Advice for "Don't Fear the Reapers" noob

Laraja

Laraja

Krytan Explorer

Join Date: Dec 2007

Somewhere over the rainbow

Descendents of Honor

Rt/

So honestly, I've read all the guides, watched all the videos, and I still have my doubts about this quest. I've been down in the UW perhaps a dozen or so times, not too many, and I've soloed farmed parts of it on my rit and used to trap ice wastes on my ranger when it was the thing to do. Reaper looks like the most impossible quest, but I know people do it because so many people are skele farming.

How about some advice for us uber noobs who don't intimately know every single nook and crannie of the UW. The video I watched had some guy running through like he's taking a jog through his neighborhood. Sure it looked easy because he's probably clocked hundreds of hours down there.

So... I would love to hear from someone who's just finished it that doesn't know the UW like it's their second home. What did you do? Red rock candy, Essence of celerity? Did you keep a map handy? Did you find some places to rest and get your bearings. (Something I'll probably have to do). Let's for once hear from some new people, not old hands.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I push the boat out and use 2 cupcakes when I do this quest. I really, really hate it due the rubberbanding 'feature' and just want it over with to progress the chain.

I start with Bone Pits each time because it's where I'm most likely to die because of the degen. If I die there then I haven't wasted too much time.

Sagittario

Sagittario

Krytan Explorer

Join Date: Aug 2010

Czech Republic

The Dragonfly Effect [Phi]

Rt/

I made it for the 1st try without any consumable, without ever done fr UW, so it's not so hard.

All you need to know is which foes can hurt you in range and which don't.
Save influence to them.
Use skill 3 (10sec lasting KD) for groups of size 1-3 mobs.
Use skill 2 for meele groups.
Influence for big groups of casters. (Coldfires, Terrorwebs, some Treshers, some foes in planes)
If you find it too hard, wait at a safe place until influence recharges.
If you still fail, use BU. 4k is worth it, isn't it?

Thock

Thock

Lion's Arch Merchant

Join Date: Jul 2005

Achieving Deficiency [aD]

If your really having trouble pop an essence of celerity. With the reduced recharge you can keep mad king's influence up constantly. Bone pits is the hardest part, so do it first. Use click to move instead of keyboard only when going past mobs to help avoid rubberbands.

cheape arie

cheape arie

Lion's Arch Merchant

Join Date: Jun 2009

The Netherlands.

Society of Souls Guild [Argh]

R/

If you just can't do it, you can always buy/craft 1 or 2 essence of clerity and spam the skill that makes all creatures within earshot friendly. (forgot the name..)

If you do this you can just walk your way through the underworld.

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

use the 90% snare on melee mobs close to each other.
use the 10 sec knockdown skill on small groups when 90% snare is on recharge or if it is a spellcaster.

use the ims to on recharge or after usage of one of the above.

use mad kings influence on large mobs that cannot be disabled using KD or snare, or on sudden pops ( the infamous chaos plains pop comes to mind)

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Tab-3-Tab-3-Tab-3.
All the time.
2 only for grouped melees.
1 on recharge, unless you need extra speed in a few seconds (to outrun some mobs).
4 - there are three ways, really. Save it for harder parts (as well as a fail-safe, when you get down to a bit over 50% hp, 4 is your emergency god mode button), spam it on recharge (of course only if there are enough mobs around to make it useful, but even use it against four aatxes) or finish the whole run using only 4.
That option takes a lot of time, but is probably the easiest and the most noob-friendly. Generally speaking, hit 4, run past a group or two, get into a safe spot (the patrols move slowly, so it's easy to watch the aggro bubble and generally avoid mobs) and wait until it recharges. Use 3/2 in case of emergency or if you absolutely have to flee into less threatening mobs (aka melees). When 4 recharges, pop it and run forward. It's really hard to fail that way, but again, it takes a lot of time - though starting out like that might be a good idea to regain some self-confidence.
Also, use and follow the wiki's map for this quest - http://wiki.guildwars.com/wiki/File:...eapers_map.jpg

I used this quest to get familiar with the Underworld last year. I had been on a full run earlier, but i pretty much just blindly followed the leader. Still, if you follow the wiki's map and go on carefully, actually using your skills and watching aggro, it's pretty easy.

