Make costume brawl a permanent arena
urania
Recently I've been playing CB a lot and I (would have) enjoyed it a lot too, if it wasnt for the team reshuffle after each match as well as the huge amount of people who can't tell one skill from another, let alone display any rational decisions whatsoever when it comes to tactics.
I am firmly convinced that a permanent organized arena such as cb would not only be a good preparation for GW2 5v5 pvp (after which costume brawl was made, or vice versa), but also attract a great deal of players who miss having a format that would involve both intense skirmish matches (like those of TA) as well as capping, holding, collapsing and movement, all of which are (or more like, used to be) of special importance in AB, HA and gvg. Unlike those three, costume brawl teams would be easier to organise (only 5 people needed) and would allow for exciting matches played on high skill level (unlike AB, where you are grouped with random teams, HB, where you (ab)used and relied on an AI and HA, where you have to baby sit npcs and face ganks/spikes/hexways/123 dervways round the clock).
So, to sum up some facts..the pros for a permanent cb would be:
1) A fresh competitive arena involving both simple and more complex mechanics that allow for various tactical decisions on macro level as well as important skirmish matches on micro level.
2) It's a combination of AB, TA and HB, but better - it'd attract many of the ppl disappointed by the removal of the latter 2, as well as people from other formats who wish for a more sophisticated arena without all the usual button mash the recent updates even escalated.
3) It'd keep us busy until anet makes sure gw2 will have a proper (and not, a rushed) release (and perhaps it'd keep some busy even after that).
4) An arena with such depth of play cannot be random, because randomisation takes away the very essence of it - however, it should not be returned to its original RA-style sync fest either;
5) It can be fun as hell, as long as you have team mates who actually use their brain while playing (currently a rare treat).
There are also a few (cliché) cons that speak against such an endeavour:
1) No reasources available for another new arena - but: maps are there already; making it like CA with daily skill rotations, limited skill pool and a set of rules involving profession/elite skill limitations would be perfect.
2) No point creating another new arena when GW2 is round the corner - I believe we'll be waiting for at least another half a year for it, unless they rush its release, which I hope they wont.
3) They don't care about GW anymore - but they must care about the player base, since we're potential customers.
4) The question of builds - would a predetermined bar be better than a 'limited' skill deck (read 'well-thought out' and not 'random')? in the former's case it'd take extra man power to come up with the combinations that'd reach a middle ground instead of being either OP or utter trash; the rate at which skill bars are changed would be consequently less frequent, too.
5) The question of ad-hoc match-changing decisions vs preset tactics - if teams cannot make a come back vs teams of equal skill because the format doesn't allow for match-turning decisions to have enough of an effect to break a preset tactic, then the whole format wouldn't really be worth it. but it would at least be a valuable exp they can use when tweaking gw2 5v5 arena designs.
Just my 2 cents.
p.s. I created this thread in Riverside Inn because it will get the most attention there.
I am firmly convinced that a permanent organized arena such as cb would not only be a good preparation for GW2 5v5 pvp (after which costume brawl was made, or vice versa), but also attract a great deal of players who miss having a format that would involve both intense skirmish matches (like those of TA) as well as capping, holding, collapsing and movement, all of which are (or more like, used to be) of special importance in AB, HA and gvg. Unlike those three, costume brawl teams would be easier to organise (only 5 people needed) and would allow for exciting matches played on high skill level (unlike AB, where you are grouped with random teams, HB, where you (ab)used and relied on an AI and HA, where you have to baby sit npcs and face ganks/spikes/hexways/123 dervways round the clock).
So, to sum up some facts..the pros for a permanent cb would be:
1) A fresh competitive arena involving both simple and more complex mechanics that allow for various tactical decisions on macro level as well as important skirmish matches on micro level.
2) It's a combination of AB, TA and HB, but better - it'd attract many of the ppl disappointed by the removal of the latter 2, as well as people from other formats who wish for a more sophisticated arena without all the usual button mash the recent updates even escalated.
3) It'd keep us busy until anet makes sure gw2 will have a proper (and not, a rushed) release (and perhaps it'd keep some busy even after that).
