Charr homeland vanq- need party suggestions.
Laraja
I have three final areas to vanquish in EotN, and I left the ones I dislike the most for last: Grothmar, Daalada and Sacnoth. The charr fire eles are a pain in the ass, and the charr melee hit really hard. The burning forest in Sacnoth will be a pain. Everything else should be pretty standard, not worried too much about the grawl, stone elementals etc... Just mostly the charr and the fire elementals.
I'll be doing this with me (SoS rit) and 7 heros. As always, I'll have some party-wide DP removal with me and some personal cons. All my heros are fully runed, outfitted and all skills available.
For those who have finished these vanqs, what party combo worked well?
I'll be doing this with me (SoS rit) and 7 heros. As always, I'll have some party-wide DP removal with me and some personal cons. All my heros are fully runed, outfitted and all skills available.
For those who have finished these vanqs, what party combo worked well?
kleps
The 7 Hero Support on gwpvx should be fine. You could always make one of the Rt's an ST since your the SoS yourself. As long as you don't Killroy it at the Southeast in Sacnoth and pull carefully, you should be okay with that party. It also helps to know who to target (C-Space) first.
_Aphotic_
Mantra of Flame
Mireles
Winter + mantra of frost and your agent title should be extremely helpful if you want to go down the elemental damage route.
Laraja
Just finished Grothmar Wardowns and it was quit easy, but I figured it wasn't going to be difficult; the easiest of the three areas. The only problem I had was the group right across the bridge and to the left with the catapult devourer, but only because I messed up with flagging, but not a party wipe, just lost 1 hero. While I was vanqing, I took the "Be very very quiet" quest from Vael, and I think it reduced some of the charr groups but I could be wrong.
I do plan on equiping Mantra of Flame before heading out into Sacnoth and probably Dalaada. I like the idea of winter. That'd be especially helpful in the area with Borguus Blisterbark. Should I bring a water ele? Shatterstone and Maelstrom are good spells. I run them on my ele in fire dmg heavy places.
I'm currently r9 Vanguard, so I always put the title up.
I do plan on equiping Mantra of Flame before heading out into Sacnoth and probably Dalaada. I like the idea of winter. That'd be especially helpful in the area with Borguus Blisterbark. Should I bring a water ele? Shatterstone and Maelstrom are good spells. I run them on my ele in fire dmg heavy places.
I'm currently r9 Vanguard, so I always put the title up.
hankey
http://www.guildwarsguru.com/forum/d...t10490961.html
check this setup out, i found it pretty useful in some vqs, plus the st rt + shutdown mes' are pretty great for the burning forest.
check this setup out, i found it pretty useful in some vqs, plus the st rt + shutdown mes' are pretty great for the burning forest.
Vanway
i did it with 3 sabs, 3 mesmers and an emo prot. my 'sabway' healer runs woh instead of resto though, because resto is awful
BrettM
If you bring a water ele, put Ward Against Harm on him and Maelstrom. Dropping a Maelstrom bomb into a pack of casters is just more fun than should be legal, especially if they're under a slowdown.
Wilderness Survival ranger with Incendiary Arrows and Choking Gas is also good, and can bring Winter as well. Heroes can be a little stupid about placing nature spirits, though, so you might want to micro Winter to get it in the right place before the fight.
One neat trick I've grown fond of is using Technobabble with spirits and minions. Hit something with that and the continuous barrage of spirit/minion attacks will shut them down pretty solidly. Doesn't work on bosses, but it can sure help control all those other fire spirits and elementals. Having a mesmer or two on the team to take care of Borguus will just ice the cake, if he can get anything off through Maelstrom and Choking Gas.
Wilderness Survival ranger with Incendiary Arrows and Choking Gas is also good, and can bring Winter as well. Heroes can be a little stupid about placing nature spirits, though, so you might want to micro Winter to get it in the right place before the fight.
One neat trick I've grown fond of is using Technobabble with spirits and minions. Hit something with that and the continuous barrage of spirit/minion attacks will shut them down pretty solidly. Doesn't work on bosses, but it can sure help control all those other fire spirits and elementals. Having a mesmer or two on the team to take care of Borguus will just ice the cake, if he can get anything off through Maelstrom and Choking Gas.
Wicked One
If you're familiar with Sacnoth especially the burning forest area and take the time to watch the patrols then place spirits and pull carefully it will work out fine.
I play an SoS rit and vq'd everything with either 7h or before that with h/h.
I took the standard 3 nec's (discord) + dom mesmer + 2 monks (heal, prot) + razah with defensive spirits.
Pain inverter is fun with max asuran rank.
The only thing to be wary of is that the ele's love to set spirits on fire so make sure you place them in front to take the brunt of the damage and flag heroe's back a little ie in range to hit but not in range to take damage.
Good luck take your time and take some cons etc.
I play an SoS rit and vq'd everything with either 7h or before that with h/h.
I took the standard 3 nec's (discord) + dom mesmer + 2 monks (heal, prot) + razah with defensive spirits.
Pain inverter is fun with max asuran rank.