Silmar Alech

Silmar Alech

Lion's Arch Merchant

Join Date: Aug 2009

Europe

Tom Son [TS]

E/

2 years ago, I failed forever and in my anger resorted to use an Essence of Celerity for this quest for all of my characters. Last year, I did the same or ignored the quests, I don't remember.

This year, I did "Something wicked this way comes" with all of my 10 characters first to get routine with the skills. In the end I was able to run to King Frozenwind without stop in 2 minutes (/age).

After that I did "Don't fear the reapers", no consumables. The first run went perfectly.

Skill 2 against melee groups, skill 3 against everything, skill 4 on emergency or for multiple mobs at once.

Important: interrupt (throw down) the hexing casters (Mindblades, Dead Threshers, Dead Collectos) before they are able to hex you with the long lasting health degeneration skills. You survive one set of hexes, but be prepared to avoid a renewal from an approaching mob. It was surprisingly easy this year.

By the way, I have 2 monitors on my PC and have the wiki map open on the second monitor.

Kranas

Academy Page

Join Date: Jun 2010

drkn pretty much got it right...If you're inexperienced take your time...Bone pits is the toughest, but you can screw up if you panic against aatxes/mindblade popup/terrorwebs

Tab 3 usually works great, don't 100% rely on it sometimes you overtab by accident or the tab doesn't switch to the right enemy. Practice I guess. But 3 is going to be your main skill. I only use sticky feet skill for graspings/aatxes/smite crawlers. Terrorwebs are easily handled by knockdown skill, but you can use mad kings influence. Bone pits can be run at full speed if you like abit of risk, but you may find it easier to wait and use mad kings influence for all of it, parking at safe spots for the cd.

A sub 20 minute time for the quest without consumables is very easy once you get the hang of it. I go chamber/vale/bone pits/chaos plains/spawning pools/mountain/ice wastes in that order.

And if all else fails, essence of celerity, you have little excuse to fail other than connection problems. Lots of people have problems with this quest...I always found it easy and I've only beat dhuum once. and don't really venture much outside chamber clearing/farming.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I was never able to complete this quest even WITH the consumables (tab 3 just didnt help enough)....but with them most people are able to complete it. (those of us who can not have given up asking for help).
So if you find you are not able to complete it--you are not alone, the rest of us are just very, very quiet now about it (and the rewards just arent great enough to continue to try).

Katastroff

Katastroff

Ascalonian Squire

Join Date: Aug 2011

R/

Best tip i have: to do the quest, get up in the middle of the nite, at some low traffic hrs on the server to avoid the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing rubber banding

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Best is probably just to use some consumables like Essence of Celerity or Red Rock Candy. Start with Bone Pit. Hardest part for me there was not getting to the reaper, it was returning back. After a few failed attempts I used EoC and succeeded. Although was down to 4 hp at one time lol.

imperialx85

Pre-Searing Cadet

Join Date: Oct 2011

W/R

Actually the Bone Pits is quite easy if you time them correctly. There's few stop point u can use and there's few points where u have to back off until your 4th skill are recharged.

I was down to 3 more easy reapers but lagged and died. It was like wth experiences and I gave up. Probably will try again tonight. :S

The Guildless

Academy Page

Join Date: May 2011

Montreal, Canada

I The Guildless I [LONE]

A/W

Got it on my third try yesterday, no cons, and I hardly set foot in UW. I died the two first times because I was overly cocky. Bone Pits is the hardest imo but otherwise there are plenty of location where you can just wait until your skills recharge. Take it slow, make sure you don't "tab-3" too quickly or you might hit it while it's still recharging.

Gforce

Frost Gate Guardian

Join Date: Mar 2006

Isle Of Solitude

Super Kaon Action Team [SuKa]/[DoDo]

W/

I made it on the first try without much knowledge of UW (ive cleared it once and failed to clear it a few times). I used the map on the wiki and used 2 birthday cupcakes for the constant speedboost. I started with bone pits since that place is the hardest according to the wiki. I made it by kding all monsters (or using the influence skill) and taking time to regen hp wherever possible since the monsters have a lot of degen if you dont interupt it.

