imbagon advice

ruksak

ruksak

Academy Page

Join Date: Jun 2009

INDY

PvE

P/W

I tried not to be lazy and did a search for my query, however after 20 or so minutes of searching I came up empty. I'm looking for advice on building an imbagon. I read the wiki and it gave a generic outline of the general idea, however it left many questions. I tried to make my own Imba and it really seemed promising, only lacking, like something was missing.

I know that there are likely many variants of this build with the same general philosophy, however I would like to hear some ideas from people experienced at playing Imbagon. Skillbar sets....techniques, anything would be appreciated.

Cyrona Jalen Irsei

Ascalonian Squire

Join Date: Sep 2009

P/W

What's your current build?

Imbagon is really any combination of skills that enables you to spam party wide buffs, particularly Save Yourselves! while putting out reasonable damage yourself. It hinges on maintaining SY as close to 100% of the time as possible, therefore a reliable method of generating adrenaline is a priority. The version on the pvx wiki is a pretty good starting point, then adjust to your tastes.

Techniques? Try not to be the focus of enemy attacks and mash mash mash.

akelarumi

akelarumi

Wilds Pathfinder

Join Date: Nov 2009

E/

Paragon is one of the strangest classes I enjoy playing. It is strange cause as a healer I am used to see an effect of healing someone, as a damage dealer im used to see a lot of damage go by, as a tank i see i've got things nicely balled. As a paragon you don't see a thing. You aren't dealing a lot of direct damage and your not healing. You are providing buffs for your party making them better.

Having said that, the paragon is still a bit underpowered and limited. if thats not a thing you want, it's better to give it up now......

When I play my paragon for general use I like to use a combination of Imbagon (but not fully) and combining blazing finale with go for the eyes. This means I can still put up "save yourselfs" enough to be very effectfull while go for the eyes triggers blazing finale for a nice buff on damage.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

http://www.gwpvx.com/Build:P/W_Imbagon

http://www.guildwarsguru.com/forum/h...t10313323.html

http://www.guildwarsguru.com/forum/p...t10151254.html

ruksak

ruksak

Academy Page

Join Date: Jun 2009

INDY

PvE

P/W

Thanks for the links, Calista. I hadn't seen the first one and thats what I was looking for. I've been running a focused scythe build and I just loved it, thought I'd try something new.

I slapped together a build of my own, but the damage was lacking entirely, plus there was a lull in Adrenaline build-up.

I had this as my bar;

SY
TNtF
Anthem of Flame (for energy and to synergize ToF)
"They're on Fire"
Aggressive Refrain
Focused Anger

Self heal and res

As I said, it worked well but the damage was horrid (not too concerned about that) and there was a lull in adrenaline recharge. It was the adrenaline that had me concerned.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Here's what I use for an Imbagon:

Holy Spear, Wild Throw, Aggressive Refrain, Focused Anger, "Save Yourselves!", "There's Nothing To Fear!", "Watch Yourself!", Sunspear Rebirth Signet

The 1st 2 skills are not important to the build - I just have them in case a situation might use them. I don't concern myself with doing damage as an Imbagon.

The main idea is to keep SY up as much as possible to give the rest of the party +100 armor. AR and FA are used to accomplish that, by generating lots of Adrenaline. THtF is also used as a general party buff when energy permits.
WY is used to give yourself an armor boost (since SY doesn't) and to help maintain AR by having an additional shout. (WY does not stack with SY - so no one gets +124 armor )

I use a Furious Spear of Defence with an "I Have the Power" inscription (+5 energy) and a focus for an extra +6 energy, but a shield works also.

The general idea is to use AR and FA and keep blasting away at the nearest target.
EDIT: Note - this is assuming that you're not the 'caller' or doing a 'solo' party.
Edit #2 - I don't play my Paragon, except to do things like holiday quests. So, this 'build' (to use the term loosely ) is definitely not optimized in any sense. (nor, does it need to be 99% of the time )

You're main goal is to maintain SY as much as possible, so it's not important what type of target you attack. You also want to monitor your skills and keep doing the shouts to keep AR up.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

akelarumi said it very well for the conventional paragon. "Having said that, the paragon is still a bit underpowered and limited. if thats not a thing you want, it's better to give it up now......" Why? Because party protection is not everything. Damage helps a lot.

