Optimising my current build

ele kid

Jungle Guide

Join Date: Jan 2008

Netherlands

[Lost]

A/

hai there, i've used this setup doing most elite areas and vanquishes. I myself use a rit primary and left a spot open as optional for different environments. e.g. pain inverter, frozen soil, etc.



Is there anything that could be improved? I heard heroes do not use keystone optimally, if there is anything, please share!

p.s. i also noticed my AotL MM his energy gets low rather quickly.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

Not being a great build expert, the only comment I'd make is that in hex/condition heavy areas, it might be worth running Purge Signet on the Keystone Mes (tested in Bogroots HM).

Lil Leena

Frost Gate Guardian

Join Date: Sep 2009

E/

If your AotL gets low on energy maybe switch out Putrid Bile for Signet of Lost Souls?

Looks good otherwise imo.

The Guildless

Academy Page

Join Date: May 2011

Montreal, Canada

I The Guildless I [LONE]

A/W

Keystone works just fine for me - I bring four of them at all times. I don't think Power Drain is optimal for your Keystone though. I'd go for Signet of Lost Souls or Leech Signet (I actually run both on some of the mesmers) since it'll basically do the same job but trigger Keystone as well.

Maya Cerestiez

Maya Cerestiez

Frost Gate Guardian

Join Date: Oct 2009

Sweden

HYAHHHHH!

Looks good and solid. I think I would switch SS for FoC or something and leave minion bomber for another mesmer (if you have mercenaries). Panic > Keystone but it's just a personal thing I guess.

Edit: I always bring EVAS for the initial ball. Helps a lot since I do not use minions. Esp on rit primary you can make it last long enough with spawning. Your ST has command 8 but no para skills =P

ele kid

Jungle Guide

Join Date: Jan 2008

Netherlands

[Lost]

A/

Quote:
Not being a great build expert, the only comment I'd make is that in hex/condition heavy areas, it might be worth running Purge Signet on the Keystone Mes (tested in Bogroots HM).
My 2 hex eater signets do the job for me, but thanks for the suggestion.


Quote:
If your AotL gets low on energy maybe switch out Putrid Bile for Signet of Lost Souls?
might try that, will take away a lot of dealt damage i think

Quote:
I always bring EVAS for the initial ball. Helps a lot since I do not use minions I usually go frontline as a sos to block foes in a ball so my mesmers finish everything off quite quickly leaving my eoe in the back (spirit range texmod ftw)

Quote:
Your ST has command 8 but no para skills =P Crap, your right, before i used a different st hero with "Stand your Ground" and "Never Surrender"(which also works) but i thought this might be better for spiking

chullster

chullster

Lion's Arch Merchant

Join Date: May 2008

Blighty, Land of bad weather and plucky Brits

R.I.P. DJ HMS [BZRK]

I think you should drop the curses or channelling from your mm (prob curses due to slow cast times, and having curses on another hero), and put those spare points into the attribute you wanted to keep on him.

I'd keep putrid bile and add sig. of lost souls to your mm.

Reckless Haste is wasted in HM areas, as they have buffed IAS already. If you drop RH from that bar, might as well drop SS and swap in either a resto elite or SR elite, putting the freed up points into that attribute.

Agree with poster above about swapping power drain for leech signet on your keystone mes too.

Optional: Possibly drop the rez from your N/rt healer, and swap the other copies of FomF for Death Pact Signet.

Random Namos

Ascalonian Squire

Join Date: Dec 2010

Mu Tants

D/

SS for making damage on attacks in groups
Keystone, Ineptitude to rupt attacking groups..

hmm?

ele kid

Jungle Guide

Join Date: Jan 2008

Netherlands

[Lost]

A/

small update with what i've changed so far. really appreciating the responses so far!


might try the death pact signets lateron

Ravenmaster

Ascalonian Squire

Join Date: Mar 2008

N/

Your AotL will still be at 0 energy in no time.