I almost died at one point when I was getting blocked in aatxes and some more monsters, but I was half expecting it and immediatly used the mad kings influence when I saw damage numbers appear over my head (when on my screen I was long gone from the monsters ofcourse).

Netster

Ascalonian Squire

Join Date: Aug 2007

R/Mo

I can stand in Chantry of Secrets for hours with a green latency indicator, the moment I enter the U/W for the quest it goes to orange and stays there. Twenty attempts at the quest now all with candles or EoS and every time I'm doing fine then rubber-band back into damage from invisible mobs and die.

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by cosyfiep View Post
(and the rewards just arent great enough to continue to try).
Reward for "Don't Fear the Reapers" itself is not huge... but the repeatable follow-up quest "Every Bit Helps" has rewards that ARE great enough to justify persevering.

I'm getting about 390 ToT bags an hour doing that on a single account, 680 an hour if I use both my accounts simultaneously. That quest is also an easy way to make a legendary survivor 100% risk-free.

Quote:
Originally Posted by Netster View Post
the moment I enter the U/W for the quest it goes to orange and stays there. Twenty attempts at the quest now all with candles or EoS and every time I'm doing fine then rubber-band back into damage from invisible mobs and die.
I get that too - but rubber banding is easily avoided. Just take your time, look for the places where a bottleneck could get you body-blocked by knocked-down foes etc... back off until the bottle-neck is clear, or time your knockdowns so that there is a gap between foes. And click the ground to move, in those places.

Netster

Ascalonian Squire

Join Date: Aug 2007

R/Mo

OMG just did it first time after raging

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

I finally did the bone pits without any cons. Used cons to speed up rest but wanted to see if i could do it.

Speed past any mobs into the cave/hallway.
When you 1st enter the cave/hallway leading to the bone pits there are a patrol of 2. I wait up top and use skill 4 on them. Run past and there's single guy partolling at the bottom of hill. Wait and follow him back towards bridge. Hopefully you will catch them all clumped up there and use skill 4.
Run over and past the bridge then go towards the left to see about patrols and recharge skill 4. Then head for reaper. There is 2-3 groups on the way to him. Watch how they patrol and you will find a couple of hiding places. Use skill 4 run to reaper.

On way out head back the way you came or go towards the right if patroled. Either way its safer to let them patrol and save up skill 4. Run back down hit 4 if needed and hide. Wait for partols (2-3) head to bridge and size it up. You don't want to tangle with more than 1. Degen will kill you so if they are clumped use skill 4 and run. If the single patrol dude was not there, use skill 3 when you meet him and knock him down. Be sure to recharge skill 4 for the final 2 that patrol top to bottom of hill.

Hope it helps and don't assume candy or bu will help you enough to not use strategy. Going slow and watching how they patrol will save you a lot of rage.

Lupu

Lupu

Academy Page

Join Date: Feb 2011

N/Rt

I can't seem to do it I just panic at bone pits no matter how many sweets and cons I trow on myself.

Not A Standard Name

Academy Page

Join Date: Apr 2011

Ascalons Keeper

W/

If you resort to cons it's imho the same as cheating. If you can't do it without cons you should reconsider your approach.
In Bone Pits there are mostly groups of two. Knock one, tab and knock the other one. As all their skills have 1s cast-time and you have 1 sec recharge you will be unharmed and a single one won't kill you very quickly. I use skill 4 four times in Bone Pits.
1. After the first two groups of two you come to a corner with 2 mobs just in range to cast spells on you and a single one patrolling right afterwards. I use it as far away as possible so I have it ready sooner again. If you with to you can use the time to regenerate energy before you continue.
- Knock the three groups of two patrolling near the bridge.
2. Use skill 4 as you pass the bridge.
3. Continue to the reaper and use skill 4 when it's ready (the last patrol before him is important)
4. Go back and use skill 4 again when you pass the bridge.
- Continue by using skill 3.
Everything else is easy as long as you don't stuck.

