Quote:
Originally Posted by Chiliad

This might be more of a general profession question and has probably been asked often in a similar way, but I have trouble picking a class to stick with. Every different thing you could think of I've tried weighing up to choose one. If I hear a class is worthless end game, or not wanted for groups, it puts me off (Even though I struggle to find groups) . I heard Dervish are outclassed by warrior, but then I hear Assassins are better then Warriors at tanking and also better with scythes, I don't know if the information I'm getting is old either (It probably is).. Then people say it doesn't matter what profession you pick because lol7heroes but then that makes me feel like I'm not even playing the game, the heroes are. How can I know if a class is what I like if I can never keep up with the information and don't know who to believe? And yeah of course, I have tried classes but that doesn't always make everything clear either.
Dervishes are a bit above both warrior and assassin for just about everything. Assassin has shadow form tanking which is just an OP exploit to become invincible and do nothing for SCs, and warrior has a few cool extra gimmicks (Earth shaker knocklocking entire groups and Dragon Slash for single target DPS), but for general PvE Dervish wins out and has a bit more variety than either Assassin or Warrior. Also, Dervs also have the distinction of having the best party healing in the game with Dwanya's form, which I find particularly hilarious.
Dervishes got a major overhaul in their skillset fairly recently. Before then they were horrible, and Sins/Warriors abused scythe to be much better than both Dervs with Scythes and Sins/Warriors with their own natural weapons (300+ damage per swing on crits, shit was insane). Dervs are still a lot rarer class because hardly anyone used to play them, but now most would agree they are the strongest and most versatile melee class. Other than the obsessive compulsive farmers while think the only Assassin elite is shadow form, at least.
Quote:
Another thing too, because I'm not very good at making builds, pvx is my only resource and it seems like there are very few builds that "work", according to that site but that's probably just my newbieness showing.
As you said, lol7heroes makes any build work (I have run endgame HM content with an orison of healing warrior just to prove a point before). For the most part though Dervs are easy to make builds around. Out of their elite skills about 20% are ridiculously OP and 60% are pretty decent, compared to most classes where 5% of elites are OP, 20% are decent and the other 75% are junk. So long as you exercise some common sense in choosing what elite to base the build around and play to the strength of that elite, you will have a plenty powerful build. Also, go /W and take Save Yourselves because thats what every physical should do.
Quote:
I also get confused with classes and what role they actually play or can play. (Yes I've read the Wiki, etc)
Are warriors actually tanks/useful in general? Who's real dps? Is Elementalist damage bad in HM? Are Assassins only good for speed runs etc?
Tanks are useless in guild wars other than farming runs. The reason being that debuff and protection spells/abilities are far stronger and can be used party wide or cast on an individual player getting ganged up on.
Dervs/Warriors/Assassins/Rangers/Paragons all put out high DPS in melee with decent builds because a huge chunk of melee damage generally comes from buffs other players cast for them. Dervs are generally a bit slightly higher overall in DPS while Paragons are lower, but really things die fast no matter what assuming your hits are connecting. Not that you will see paragons do melee, they are married to their imbagon spearchuker builds. Lots of rangers do dagger/pet builds though.
Eles have rather bad damage in HM because all of their spells are fully armor scaled or at best have 25% armor penetration. Enemy armor keeps going up with levels, meaning the average lvl 26-30 character takes 30% less damage than normal (bad when heavily armored physicals only took 50% damage to begin with). Other casters generally have ready access to 100% armor ignoring builds. Melee characters don't have that problem because buff damage is armor ignoring and +damage from skills is armor ignoring. The only damage reduction you face is minus 5-10 damage on your base weapon attacks, which is negligible when lol Splinter Weapon just did 200 damage on its own.
Ranged characters also put out rather weaker damage because they attack slower, have worse AoE attack abilities (none for paragon and Barrage for Ranger is both elite and makes you attack slower), and are missing an important physical buff (Strength of Honor) that only works on melee, though the most important physical buffs (Splinter Weapon or Great Dwarven Weapon) still work fine.
One thing of note is that apparently Anet is planning on an update to address eles in HM and it is expected to reduce armor and let non-armor ignoring builds work better. | |