Consider going half MM/half prot and half curses/half restore on the icy nec.
(Icy won't do much in HM anyway because it doesn't ignore armor)

You can free up some space by dropping some rezzes, two should suffice.

ele kid

Jungle Guide

Join Date: Jan 2008

Netherlands

[Lost]

A/

Quote:
Icy won't do much in HM anyway because it doesn't ignore armor
what'd you suggest, resto elite?

Quote:
Consider going half MM/half prot My ST comes in here, or wouldnt that be enough

Quote:
half curses/half restore on the icy nec. feast of corruption? suppose i would be better keeping a curses or resto elite, since they'd have 12 pts

Maya Cerestiez

Maya Cerestiez

Frost Gate Guardian

Join Date: Oct 2009

Sweden

HYAHHHHH!

Your ST might not be enough prot since the minions will eat it all very quickly.

FoC over Icy Veins. I sometimes bring some random resto elite on the N/Rt like Spirit Light Weapon or Preservation (last one doesn't work with minions).

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Your bomber is far too busy,soo many resses on the team,a PoD that really doesn't add much,put MoP on that and dump Shadow of Fear tbh.

2sec cast time barbs on bar that you want focused on minions and death nova? Maybe rethink that too. No wonder it never has energy.
Masochism?

Icy Veins and HM don't mix.

Foul Feast when you have 2 copies of Mend body and soul?

Denar

Academy Page

Join Date: Nov 2009

UK

The Imperial Guards [TIGT]

http://www.gwpvx.com/Userenardraw/sandbox#Ritualist <---What I use, except the MB uses AotL. Sometimes I just forget taking it and take an RoJ or dedicated commandagon (allowing the mesmers to spec more into inspiration and manage their energy better) instead cos they're too slow.

ele kid

Jungle Guide

Join Date: Jan 2008

Netherlands

[Lost]

A/

Alright. I think i got everything pretty good now, but im still struggling with the Bomber. Should i even bring it?

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

As primary Rit you can pump a overloading amount of bodies already, even w/o a MM....i think you can easily drop it, just remember to pull mobs in your spirits instead running in the ball hoping to see some minions eat dmg directed to your casters.

ele kid

Jungle Guide

Join Date: Jan 2008

Netherlands

[Lost]

A/

Already got a much better feeling about this one, just not sure about ghostmirror light and mesmer secondary on the ua




EDIT: I swapped ghostmirror on master of whispers for a 3rd death pact signet

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

You have way too much defense: ST, 2x resto, UA. That's half of your team wasted on defense, on top of all the Mesmer shutdown and spirit bodyblocking. If you're willing to let go of SoS from your own bar and try something new, a SoS/Resto build blows any N/Rt resto build out of the water.

Also, why ditch the Bomber for MoP? None of your heroes seem to have much free time, so even if they all had spears it wouldn't be that good. A Bomber doesn't only bring defense to the team, it bring good damage and some snare to boot.

Right now what I feel is that your team build lacks a focus, a dynamic on how it works. A lack of synergy, if you want.

Ravenmaster

Ascalonian Squire

Join Date: Mar 2008

N/

Quote:
Originally Posted by ele kid View Post
Already got a much better feeling about this one, just not sure about ghostmirror light and mesmer secondary on the ua

[url.]http://img411.imageshack.us/img411/5923/anentirelydifferentappr.png[/url]

EDIT: I swapped ghostmirror on master of whispers for a 3rd death pact signet
I looked over that build again and remade it for you.

Here is why:

Hero 1: Weapon of Remedy won't do much, you have enough of Condition removal already, Xinrae's or Spirit Light Weapon would be better.
(MBaS removes one Cond for EVERY Spirit in earshot, you should have many as SoS)
Angorodon's energy gain triggers if a Condition is on you, which won't happen much.

Hero 2: Recuperation is way to expensive to be effective.
Hero 3: The only thing good on this one is UA but you could just give it to a MM without losing much.
Hero 4: Pretty standard, I'd add Unnatural Signet.
Hero 5: Leech and Sig of Disruption are only used to Disrupt but you want him to spam so he uses the 6 Charges of KSS. Necro signets are good here.
Hero 6: Pretty standard, too.
Hero 7: I'd drop the hexes and go standard ST. Armor of Unfeeling!


My suggestion: