{still grumbling about being told in the Assassin that at least in Normal, PvE melee is only about DpS. Where's the game where even popcorn enemies demand forethought, not just bosses...?}
While looking through the Dervish and Elementalist elites (is it bad that I'm starting to settle on this mix because the tone suggested by the names of the skills all set together in this dyad is the one I felt most consonant with? Especially since I know there isn't as much of an RP constituency in GW as there is in WoW or EQ2...), I began looking for ways to build around Grenth's Grasp (I think the condition translation was what appealed to me). Cue the smirk when I saw Armor of Sanctity and Reap Impurities...
--*Grenth's Grasp
--Armor of Sanctity/Attacker's Insight
--Balthazar's Rage
--Aura Slicer
--Reap Impurities
--Irresistible Sweep/Eremite's Attack/Pious Assault
--Steam
--Resurrection Signet
Idea: At baseline, pile on the conditions, and pick on those conditions with Reap Impurities whenever you get enough adrenaline (and you won't remove the "wrong" condition). It's worth noting that Steam is meant to be cast RIGHT after Balthazar's Rage, since the burning doesn't last that long (now whether I'd need Mysticism's floor to be 4 or 12...). Slot six is basically the attacks I found that (a) use energy rather than adrenaline (to be able to take advantage of Grenth's Grasp when adrenaline is on the short side, or needs to be conserved for Aura Slicer), and (b) consume an enchantment (why wait the 20 seconds for Balthazar's Rage to finalize on its own? {worried} Or would that result in no adrenaline...? I only have Factions at the moment, I'll confess. I'm trying for heavy advance planning here.). Irresistible Sweep is the most appealing-looking, but I'll listen to anything in favor of the other two, at least.
Other concerns:
--While Armor of Sanctity does a nice job of making those conditions matter even more, there's the problem that I'd wind up having to divvy points among FIVE schools, and I'm already a bit antsy about four. Hence Attacker's Insight as a possible alternate, to avoid having to dip into Earth Prayers.
--Ideal order of conditions. I figure some conditions are...more acceptable, for lack of a better way of putting it...for removal by Reap Impurities. And then there's anything shoved over by Grenth's Grasp...I can already hear the calls for using Wounding Strike instead, admittedly, but Grenth's Grasp at least saves the Monk or Mesmer having to focus on your conditions. Not to mention Aura Slicer itself supplies bleeding.
--Is there a place for a second Water Mastery skill (probably either Conjure Frost or Slippery Ground)? Unfortunately, I'm worried that I'd have to remove Resurrection Signet, and I think I remember something about that being considered an absolute no-no, whether PvE or PvP.
--Likewise, if an energy management skill is needed (I'm only finding four that seem to fit: Eremite's Zeal, Zealous Renewal, Radiant Scythe, Zealous Sweep).
S
