
At this point, I'm open to any suggestions people have to help improve it, since I'm learning how to run endgame areas like DoA, and I'd rather not be going in with a suboptimal team build. So, a few questions (TL: DR version below):
1) Do the Mesmer bars look alright? I was trying not to have too much overlap between them, since I know heroes with interrupts tend to interfere with each other. Also, could I rune them (particularly the mixed one) more effectively?
2) My BiP is my own creation, and it sacrifices the support options of a N/Rt or P/N for higher survivability and a spike heal. I think the Mesmers and SoS cover most of what a N/Rt or P/N could offer, anyways. Are there any ways to improve on the D/N formula, though? Right now, it almost never dies, even in elite areas (despite having no armor insignias or HP runes), but I'm not sure if there are other support options that might be worth swapping some of its defense for. Or should I drop the D/N entirely for a different BiP build?
3) For areas with few corpses, what can I run in place of the MM? I tried an E/Mo Prot, which I figured would be a pretty close fit, but I noticed my heroes taking a lot more damage and dying more often than they did with the MM in the team. When testing on the HM Wind Rider mobs outside Rata Sum, I wiped with the E/Mo, but hardly took any damage with the MM (even though it didn't have any minions up when I first engaged the Wind Riders). I do have 3 Merc slots, so I could go with an ST Rit if necessary, but it would be nice if the build could run without Mercs.
4) Any other general critiques?
TL: DR - Can I improve my Mesmer builds, can the D/N BiP be improved, what can I use instead of the MM in areas with few corpses?
Thanks in advance!