Catch is, your party has +100 armor. You do not. Have to watch out for that. Side by side comparisons with identical parties of Paragon and Ranger Beast Master has shown the Ranger BM to be more effective and survivable in many situations. With Asuran Scan, the BM does not miss and with Otyugh's Cry up, the beast does not either.

Then too, armor ignoring skills go right through your Save Yourselves as if it were not there. All that being said, I still love my paragon. it does not have to be a boring character.

http://wiki.guildwars.com/wiki/User:Khomet/Sandbox is a valuable set of Paragon builds by Khomet. Almost none of them are boring.

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

Just remember, heroes sometimes prioritize the target you attack. So blindly picking a target to attack sometimes causes issues. I have had instances where I called a target and then switched to a closer one (so I wouldn't drag the imba into the frontline) and the heroes switched targets with me. In harder areas you have to pull enemies very carefully to make certain that the imba doesn't get dragged into mellee. Imba is fun for awhile, just remeber if you are doing it right, you are the weakest person on your team.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

I don't really see what there is to "miss" if you go via the pvx build, as that basically the most optimal version for PvE. For the attack skills use Vicious Attack and Spear of Lightning (without orders) or swift javelin (with orders). SY gives you the energy to maintain TNtF (which maintains AR), EBSoH and adrenaline building skills perfectly fine. You can hit off an attack skill when you have the energy (you'll get to know after a while when the right time is).

Looking at your attempt you posted, the reason for you adrenaline lull was the lack of "For Great Justice!". I'd also drop anthem of flame and ToF as they don't contribute much at all (total damage reduction from SY+TNtF is something like 90%). Then you're basically at the pvx build again (which also stops your damage being bad as well as buffing teammates damage too)...

Personally, I run this build, but I have 6 second SY and it just isn't needed 99% of the time in my experience. This gives the ability to quickly switch to SY spam if needed for an encounter, while still having plenty of damage/utility for the other encounters in a zone.

Enfeebling blood | Spear of Lightning | Cruel Spear | TNtF | SY | EBSoH | Aggressive Refrain| Fall back!

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

The nice thing about the imbagon, contrary to popular belief, is that only two skills are set in stone; SY and TntF.
I've played around a bit and you have to adapt to the situation.

I have a build that works best for me:
1. Spear of Fury (Best spear attack in the game, bar none, that will charge SY with the first attack.)
2. GftE (mostly for additional Energy, but I try to synergize my heroes accordingly)
3. Save Yourselves (i'm r10 Kurzick, so slam mashing this is easier now)
4. TntF
5. Anthem of Flame (swap for Anthem of Weariness when dealing with destroyers, or areas with a lot of physical mayhem)
6. Focused Anger (see 7.)
7. Aggressive Refrain (if running with "They're on Fire" or "Can't Touch This", I'd swap these two out for Soldier's Fury, but I find Focused Anger less maintenance.
8. Optional (For Great Justice to keep up adrenal buff (not necessary for most areas), Fall Back when you need to cover a lot of ground, or We Shall Return for difficult areas where a quick res can prevent a wipe.)

Variants that work just fine
If you are capping skills you may want to swap Vicious Attack in at 1. for the possibility of deep wound spikes.

I haven't tried Air of Superiority with an imbagon build but after reading the pvx entry I think I'll try that sometime.

----------

Quote:
Originally Posted by JONO51
View Post
Enfeebling blood | Spear of Lightning | Cruel Spear | TNtF | SY | EBSoH | Aggressive Refrain| Fall back! Rather than telling us your build, why don't you explain how you have two secondary professions?
Enfeebling Blood = Necro
SY = Warrior
rest = Paragon

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Paragons can do decent single-target damage, and since you don't need to invest heavily in any other attribute to abuse the PvE-only skills, you might as well stick those attribute points into spear mastery and get some damage out of your attacks.