4) An arena with such depth of play cannot be random, because randomisation takes away the very essence of it - however, it should not be returned to its original RA-style sync fest either;
5) It can be fun as hell, as long as you have team mates who actually use their brain while playing (currently a rare treat).
There are also a few (cliché) cons that speak against such an endeavour:
1) No reasources available for another new arena - but: maps are there already; making it like CA with daily skill rotations, limited skill pool and a set of rules involving profession/elite skill limitations would be perfect.
2) No point creating another new arena when GW2 is round the corner - I believe we'll be waiting for at least another half a year for it, unless they rush its release, which I hope they wont.
3) They don't care about GW anymore - but they must care about the player base, since we're potential customers.
4) The question of builds - would a predetermined bar be better than a 'limited' skill deck (read 'well-thought out' and not 'random')? in the former's case it'd take extra man power to come up with the combinations that'd reach a middle ground instead of being either OP or utter trash; the rate at which skill bars are changed would be consequently less frequent, too.
5) The question of ad-hoc match-changing decisions vs preset tactics - if teams cannot make a come back vs teams of equal skill because the format doesn't allow for match-turning decisions to have enough of an effect to break a preset tactic, then the whole format wouldn't really be worth it. but it would at least be a valuable exp they can use when tweaking gw2 5v5 arena designs.
Just my 2 cents.
p.s. I created this thread in Riverside Inn because it will get the most attention there.
urania
I suggested CB be made not only permanent but also ORGANIZED - no random entering any more, so no syncing either (but could also let players enter alone and join incomplete teams inside or entering) - so basically a TA-style match entering. Syncing in 2nd accounts is a diff matter.
I honestly doubt you can call (an organized version of) CB shallow - its virtually like gvg without the npcs to baby sit and AB without the hordes of baddies that drag you down.
And yea, keep on topic, peepz.
I honestly doubt you can call (an organized version of) CB shallow - its virtually like gvg without the npcs to baby sit and AB without the hordes of baddies that drag you down.
And yea, keep on topic, peepz.
Lordkrall
Problem with this would be the fact that it would trivalize the Gamer title, since you will now be able to just farm points all year round instead of only festivals.
urania
I suppose making a new title or linking glad title to it would make more sense.
Lanier
Has been suggested many times in the past.
Regardless, its a good idea. I don't think it should be linked to the glad title, though. In my opinion, make it a titleless arena (but bring back gamer points during the halloween events).
Regardless, its a good idea. I don't think it should be linked to the glad title, though. In my opinion, make it a titleless arena (but bring back gamer points during the halloween events).
CagedinSanity
It would lose its novelty then, and would quickly become a deadzone like everything else.
urania
If you're referring to CA ending up as a deadzone, that is largely to blame on anet for simply being - slow. Too slow (well, too late) with implementing such an arena, too slow with important tweaks, too slow with adding things that keep people going (tournaments/bragging rights list). Moreover, CA is as straightforward as TA used to be, but many prefer an arena with superior tactics than just 'Kill your opponents.'
Missing HB
I agree with making costume brawl permanent being a good idea as a replacement of codex , but you know i created 2 topics in the past and nothing was done so....I don't believe enough people will care of PvP at this state of the game so that anything is done anyway...
I however got to strongly disagree with making costume brawl organized if implemented... That will be an other format completly inactive on dead hours because :
- people rather click and go in than wasting time forming
- bars aren't made for "teamplay" at first, thats the fact that you don't know what you will get and face that makes it more fun( unlike RA)...if everyone was asked to either play sin( for example), then all matchs would be mirror, and it would lead to non-fun matchs , about creepling abusing and lucky timekills...
- pugs teams would get rolled too easily by organized teams and even more by serious guild teams( note : that would be a problem on the long term only..)
I would however agree on removing the shuffling after every victory, but like i said at first we would need to make sure they read this...
I however got to strongly disagree with making costume brawl organized if implemented... That will be an other format completly inactive on dead hours because :
- people rather click and go in than wasting time forming
- bars aren't made for "teamplay" at first, thats the fact that you don't know what you will get and face that makes it more fun( unlike RA)...if everyone was asked to either play sin( for example), then all matchs would be mirror, and it would lead to non-fun matchs , about creepling abusing and lucky timekills...