Silmar Alech

Silmar Alech

Lion's Arch Merchant

Join Date: Aug 2009

Europe

Tom Son [TS]

E/

Quote:
Originally Posted by Lupu View Post
I can't seem to do it I just panic at bone pits no matter how many sweets and cons I trow on myself.
With an Essence of Celerity it's impossible to lose. Use skill 4 (Mad King's Influence) on reload. It can be kept up permanently, since its recharge is lowered from 25s to 20s by the Essence, and its duration is 20s as well. Ignore the other skills.

Just don't run into not pacified mobs but wait just outside of their aggro range. Keep your eyes on the compass. As soon as skill 4 is reloaded, use it and run until you meet the next mob.

Jason Xll

Jason Xll

Banned

Join Date: Sep 2005

Ice Tooth Cave

W/Mo

Anyone managed to beat 19min for the full run? I did it on 9chars and every time got to to the Hall of Judgement at 19min /age.

Not A Standard Name

Academy Page

Join Date: Apr 2011

Ascalons Keeper

W/

Quote:
Originally Posted by Jason Xll View Post
Anyone managed to beat 19min for the full run? I did it on 9chars and every time got to to the Hall of Judgement at 19min /age.
I arrived at 16min /age and had the victory message at 17min /age. With cons I managed 14min arrival and 15min victory message, but that can definitely be improved. As the run without cons was a rather high 16/17, I guess you'd need to go perfectly and without ever stopping to get a lower /age.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Here's a couple of links to posts and pictures I made in 2009's halloween thread.

I managed 13 minutes with essence+red+blue last year.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Quote:
Originally Posted by Silmar Alech View Post
With an Essence of Celerity it's impossible to lose. Use skill 4 (Mad King's Influence) on reload. It can be kept up permanently, since its recharge is lowered from 25s to 20s by the Essence, and its duration is 20s as well. Ignore the other skills.

Just don't run into not pacified mobs but wait just outside of their aggro range. Keep your eyes on the compass. As soon as skill 4 is reloaded, use it and run until you meet the next mob.

after more than 30 failed attempts (WITH cons) 2 years ago...I would say it is quite easy to fail. I found it so exasperating that I almost tossed my computer out the door---(and yes, I watched all the vids, read all the 'instructions' and still as my hubby sat behind me telling which buttons to hit--cause he could watch more things than I--still failed miserable).

and no, a few tot bags are not worth it to me, when I can get just as many taking my other characters thru the other reg. quests offered--withOUT the frustration this one quest caused.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Pits is easily the hardest. It kind of does a figure 8 on itself, and most of the time it's at that intersection that you'll have too many mobs to KD for "tab 3" to work. I typically use Influence once at this crossroads on the way in and again on the way out (unless I'm bold and very fast and can get back through on the first Influence use).

I always use a rock candy, but it doesn't matter which, just because they're cheap and make it a little easier.

Remember that you don't have a heal, so preventing damage is key. As others have mentioned, you can 100% prevent physicals from damaging you with snares if you space it right and using speed buffs. You can 100% eliminate small groups of casters with Tab 3 for a ridiculous 10s KD (and interrupt, important on Terrorwebs who like to cast 5s MS on aggro), and save your godmode Influence for places where you can't soak up the damage or mitigate it through your other skills, chiefly in Pits where you're basically guaranteed to aggro lots of degen casters.

Rooms Of Ruin

Rooms Of Ruin

Ascalonian Squire

Join Date: Apr 2007

GMT-5

To The Dark Tower [Dark]

Quote:
Originally Posted by cosyfiep View Post
...(WITH cons)...I would say it is quite easy to fail.
How? As it has been stated, Mad King's Influence can be maintained indefinitely with cons. So yes, it's quite impossible to fail when there are no hostile enemies the entire quest. I don't think it's overreaching to expect the average person to have the capacity to push 4 every 20 seconds.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Using Essences, you can only fail if you go AFK in the middle of a run. Or get severely lagged. Or you try to outrun everything without ever using any skill.
Even without any cons, it's hard to die anywhere but at the Pits, and MAYBE to Coldfires. But that's where tab-3 kicks in if 4 is on recharge.

<Blaze>

<Blaze>

Frost Gate Guardian

Join Date: Jun 2008

[EmHk]

D/

Here's a video i made way back for the pits for players that have lag/slow PC's etc.
http://www.xfire.com/video/1778cf/

Laraja

Laraja

Krytan Explorer

Join Date: Dec 2007

Somewhere over the rainbow

Descendents of Honor

Rt/

Thank you thank you thank you. Lot's of good advice here. I have never tried this quest, so I'm actually rather looking forward to it. I know where four of the seven reapers are by heart, but like someone else posted, I tend to just follow a more knowlegable leader through the UW. I am familiar with all the areas, just not finding my way around them alone. I'll probably print the map out and have it in front of me.

I have over 50 red rock candies saved up from Nick, so I'll use those. Honestly, I haven't found another use for them. I use green or blue if I need a boost to farm Nick items. I also have some celerities and mats for 4-5 more. I hope to not use them.

I plan on getting a lot of my toons through Something Wicked today, and then tomorrow, when the house is quiet and there's no distractions, I'll try Reapers--bone pits first without any cons just to get used to the patrols. That way, if I die, no biggie and no cons wasted.

Also, I plan on taking my time. If it takes an hour, that's better than repeatedly failing, and I tend to be a very very patient player.

It's nice to know I'm not the only player who finds this quest daunting. The real purpose behind getting this over, is to skele farm. I really need the alcohol and party points for GWAMM from the tot bags, and some ectos would be nice.

Bad Joe

Ascalonian Squire

Join Date: Jan 2006

Hungary

Nvm Im [good]

Mo/N

I trying to finish the quest since 3 days. Hopeless. Lag killing me all times. With 300-4000ms ping timing is impossible. I tried all continent, all districts... Anet need to prepare their servers for increased usage before events.

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

Those who cant get past the pits... take a minute to read what we wrote. It's not easy. You will panic because it's unfamiliar to you. The patrols run a certain route. They may speed up and then it's oooh scary time, but if you just sit still for a minute whenever you find a safe spot, you will eventually see an opening. If I can do it without cons, you can do it for sure. Go there and get comfy. Sit around, have a drink. It's not such a bad place. THE WORST PART IS THE BRIDGE AND UNDERNEATH IT because even if you get past it you will probably run into patrols. Get close to bridge and hit 4 as close to the bridge as possible. The run around and over the bridge. Then go towards your left for a minute to see the patrols before continuing. Recharge 4 and try to get the remaining patrols at the same time. I think I only used 1 3 and 4. Imagine what you could do with cons and using 2.

Buy a few cupcakes or essences and try the constant speed buff and or recharge bonus. Pies can also be used for the 15% recharge. If it stacks you will be able to spam skills. But no matter how many buffs you use, if you don't take your time to understand their patrols, you are relying on luck and it might not be enough.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I compiled a list of videos for this quest in a thread here. I also recorded a video tutorial (part 1, part 2 - Bone Pits only, part 3) for this quest linked in that thread for beginners.

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

Quote:
Originally Posted by Dzjudz View Post
Here's a couple of links to posts and pictures I made in 2009's halloween thread.

I managed 13 minutes with essence+red+blue last year.
no way u did 13. i think best possible time is 15, but most likely 16.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Horace Slughorn View Post
no way u did 13. i think best possible time is 15, but most likely 16.
Well, my posts from 2009 say that 14 minutes is possible by using only a red rock candy, and 13 by using an essence and red and blue rock candies (this counters the snare from pools). I trust my own posts . Don't have screenshots from back then though. Ah, my posts did specify that I counted at the time the King starts talking.

Edit: here's a pic from someone else with 14 minutes.

imperialx85

Pre-Searing Cadet

Join Date: Oct 2011

W/R

Finally done it. Should be quite easy once you know the route. The only things u have to worry is timing. Bone Pits are hard, but I think if you misstep even once in the last part before your reach the Frozen King, you'll be dead because of the ice drake, or whatever they are called.