The only thing to be wary of is that the ele's love to set spirits on fire so make sure you place them in front to take the brunt of the damage and flag heroe's back a little ie in range to hit but not in range to take damage.
Good luck take your time and take some cons etc.
Jeydra
Standard builds (and by standard I mean SoS + SoGM + N/Mo MM + Invoke + 2x ESurge + UA, obviously adapt this template for Rit primary) backed by decent tactics work. Just make sure you have a Prot Spirit in your team somewhere for your pulls. Shelter can work to some extent, but only to some extent because the Fire AoE is overpowering and you want to keep the aggro on yourself. The MM is not particularly useful in the burning forest, but then it's very useful elsewhere in the area so bring him anyway.
Definitely do not use:
Mantra of Flame - way too specializing, locks your secondary and requires spec into Inspiration.
Ward Against Harm - water is one of the most useless attributes in the game. Speccing into it as a primary attribute is very dubious. Sure it'll get the job done, but then so will running Flare spammers (yes, even in Sacnoth).
Pain Inverter - if you are taking Searing Flames that lets Pain Inverter deal damage, you are also dying.
Winter - what's the point? Besides, it's an immobile spirit not easily moved but easily killed.
Use instead more spirits (SoGM, and a ST if you're worried) and two Dom Mesmers with interrupts + Mistrust. What you use after that is up to you.
Definitely do not use:
Mantra of Flame - way too specializing, locks your secondary and requires spec into Inspiration.
Ward Against Harm - water is one of the most useless attributes in the game. Speccing into it as a primary attribute is very dubious. Sure it'll get the job done, but then so will running Flare spammers (yes, even in Sacnoth).
Pain Inverter - if you are taking Searing Flames that lets Pain Inverter deal damage, you are also dying.
Winter - what's the point? Besides, it's an immobile spirit not easily moved but easily killed.
Use instead more spirits (SoGM, and a ST if you're worried) and two Dom Mesmers with interrupts + Mistrust. What you use after that is up to you.
BrettM
What's the point of Winter? Well, perhaps that Burning Spirits and Flowstone Elementals have only 51 armor vs. cold damage compared to 111 vs. fire and 71 vs. everything else. This is, of course, irrelevant if you have a team that isn't doing elemental damage, but it does improve effectiveness of elementalist skills like Invoke or rit skills like Spirit Rift.
Winter is easily killed, but also easily placed out of the line of fire given the huge effective range it has. It is easily carried by a ranger hero with IA and Choking Gas for AoE interrupts.
Winter is easily killed, but also easily placed out of the line of fire given the huge effective range it has. It is easily carried by a ranger hero with IA and Choking Gas for AoE interrupts.
Lumpen
I've been struggling with the Charr Homeland same areas and this thread has been beyond useful. I've also found a lot of VQing strategies/team builds in general!
Quote:
Originally Posted by hankey
Quote:
Mouse at Large
Quick point on Pain Inverter. In most cases, deliberately exposing yourself to AoE boss damage is a bad idea. However, there are circumstances where a bunch of minions with Death Nova + boss with AoE + PI = instant kill
Laraja
Thanks for all the help.
I finished all the Vanguard areas.
Dalaada was easy because it was just recently a Z-vanq, so yay for that. Getting a party and not having to micro-manage heros was awesome. Not only that, there was the bonus of the Zaishen reward with extra Vanguard rep.
I did Sacnoth the other day with a fellow guidie and 6 heros (3 mesmers, sos rit, prot monk, heal monk, curses, mm). We pretty much face rolled it except for the burning forest. That is a bit of a challenge in HM which is nice actually. I like a challenge, so no complaints.
So still r9 Vanguard, but only about 20k more pts to go. It'd be nice to do the Charr battle plan missions above r7 because they're rather fun. Maybe I'll go do some of the Kieran mission again. Those are enjoyable.
Thanks everyone!
I finished all the Vanguard areas.
Dalaada was easy because it was just recently a Z-vanq, so yay for that. Getting a party and not having to micro-manage heros was awesome. Not only that, there was the bonus of the Zaishen reward with extra Vanguard rep.
I did Sacnoth the other day with a fellow guidie and 6 heros (3 mesmers, sos rit, prot monk, heal monk, curses, mm). We pretty much face rolled it except for the burning forest. That is a bit of a challenge in HM which is nice actually. I like a challenge, so no complaints.
So still r9 Vanguard, but only about 20k more pts to go. It'd be nice to do the Charr battle plan missions above r7 because they're rather fun. Maybe I'll go do some of the Kieran mission again. Those are enjoyable.
Thanks everyone!
Showtime
flagging is also key. separate the heros and u and your spirits. st rit shelter rit. mesmer shutdown. there should be 5 - 6 targets the enemy can try to hit. this basically works vs all fire/aoe baddies in pve.
nuclear_herring
Slightly off the original topic, but with Wintersday coming soon you can get the last few (20k) vanguard points by doing some of the festival quests - snowball dominance in particular. Rits are quite good at that with their jack frost skill. Not as good as rangers or necros for finding a team, but still pretty decent. You'll make some easy cash as well.