Here is the core of the imbagon build:
Focused Anger
Aggressive Refrain
Save Yourselves
There's nothing to fear

There are other varients of the core but this is the best as it doesn't gimp your damage or suck up all your energy like the other varients do. Note that Tntf can be used to maintain AR (its easier with a sup leadership headpiece that you swap to when casting AR), but you can also bring anthem of weariness or anthem of flame for maintaining AR if you don't mind stopping to cast them every 10-15 seconds. I don't recommend They're on fire unless you have other sources of burning in your party.

Finally, this leaves you with several free skill slots and a lot of free attribute points, since so far, all you have used is 4 (or 5) skill slots and full attribute investment in leadership. My advice from here would be to stick 2 energy-based spear attacks in your build. Adrenaline skills are not recommended as they will slow down your ability to spam SY. Plus, the SY spam will give you all the energy you need to use these energy-based spear attacks. I think that I use Spear of Fury and Spear of lightning in my build. Also don't forget to add spear mastery attribute points. My attribute spread, with runes, is 15 spear, 9 command, and 12 leadership. Your final skills are really up to personal preference. I would, however, recommend using cheap energy skills, as adding adrenal skills slows down the SY spam.

EDIT: forgot about FGJ. This skill should be stapled to your bar as it is required to maintain SY when FA is on down and still recharging

ruksak

ruksak

Academy Page

Join Date: Jun 2009

INDY

PvE

P/W

I appreciate all the ideas, this is exactly what I was hoping for in this thread.

I've played around with it a bit. What I've been running is;

SY
TNtF
FA
AR
For Great Justice
Watch Yourself (not sure about this one)

It's working terrific and has solved the delay in adrenal charge, however, I'm having some issue keeping the Refrain echo rolling between battles, which is why I enjoyed AoF. Any tips to solve this would be appreciated. Other than that I think I just need to adjust too the timing and maybe tweak it using all the information gathered here.

You guys are great, thanks for all the help.

khezial tahr

khezial tahr

Academy Page

Join Date: Oct 2008

Devil's Rejects [DR]

Mo/

I use fall back! on my para and for great justice! FGJ! helps keep adrenaline up and keeps Refrain rolling. Fall back on myself and a few heros (where I can squeeze it in, ie. warriors) helps make it easier. Also makes running around much faster.
Not necessary.

Quote: Originally Posted by ruksak View Post
Watch Yourself (not sure about this one) The +10 or w/e armor does not stack with "Save Yourselves!".
"Armor Cap" (maximum +armor you can get) is an annoyingly complex concept, so don't worry too much about it yet (look it up on wiki if you're curious).
Basically, armor CANNOT gain bonuses past +24, with the exceptions of "Save Yourselves!" and "I Am Unstoppable!".

Personally, I run this face-smashing build:
14 Leadership, 9 Spear, 9 Command with:

"Find Their Weakness!"- I've ran many variants of Imbagon- none which compare to the raw spiking power of this skill + your heroes. Cover Conditions in the party are nice, but not necessary. With decent damage, every 15 seconds, something is guaranteed to die (calling helps too).
Anthem of Weariness- The essential feed for Spear of Fury, and lets you dwindle down enemy frontliners.
Spear of Fury- The essential and emergency skill for 100% "SY!" uptime. If any of your attacks at any point fail or miss, this basically instantaneously charges your "SY!".
"We Shall Return!"- with 14 Leadership, you can use this and still easily maintain a high pool of energy.
Focused Anger
"TNTF!" (optional/change around slot)
"Fall Back!" (optional/change around slot)

I DO NOT run Aggressive Refrain- as it's possible to keep up "SY!" with Spear of Fury and Focused Anger alone (at the cost of a pve-only slot).

However, if you run AR- I suggest putting Asuran Scan somewhere in your build- so that way you won't fail to hit your targets and risk a late "SY!" (also consider putting a cover hex on your heroes).

And despite what everyone else may or may not say, Asuran Scan wasn't nerfed- it was changed entirely, and is a pretty rockin' skill for a lot of my builds (no need for wild strike/throw, enchant removal, etc...)

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

The odd thing about imbagon is people seem to have a lot of different preferences as to a few skills and what not. Some people swear by FA and others SF, and there's even builds that use Soldier's Stance and you can even charge SY just by using Auspicious Parry.

The thing is they are all fine and dandy. People push their own tweaks to the build and whatnot, but it is important that most of the popular cookie cutter builds are designed to be as efficient as possible in fueling SY!, which may even be way more than you need. It's not as hard as it seems anymore to fuel an SY!. Orders/Dark Fury is important though as well.

ruksak

ruksak

Academy Page

Join Date: Jun 2009

INDY

PvE

P/W

Quote:
Originally Posted by _Aphotic_ View Post
Not necessary.



The +10 or w/e armor does not stack with "Save Yourselves!".
"Armor Cap" (maximum +armor you can get) is an annoyingly complex concept, so don't worry too much about it yet (look it up on wiki if you're curious).
Basically, armor CANNOT gain bonuses past +24, with the exceptions of "Save Yourselves!" and "I Am Unstoppable!".

Personally, I run this face-smashing build:
14 Leadership, 9 Spear, 9 Command with:

"Find Their Weakness!"- I've ran many variants of Imbagon- none which compare to the raw spiking power of this skill + your heroes. Cover Conditions in the party are nice, but not necessary. With decent damage, every 15 seconds, something is guaranteed to die (calling helps too).
Anthem of Weariness- The essential feed for Spear of Fury, and lets you dwindle down enemy frontliners.
Spear of Fury- The essential and emergency skill for 100% "SY!" uptime. If any of your attacks at any point fail or miss, this basically instantaneously charges your "SY!".
"We Shall Return!"- with 14 Leadership, you can use this and still easily maintain a high pool of energy.
Focused Anger
"TNTF!" (optional/change around slot)
"Fall Back!" (optional/change around slot)

I DO NOT run Aggressive Refrain- as it's possible to keep up "SY!" with Spear of Fury and Focused Anger alone (at the cost of a pve-only slot).

However, if you run AR- I suggest putting Asuran Scan somewhere in your build- so that way you won't fail to hit your targets and risk a late "SY!" (also consider putting a cover hex on your heroes).

And despite what everyone else may or may not say, Asuran Scan wasn't nerfed- it was changed entirely, and is a pretty rockin' skill for a lot of my builds (no need for wild strike/throw, enchant removal, etc...) Now that was juicy. Good stuff here.

My original decision to use WY was for my own benefit, since I get nothing from SY. Its only adding 12 to my armor as it sits now, so I cannot say if its worth the slot. I like some of your ideas and I'm gonna have some fun trying to implement them. Thanks!

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

err... no. There's no reason to depend on Spear of Fury to charge SY when you could just use an Increased Attack Speed (AR is the best). In fact, I don't even know if it is possible to maintain SY with Spear of Fury. SY has a max duration of 6 and spear of fury has a recharge of 8. Plus, physical profs should ALWAYS be using an Increased Attack Speed skill.

If you're going to roll as an imbagon, just stick to the standard core of FA, AR, Tntf, FGJ, and SY.

Watch yourself could be interesting... but I really don't think +24 armor just for the user is worth it. Keep in mind that the more adrenaline skills besides SY that you use, the harder it will be to upkeep SY. Personally, SY is my only adrenal skill.

itiscurtains

Academy Page

Join Date: Nov 2010

^Totally agree with everything Lanier just said.

I'll add, too, that I think "Watch Yourself!" is pretty pointless. With "SY!" up, the rest of your party will be taking essentially zero damage, easily allowing your backliners to mitigate whatever damage your character might take.