- pugs teams would get rolled too easily by organized teams and even more by serious guild teams( note : that would be a problem on the long term only..)
I would however agree on removing the shuffling after every victory, but like i said at first we would need to make sure they read this...
Fluffy Kittens
Bad idea because people would get bored quite fast and it would become dead just like other forms of PvP.
I'd rather have more players in HA and GvG than in Costume Brawl (like it is right now).
I'd rather have more players in HA and GvG than in Costume Brawl (like it is right now).
urania
You even went there once? There's not that many people there, I even got restarts quite a few times once already in.
At Missing HB, some bars have greater synergy with each other than others. Best example would prolly be sin + rit (nightmare weapon is just great for the sin to use).
At Missing HB, some bars have greater synergy with each other than others. Best example would prolly be sin + rit (nightmare weapon is just great for the sin to use).
Kook~NBK~
This was suggested in 2010:
http://www.guildwarsguru.com/forum/c...hlight=costume
and 2009:
http://www.guildwarsguru.com/forum/c...hlight=costume
and 2008:
http://www.guildwarsguru.com/forum/y...hlight=costume
Notice a pattern?
http://www.guildwarsguru.com/forum/c...hlight=costume
and 2009:
http://www.guildwarsguru.com/forum/c...hlight=costume
and 2008:
http://www.guildwarsguru.com/forum/y...hlight=costume
Notice a pattern?
_Deals_
/notsigned, how about a mod simply close this thread since it's already been suggested multiple times already. and there is no new reason to actually bring about this back again a year later like the last 3
Skyy High
Add another con: it'd get boring if it's available all the time. It's fun because it's novel, the only way to keep that up would be if they rotated builds frequently (like, once a week), which would require them to actually playtest the arena every week to get the builds balanced.
Reverend Dr
Horace Slughorn
I like costume brawl exactly how it is atm, with random teams and set bars.
Gli
Seeing as how CB can't even get a good capacity of players at this very moment (I'm having multiple 'no team' messages between matches), I definitely don't think it'll sustain itself around the year. It seems to have lost its novelty value already, not even one week into the festival. I guess the new challenge mission might have something to do with that though.
ErrantVenture
Quote:
Seeing as how CB can't even get a good capacity of players at this very moment (I'm having multiple 'no team' messages between matches), I definitely don't think it'll sustain itself around the year. It seems to have lost its novelty value already, not even one week into the festival. I guess the new challenge mission might have something to do with that though.
|
Randomizing the teams each match drove a LOT of players away from the format because it becomes so frustrating.
Plutoman
Honestly, that's a bit sad, because that's what prevents people from syncing. And that people leave because they can't sync is disappointing, to say the least..
Anyways, with the rest, it'd get boring after a while. No need to have it open year round.
Anyways, with the rest, it'd get boring after a while. No need to have it open year round.
Sankt Hallvard
Quote:
Seeing as how CB can't even get a good capacity of players at this very moment (I'm having multiple 'no team' messages between matches), I definitely don't think it'll sustain itself around the year. It seems to have lost its novelty value already, not even one week into the festival. I guess the new challenge mission might have something to do with that though.
|
And of course if you want CB to be less shitty it needs to not randomise teams after every game. As it is now it's only appealing to the biggest of scrubs(read: pve'ers) who lack both skill and insight. Teams still need to be random otherwise people will simply not bother to play because of the hassle of finding 4 other decent players to have a chance at winning. The random pairing makes for easy access and reduces the possibility of having one dominant team destroying everyone else and thus driving players away. Yes, there is the sync issue but even without a proper fix this problem is less than the problems we have now. (An arena open for 1 week once per year that frustrates the best players and dumbs down everyone else.)
And just a big LOL at the guy being concerned how this would "trivalize" the gamer title.
And for all those who were fortunate to read my first post in this thread before it got(expectedly) deleted: Was I right or WHAT?! I think you missed it, mr ReverendDr, but I am still interested in hearing why you find CB "shallow".