Nothing used btw. And actually the knock down skill are quite useful against melee mobs. Fast recharge and 10second knock, you can actually knock around 4 if you time them.

honnaja

honnaja

Academy Page

Join Date: Nov 2005

UK

LoF, Rtr

Finally did this horrible quest after several tries last night and a couple more this morning. Wasn't counting, but wasted 3 EoCs and a few RR candies before... 'getting lucky'..? Or.. I suppose there's a slim possibility that I kind of got the idea.. stopped getting in a panic and running around like a headless chicken, and started using the skills together with the use of a couple more brain cells.. I'd guess at 7-10 fails before I cracked it

Quote:
Originally Posted by cosyfiep View Post
after more than 30 failed attempts (WITH cons) 2 years ago...I would say it is quite easy to fail. I found it so exasperating that I almost tossed my computer out the door---(and yes, I watched all the vids, read all the 'instructions' and still as my hubby sat behind me telling which buttons to hit--cause he could watch more things than I--still failed miserable).
That's a big part of the problem isn't it. The more you fail, the more annoyed you get, and the more mistakes you're likely to make, increasing chance of fail and greater anger... vicious circle

Quote:
Originally Posted by cosyfiep View Post
and no, a few tot bags are not worth it to me, when I can get just as many taking my other characters thru the other reg. quests offered--withOUT the frustration this one quest caused.
I'd be inclined to agree with this, but I needed it to get to the next quests as I want a few captured skellies for exp..

Quote:
Originally Posted by Rooms Of Ruin View Post
How? As it has been stated, Mad King's Influence can be maintained indefinitely with cons. So yes, it's quite impossible to fail when there are no hostile enemies the entire quest. I don't think it's overreaching to expect the average person to have the capacity to push 4 every 20 seconds.
People keep saying this, but it doesn't make all enemies on the map friendly. If you panic because you don't know which monsters can harm you and how, or because you're not sure where you're going, or whatever, and use MKI at the wrong time, it can easily cause you to fail. Happened a few times with me by bridge on way to Bone Pits: 3 hexes from Dead 'Abominations' was too much to survive (in fact, once I managed to get past this bit, I found the rest pretty easy). With quests like this, timing is everything. If it really were as simple as 'push 4 every 20 seconds' then there would be no need for a thread (or more) about it would there?

My advice to anyone struggling would be:
  • Try not to get frustrated/angry with it. Just tell yourself that it will take you a few tries before getting it. Allocate yourself some time: an hour or so, and decide to just repeatedly try the quest each time you fail, without getting in a mood. If you haven't managed it in your allocated time, leave it till another time, and go and do something else.
  • In my opinion, the above will only work if you happen to have a stash of candies that you're not worried about using, or a few EoCs or plenty of wonga to buy said cons.. If you're fretting over how many cons. you're using or how much you're spending, it'll go against your efforts. (Of course many have done this quest without cons., but I would suggest that if you're struggling and haven't succeeded at this quest yet, then you probably need them, at least till you've done it at least once.
  • As suggested elsewhere, start at the Bone Pits. It only takes a couple of minutes to get to there - and die lol
  • Think of the bonuses: you can run around UW without having to pay to get in. If you'd like to get to know the place, this isn't a bad way of doing it

Good luck!

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
If you panic because you don't know which monsters can harm you and how, or because you're not sure where you're going, or whatever, and use MKI at the wrong time, it can easily cause you to fail.
Just don't run into red mobs until MKI recharges. Stand at the edge of the previous influence, wait for recharge, pop it on recharge to turn both mobs behind and in front of you. Rinse and repeat.
Takes time, but it's noob-proof.

Rooms Of Ruin

Rooms Of Ruin

Ascalonian Squire

Join Date: Apr 2007

GMT-5

To The Dark Tower [Dark]

Quote:
Originally Posted by drkn View Post
Just don't run into red mobs until MKI recharges. Stand at the edge of the previous influence, wait for recharge, pop it on recharge to turn both mobs behind and in front of you. Rinse and repeat.
Takes time, but it's noob-proof.
Exactly, I don't understand why some people refuse to acknowledge this. Yes, it will take ages to do it this way, but there is a 0% failure rate unless you massively lag (blame your isp, not the quest).