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

in my opinion FGJ is not necessary at all, i don't use it. The brief downtime of FA can simply be ignored if you have other adrenal boosters or even just IAS.
(spear with +33% IAS hits every 1.1 seconds, SY can last 6 seconds, so you can have almost 100% uptime of SY just by autoattacking) This math also implies that the adrenal boost from Focused Anger is almost twice as much adrenaline as you need to maintain SY, so you can use other skills such as Soldier's Fury, Soldier's Stance, or perhaps even something else.

Spear of Fury has already been mentioned as a useful skill and I think it is vastly underrated. The damage is nice but the true power of this skill is to fully charge almost all of your adrenal skills... even without an adrenal booster this can give you +7 adrenaline in one hit. This allows you to have SY up as the battle begins which is just when you need it most. It also charges Wild Throw instantly, and with this you can take down blocking stances immediately and watch the target die from a hail of spears within a second or two. The imbagon's adrenaline gain allows him to use Wild Throw every 3-4 seconds. (!!)

Aside from the above mentioned I'd also recommend Make Your Time, when combined with Focused Anger it allows you to use Save Yourselves instantly, even while blinded, obstructed, blocked or even before aggro.

Here are a few variants that I have created, I hope you find them useful.

http://wiki.guildwars.com/wiki/User:Khomet/Guardian
http://wiki.guildwars.com/wiki/User:.../Furious_Angel
http://wiki.guildwars.com/wiki/User:...Stance_Imbagon
http://wiki.guildwars.com/wiki/User:...urning_Barrage

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

The other things that nice about spear of fury is its a faster attack then a regular attack, and with +45 damage i think it is... if your bringing a spear attack, ur better off with spear of fury. If your not, ud better have 6 really worthwhile skills.

Chthon

Grotto Attendant

Join Date: Apr 2007

Truth be told, no one has ever really improved on Racthoth's original base.

Which would be this:
Quote:
Originally Posted by Calista Blackblood View Post
http://www.gwpvx.com/Build:P/W_Imbagon Any variation off of the FA+FJG+AR+TNtF adrenaline engine is going to result in inability to keep SY! up 100% of the time. (Lots of people have suggested subbing Spear of Fury in for TNtF, but it's just a bad idea since it is guaranteed to introduce some SY! downtime simply by virtue of its recharge, and can result in lots of SY! downtime if it happens to miss. And that's on top of losing TNtF's potent effect and mucking up AR's renewal)

EBSoH adds more DPS to your build (and your allies too) than any other choice for the third PvE slot. (Again, people try to sub in Spear of Fury, but EBSoH adds much more DPS.)

Unfortunately, the optionals listed on the wiki are absolute garbage. These are the correct optionals:

One should be "Find Their Weakness!" which is essentially an attack skill, and a really hard-hitting one at that. It gets bonus points for being a shout (helps with AR and energy), for giving wicked spike potential, and for being usable on another ally if you get shut down.

The other should be what JONO51 said: Swift Javelin if your party has an Orders necro, and Spear of Lightning if it does not.

If you really need to free up a skill slot for something area/quest-specific, put it in one of the optionals and change the remaining one to Vicious Attack.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Premium Unleaded View Post
If you're pugging, don't bother with ebsoh. 99% of the time, other people are too retarded to stay in it.
EBSoH does not need other people to produce better damage than Spear of Fury. At max rank, Spear of Fury adds 40dmg on a 9sec cycle. During 9 seconds, you could make 8 attacks (assuming 25% IAS from AR) under EBSoH, for a total of 120dmg at max rank. So, just counting you, EBSoH is already 3x more damage than Spear of Fury.
Having anyone else smart enough to stand in it (even a minion) is just going to increase that further.