Lanier
Quote:
As it is now it's only appealing to the biggest of scrubs(read: pve'ers) who lack both skill and insight.
|
Oh, and whats wrong with an arena that attracts PvEers? I was under the impression that many PvPers were trying to attract more people to PvP play.
Elnino
I stopped liking Costume Brawl when they switched to randomizing teams after every match. It's not fun having to micro 4 baddies each and every match. And I don't think I'm the only one who feels this way.
If CB is made permanent and it remains the way it is, it'll be a train wreck waiting to happen. /notsigned
If CB is made permanent and it remains the way it is, it'll be a train wreck waiting to happen. /notsigned
Coast
make it organised and remove the randomizing teams after every match?
This way pvers can still play and add people randomly in their team while the more serious people can also form teams in the way they want?!
This way pvers can still play and add people randomly in their team while the more serious people can also form teams in the way they want?!
EPO Bot
The only reason i like CB is because other people have no power to keep me from playing. so making it organized is shure to turn it into another empty outpost.
urania
Quote:
Add another con: it'd get boring if it's available all the time. It's fun because it's novel, the only way to keep that up would be if they rotated builds frequently (like, once a week), which would require them to actually playtest the arena every week to get the builds balanced.
|
Quote:
4) The question of builds - would a predetermined bar be better than a 'limited' skill deck (read 'well-thought out' and not 'random')? in the former's case it'd take extra man power to come up with the combinations that'd reach a middle ground instead of being either OP or utter trash; the rate at which skill bars are changed would be consequently less frequent, too. |
it's all in there.
Quote:
Oh, and whats wrong with an arena that attracts PvEers? I was under the impression that many PvPers were trying to attract more people to PvP play.
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so why shouldn't we get a proper pvp arena instead of a random fest?
Quote:
The only reason i like CB is because other people have no power to keep me from playing. so making it organized is shure to turn it into another empty outpost.
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I mean, if proper pvp keeps you from playing then why are you even playing GW? Perhaps sticking with a game that has a more relaxed and chaotic form of pvp with a one-size-fits-all approach would suit you better. GW currently has both arenas for low and high end pvp, and I recognise CB as a potentially high-end pvp arena, but it's been treated with a completely faulted approach so far; however, I suppose having a fully random CB too next to an organized one would kill 2 birds with 1 stone (pretty much like the TA-RA analogy).
Moreover, I do not advocate CB should remain random and have the team reshuffle removed - I do not find it fun bashing casuals with a sync nor being bashed with my nab squad by a sync.
Missing HB
Here's the problem of many formats today and why i said no to " team costume brawl " . Farming casuals with sync is the same as farming pug with guild team let's say... That's pretty much why only top players are left in GvG and especially in HA
MithranArkanere
Festival games are meant to happen only during FESTIVALS.
I won't mind some way of getting Gamer points all year round, as long as that other way is closed during festivals so people go to the festival games instead.
I always suggest things like copycats of the festival games.
First, we bring back the Team Arena outpost as the Game Arena outpost.
Then we make copycat versions of the games.
These 'copycats' would rotate, having one of the games each week, and taking Baltharzar faction to enter. These copycats would also give much less gamer points than the festival games.
When the festival games come, the button to enter the game is disabled, and an NPC appears in the outpost to go to the festival games.
- Snoball arena -> Dwarven Mudfights.
- Rollerbettle races -> Charr devourer races in the Charr Lands.
- Costume brawl -> Asura Golem brawl (With a different golem per profession). Builds from past costume brawls are used each week so the Live Team doesn't have to come up with a build each week this happens.
- Dragon Arena -> Norn dodgerock (dodgeball with boulders, because playing with balls is not Norn enough)
- Scarred Psyche -> Ahmtur's Challenge (Amthur Arena remodeled to work in a similar way).
That way people can get the Gamer points all year round, but the festivals games are still different and special.
I won't mind some way of getting Gamer points all year round, as long as that other way is closed during festivals so people go to the festival games instead.
I always suggest things like copycats of the festival games.
First, we bring back the Team Arena outpost as the Game Arena outpost.
Then we make copycat versions of the games.
These 'copycats' would rotate, having one of the games each week, and taking Baltharzar faction to enter. These copycats would also give much less gamer points than the festival games.
When the festival games come, the button to enter the game is disabled, and an NPC appears in the outpost to go to the festival games.
- Snoball arena -> Dwarven Mudfights.
- Rollerbettle races -> Charr devourer races in the Charr Lands.
- Costume brawl -> Asura Golem brawl (With a different golem per profession). Builds from past costume brawls are used each week so the Live Team doesn't have to come up with a build each week this happens.
- Dragon Arena -> Norn dodgerock (dodgeball with boulders, because playing with balls is not Norn enough)
- Scarred Psyche -> Ahmtur's Challenge (Amthur Arena remodeled to work in a similar way).
That way people can get the Gamer points all year round, but the festivals games are still different and special.
Lanier
Quote:
you have quite a few arenas dedicated to casual players already - RA, JQ, FA and (arguably) AB.
so why shouldn't we get a proper pvp arena instead of a random fest? |
Oh, and I would definitely not agree that RA is casual friendly. When I ever play a non-meta build there, I have to hunker down and prepare for a shitstorm to be thrown my way.
urania
I didn't say they were casual-friendly, just that they were designed with a casual-oriented player base in mind.
at Mithran, the idea was to adjust and slightly change the current CB (i'd use the zaishen crew instead of the usual cb costumes) and remove gamer pts from it or make a new title for it.
at Mithran, the idea was to adjust and slightly change the current CB (i'd use the zaishen crew instead of the usual cb costumes) and remove gamer pts from it or make a new title for it.
Horace Slughorn
the random teams are great if you are just playing casually. Like if I only have 20 minutes to play, I can do 3 matches, and it's up to fate (and some skill) how those matches go. I don't have to play for 40minutes before I find a good team, and then spend an hour playing with them on a winning streak.
MithranArkanere
Quote:
I didn't say they were casual-friendly, just that they were designed with a casual-oriented player base in mind.
at Mithran, the idea was to adjust and slightly change the current CB (i'd use the zaishen crew instead of the usual cb costumes) and remove gamer pts from it or make a new title for it. |
I really wouldn't mind if RA was changed to parties of 5.
It was fine with 4 in Prophecies, but now we have 10 professions and lots of skills. Parties of 5 could be interesting.
Maybe they should give that a trial run of a month or so.
headlesshobbs
I've been saying to myself for a long time that random arena as it is right now has to go.
Also I wouldn't mind the format to include use of only primary professions.
Also I wouldn't mind the format to include use of only primary professions.
EPO Bot
I would love an eight player random arena where the only thing you can choose is your profession. The build you get is then randomly selected from a list of twenty or more. This would create a lot of chaos, would require you to know what your profession can do and eliminate the stalemate of everyone using the exact same builds all the time.
Missing HB
Quote:
I've been saying to myself for a long time that random arena as it is right now has to go.
Also I wouldn't mind the format to include use of only primary professions. |
The problem is that the format was, in my opinion, made so that people can test builds and practice easily. That's still the case but most players there are just playing for their glad points( i.e syncing( not because they miss TA), running meta-non fun builds 24/7, etc..).. That also used to be the place where " beginners " start to PvP... On the old times, a beginner still had some use because, like i said, there weren't builds that could solo you in 3 sec.. Today, most beginners are just flamed and that's not good...
Maybe there should be RA divided in 2 parts( one for glad3 and lower players other one for players above), maybe costume brawl should replace codex, maybe they should just ban some skills from RA... Probably nothing will be done , but there are many options...
rb.widow
Quote:
Problem with this would be the fact that it would trivalize the Gamer title, since you will now be able to just farm points all year round instead of only festivals.
|
Ive been playing for 6 years, i dont have the time every event to farm gamer title points, and im sure many others dont either, as RL gets in the way ( to bad for us huh ) i would welcome something like this where you can just drop in at random and advance a title etc.
Shayne Hawke
Quote:
This was suggested in 2010:
http://www.guildwarsguru.com/forum/c...hlight=costume and 2009: http://www.guildwarsguru.com/forum/c...hlight=costume and 2008: http://www.guildwarsguru.com/forum/y...hlight=costume Notice a pattern? |
Closed.