Quote:
Originally Posted by Lanier View Post
Its also very energy intensive and makes it far more difficult to spam multiple energy-based spear attacks or Find their weakness + these spear attacks. Personally, I use Spear of Fury as my 3rd PvE skill, not for the adrenal gain but for the huge bonus damage. I don't find the energy unmanageable.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

AR~Aggressive Refrain...is a horrid skill imo. I would never add it to any bar. If you can't find a better IAS than one that costs 25e and -20 armor, then you might want to reconsider your bar. There are just too many better options out there for an IAS.
Hmm, maybe im doing it wrong then.

Quote: SF is a terrible skill for an imbagon. 33% adr gain is not enough to maintain SY! with full uptime, even at the 6sec breakpoint. And the downtime at the 5sec breakpoint is pretty bad.

Fixing this would require at least two skill slots (Enduring Harmony to stretch out FGJ, then something else to cover FGJ's downtime), which is a bad deal considering that you gained only one skillslot through compression.

Certain members of my alliance will kick a PUG person who pings a SF "imbagon" bar without even giving them a chance to agree to use a better build. It's that bad.

Quote:
Originally Posted by Essence Snow
AR~Aggressive Refrain...is a horrid skill imo. I would never add it to any bar. If you can't find a better IAS than one that costs 25e and -20 armor, then you might want to reconsider your bar. There are just too many better options out there for an IAS. AR may be a pain in the ass to maintain, but it is one of the best IAS skills in the game. The 25 energy cost is a non-factor because you can simply cast it at the beginning of an area and maintain it with another skill. -20 energy is kind of bad, but its not big enough of a deal to give up a free, constant 25% IAS. What are the other non-elite options? Frenzy is good but it suffers from the same problems that AR faces, and also adds a very steep energy cost onto the decreased defense. Flurry is a very poor choice: it is very energy intensive and it decreases your damage, which imbagons should be able to do quite a bit of for reasons discussed in my previous posts. SF is a decent option but can't really be considered due to FA being superior. Drunken master requires booze to be good.

il Priscilla il

il Priscilla il

Frost Gate Guardian

Join Date: Oct 2011

cake

W/

There is a P elite (Soldier's Fury) that is bar compression for AR - FA, allowing for an additional spear attack / defensive shout or chant.

If you choose not to use that as your elite, you could always /W for flurry / flail / frenzy <-- if your manly.

/W also gives access to additional shouts.

Flurry is meant for un runed un insignia'd hero, or if you don't have max armor. Flail is probably the best other than the fact it requires adrenaline which could be used to fuel other casts. Frenzy / Flurry should both probably be used with a zealous mod to make up for the energy cost, as even 1-2 connects would regain enough energy for the recast.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by il Priscilla il View Post
There is a P elite (Soldier's Fury) that is bar compression for AR - FA, allowing for an additional spear attack / defensive shout or chant.
If you choose not to use that as your elite, you could always /W for flurry / flail / frenzy <-- if your manly. None of these are as good as AR. Flurry sucks energy you can't afford. (The damage penalty is only mildly annoying considering your role.) Frenzy sucks energy you can't afford and has a bigger defense penalty than AR. Flail sucks adrenaline that you need for SY! (especially at a 1sec duration). Drunken Master would be superior if you had a ton of booze to blow. What else is there?

Also, Lanier is absolutely right: the effective energy cost of AR is zero. You put it up once per zone with your hat and staff switch, then maintain it indefinitely with TNtF, which you were going to cast anyway.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

With orders/ebsoh/mop/barbs/etc, 33% ias >>>>>>>>>>>>>>> 25% ias. And given how often something like ctt will completely snuff out problems, SF is definitely a viable substitute to AR+FA especially when it has 100% coverage whereas FA needs FGJ normally. I'd be more inclined to believe those certain members are questionable if they zealously hold to SF being 'that bad'.

il Priscilla il

il Priscilla il

Frost Gate Guardian

Join Date: Oct 2011

cake

W/

Lol, SF is definitely not kick worthy, and flurry frenzy was given with the additional of a zealous mod (1-2 connects and u have enough for recast)

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Premium Unleaded View Post
With orders/ebsoh/mop/barbs/etc, 33% ias >>>>>>>>>>>>>>> 25% ias.
You're a paragon. Damage is nice, but it's not your job. Your job is to maintain SY! 100% of the time. It's going to take 6.75sec to charge SY! under SF, so it's simply not possible to maintain SY! 100% of the time. If you don't have a 10+ alliance rank for 6sec SY!, you can't even come close. That means that you're failing at the doing the one and only job that justifies bringing a paragon in the first place.

If your party was really in a position where it would be wise to trade SY! uptime for damage, then they would do a LOT better changing the paragon a sin, warrior, dervish, or even ranger than they would by taking a paragon's crappy DPS up by 12%. (In short: 112% of crap is crap; Bring a melee.)

(Yes, you could ask a necro to bring Dark Fury to fix the gaping hole that you've put in your own build, but that doesn't change the above analysis. Anything with a decent attack rate can maintain SY! under Dark Fury, so any kind of paragon remains a bad choice if you're going for damage rather than defensive reliability/redundancy, and SF remains a bad choice if you're going for defensive reliability/redundancy rather than damage. Either way the SF paragon should never see play.)

Quote: After you have accomplished your role's primary objective (constant SY! coverage), then you should maximize the DPS you can get out of whatever skillslots/attributes/etc you have left over. SF is bad because you sacrifice your primary objective (SF simply cannot maintain SY!) in exchange for a relatively minor performance increase for a secondary objective (12% DPS increase on a paragon). It's not really that hard to understand.

You could respond to SF inability to maintain SY! by saying "but I care more about damage than SY! coverage," but then your best option would be not to run a paragon in that party slot at all. This also should not be too hard to understand.

ruksak

ruksak

Academy Page

Join Date: Jun 2009

INDY

PvE

P/W

Quote:
Originally Posted by Essence Snow View Post
AR~Aggressive Refrain...is a horrid skill imo. I would never add it to any bar. If you can't find a better IAS than one that costs 25e and -20 armor, then you might want to reconsider your bar. There are just too many better options out there for an IAS.
I'd be more inclined to believe those certain members are questionable if they zealously hold to SF being 'that bad'. Those certain members happen to be some of the best players in the game. They basically invented the PvE physway team that uses the orders/ebsoh/mop/barbs/etc paradigm you're talking about.

InStars

InStars

Frost Gate Guardian

Join Date: Feb 2011

Latvia

Tempus Omnia Revelat [TOR]

E/A

Check out this video, the author arguments why Soldiers Fury build is better in his opinion.
I can say that it depends on situation and usage, and I would recommend Soldiers Fury only if you have r11 lux/kurz for 6 second SY and you don't use any cons.

http://youtu.be/h47_V1VomP8

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by Chthon View Post

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Premium Unleaded View Post
You argue about maximising damage here, and then you say damage is just a mere afterthought here?
SF also lowers your armor by 20. I'm not sure where else you could turn for IAS but Refrain, as ideally you would want a shout to maintain IAS, one that comes in the form of a repetative echo.

It seems that a few insignia's (+10 armor while under shout/chant) solves this armor disparity. As well, it seems this build sure makes things easy on the healer, thus he can readily supplement my loss.

Quote:
Originally Posted by InStars
Check out this video, the author arguments why Soldiers Fury build is better in his opinion.
I can say that it depends on situation and usage, and I would recommend Soldiers Fury only if you have r11 lux/kurz for 6 second SY and you don't use any cons.

http://youtu.be/h47_V1VomP8 Is it just me, or does it sound like this guy is trying to convince himself more than others? For people with low Luxon/Kurz ranking, SF simply is not an option. Anyone know at what rank SY goes up from 4 seconds?

He suggested using Wild Throw as a means to circumvent blocking, but that takes 7 ticks of adrenaline......so I'm not sure if that's the best option as it seems counter-intuitive. Haven't tried it yet, but I need an option to fallback on for certain parts of the game i.e. Gate of Madness mission ~ Madness Titans....those little buggers are troublesome.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Chthon View Post
After you have accomplished your role's primary objective (constant SY! coverage), then you should maximize the DPS you can get out of whatever skillslots/attributes/etc you have left over. I wanted to emphasize this quote because it is exactly what an imbagon should be doing, and why AR + FA is superior to the alternatives. I feel like a lot of imbagons just forget about damage completely, and that shouldn't be the case (though it should take a backseat to maintaining SY).

Quote:
He suggested using Wild Throw as a means to circumvent blocking, but that takes 7 ticks of adrenaline......so I'm not sure if that's the best option as it seems counter-intuitive. Haven't tried it yet, but I need an option to fallback on for certain parts of the game i.e. Gate of Madness mission ~ Madness Titans....those little buggers are troublesome. Wild throw wont help against them because their blocking comes from enchantments, and wild throw removes stances. Does asura scan work against blocking enchantments? If so, you should probably replace one of your energy-based spear attacks with asura scan for that mission.

ruksak

ruksak

Academy Page

Join Date: Jun 2009

INDY

PvE

P/W

Quote:
Originally Posted by Lanier View Post
Wild throw wont help against them because their blocking comes from enchantments, and wild throw removes stances. Does asura scan work against blocking enchantments? If so, you should probably replace one of your energy-based spear attacks with asura scan for that mission. Hmmm....didn't know that. I thought that since Wild Throw said "Unblockable" that meant it was unblockable, period. Dunno but that skill wants 7 ticks of adrenaline so I ain't usin it.

Asuran scan was mentioned earlier in this thread but I have yet to try it.

We did a ZB HM run this morning in Rragar's Menagerie (frickin tough) and no wipes, only two deaths, but that was because a few of the players kept runnin too far ahead of the group.

I've been running:

FA
SY
TNtF
AR
FGJ
FTW
SoF
Fall Back

This bar has run really smooth, good intermittent spike DMG that feeds adrenaline. The only thing that bugs me is my low Luxon rank of 2, which only provides a 4 second SY charge. It seems like that extra 2 seconds would make a HUGE difference.



I managed to piece together a decent Imba, all thanks to the fine folks here. Thanks for the help, guys!

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by ruksak View Post
Hmmm....didn't know that. I thought that since Wild Throw said "Unblockable" that meant it was unblockable, period.
I think Lanier's point was that Wild Throw doesn't remove the block effect for future hits. If the monster were using a block stance, then WT would hit because it's unblockable and remove the stance, which would cause your successive attacks to hit as well. If the monster has a block enchantment, sure, WT is going to hit, but everything else is still going to get blocked. Landing just one hit isn't going to charge SY! or do anything else worth doing.

If an area contains a significant amount of enchant-based blocking, your best bet would be to sacrifice a bunch of DPS by giving up EBSoH for AScan. (Or get your party's necro to bring serious removal like WoProfane.)

Quote:
I managed to piece together a decent Imba, all thanks to the fine folks here. Thanks for the help, guys! Glad we could help.

InStars

InStars

Frost Gate Guardian

Join Date: Feb 2011

Latvia

Tempus Omnia Revelat [TOR]

E/A

Quote:
Originally Posted by ruksak View Post
Is it just me, or does it sound like this guy is trying to convince himself more than others? For people with low Luxon/Kurz ranking, SF simply is not an option. Anyone know at what rank SY goes up from 4 seconds? You need rank4 for 5 second SY and rank10 for 6 second SY.

So actually you don't need to be that close to "maxed" rank.
Also, there is a skill called "Spear of Fury" that helps to maintain SY even with SF.

Like I said - it depends on the situation whether to use SF or FA.
So there is not one "better" elite for all cases, use Soldier's Fury if you can maintain SF with it and you are not using any Attack Speed inscreasing cons.
Because the best imbagon is an Imbagon with FA and BU or Rock Candies, then you can remove Agressive Refrain and be happy maintaining SY and attacking faster.