Can you let me know the prices and what to salvage? If you don't know for some of them, that's fine. If you can let me know which items should be instantly trashed for some reason, let me know why. I find it hard to understand the guide. Thanks everyone! They all have Inscriptions on them, if that's what A E L was asking. Demonic Aegis is Motivation. Another opinion would be nice. Thanks again!
1. Suntouched Shield of Fortitude(Req 13 Motivation)
Health +28
2. Ominous Eidolon(Req 11 Domination)
3. Stone Chakram of Valor(Req 13 Illusion)
Health +58(while Hexed)
4. Poisonous Ancient Shortbow of Deathbane(Req 10 Marksmanship)
Lengthens Poison duration on foes by 33%
Inscription: "Too Much Information"
Dmg +20%(vs. undead)
5. Barbed Long Sword of Defense(Req 12 Swordsmanship)
Lengthens Bleeding duration on foes by 33%
Armor +5
6. Air Prism of Endurance(Req 10 Air)
Health +43(while in a stance)
7. Ebon Dead Sword of Defense(Req 13 Swordsmanship)
Armor +5
8. Channeling Rod of Memory(Req 12 Channeling)
Halves skill recharge of Channeling Magic spells
9. Cruel Dual Winged Axe of Axe Mastery(Req 12 Axe)
Lengthens Deep Wound duration on foes by 33%
Axe Mastery +1(19% chance while using skills)
10. Vampiric Runic Axe of Warding(Req 12 Axe)
Life Draining: 3
Health Regeneration -1
Armor +7(vs. elemental damage)
11. Ancient Shield of Fortitude(Req 10 Tactics)
Health +30
12. Lotus Shield of Fortitude(Req 11 Strength)
Health +29
13. Skull Brush of Fortitude(Req 9 Curses)
Health +29
14. Fiery Shining Maul of Deathbane(Req 13 Hammer)
Armor +7(vs. physical damage)
15. Ebon Igneous Maul of Shelter(Req 10 Hammer)
Armor +7(vs. physical damage)
16. Hale Jeweled Staff of Shelter(Req 10 Illusion)
Health +28
Armor +7(vs. physical damage)
17. Vampiric Ruby Daggers of Dagger Mastery(Req 10 Dagger)
Life Draining: 3
Health regeneration -1
Dagger Mastery +1(19% chance while using skills)
18. Amethyst Aegis of Valor(Req 11 Command)
Health +58(while hexed)
19. Furious Golden Phoenix Blade of Deathbane(Req 11 Swordsmanship)
Double adrenaline gain(Chance: 9%)
Dmg +20%(vs. undead)
20. Eerie Focus of Aptitude(Req 13 Communing)
Halves casting time of Communing spells(Chance: 19%)
21. Swift Platinum Staff of Enchanting(Req 10 Energy Storage)
Halves casting time of spells(Chance: 9%)
Enchantments last 19% longer
22. Air Wand of Memory(Req 13 Air)
Halves skill recharge of Air Magic spells(Chance: 19%)
23. Ebon Ripper Blade(Req 11 Swordsmanship)
Earth Dmg
24. Heavy Spiraling Spear of Defense(Req 11 Spear)
Lengthens Weakness duration on foes by 33%
Armor +5
25. Idol of Fortitude(Req 12 Blood)
Health +30
26. Vampiric Split Chakrams of Defense(Req 11 Dagger)
Life Draining: 3
Health regeneration -1
Armor +5
27. Insightful Earth Staff of Enchanting(Req 11 Earth)
Energy +4
Enchantments last 20% longer
28. Adept Dark Tendril Staff(Req 13 Blood)
Halves casting time of Blood Magic spells(Chance: 19%)
29. Defensive Tidal Staff of Fortitude(Req 12 Water)
Armor +5
Health +29
30. Fiery Dragon Sword of Fortitude(Req 10 Swordsmanship)
Health +30
31. Sundering Mursaat Hammer of Fortitude(Req 11 Hammer)
Armor penetration +20%(Chance: 20%)
Health +30
32. Shocking Stilletos of Defense(Req 9 Dagger)
Armor +5
33. Long Sword of Deathbane(Req 13 Swordsmanship)
Dmg: +19%(vs. undead)
34. Fiery Dragon Sword of Fortitude(Req 13 Swordsmanship)
Health +29
35. Heavy Greater Guardian Spear of Enchanting(Req 13 Spear)
Lengthens Weakness duration on foes by 33%
Enchantments last 19% longer
36. Shadow Shield of Devotion(Req 11 Command)
Health +45(while enchanted)
37. Barbed Storm Bow of Marksmanship(Req 12 Marksmanship)
Lengthens Bleeding duration on foes by 33%
Marksmanship +1(19% chance while using skills)
38. Hale Protective Staff(Req 13 Divine Favor)
Health +28
39. Cane of Memory(Req 9 Domination)
Halves skill recharge of Domination Magic spells(Chance: 20%)
40. Majestic Focus of Swiftness(Req 9 Domination)
Halves casting time of spells(Chance: 10%)
41. Fiery Less Guardian Spear of Defense(Req 13 Spear)
Armor +5
42. Demonic Aegis of Devotion(Req 11 Motivation)
Health +43(while Enchanted)
Closed: PC on GOLDS please
dookietran
A E L
Insc - Non Insc? .....
Anyway gave a quick look tru them , most of them are merch
Salvage the Ruby daggers (Chance of a ruby T_T)
Then :
Platinum Staff - 4k
Golden Phoenix Blade - 5k [hard to sell]
Amethyst Aegis - 10k
Demonic Aegis - [Attrbute?....] 10k-15k Depends
Stormbow - 10k
Musaat Hammer - 30k
Could sell most of them for 1k to ppl in need of a weapon if u got time on ur hands to waste otherwise just merch
Also:
Salvage all the +30hp mods and 20% ones and HSR & HCT all that
Have fun, wait for a second opinion
Anyway gave a quick look tru them , most of them are merch
Salvage the Ruby daggers (Chance of a ruby T_T)
Then :
Platinum Staff - 4k
Golden Phoenix Blade - 5k [hard to sell]
Amethyst Aegis - 10k
Demonic Aegis - [Attrbute?....] 10k-15k Depends
Stormbow - 10k
Musaat Hammer - 30k
Could sell most of them for 1k to ppl in need of a weapon if u got time on ur hands to waste otherwise just merch
Also:
Salvage all the +30hp mods and 20% ones and HSR & HCT all that
Have fun, wait for a second opinion
dookietran
bump!!!!!!!!!
jimbo32
2-4k for any insc q9's
q12 Storm Bow - 3-4k
q13 Greater Guardian Spear - 3-4k
q11 Mursaat Hammer - 5k (you can find q9 insc for 25-30k)
q10 Platinum Staff 2-4k
Merchant everything else after salvaging any useful mods. (Most high-req inscribable golds aren't worth the effort of trying to sell. There's so many q9's available cheap that nobody wants anything higher. The exceptions are the more in-demand skins which can still be worthwhile selling even with reqs of 10+.)
Not sure if it'll be of any help to you, but here's a list of inscribable weapons that I put together on GuildWiki. It's just a quick reference for people who aren't real familiar with what's in-demand. Rather than being a PC guide, it's more a list of stuff that's probably *worth* PC'ing.
q12 Storm Bow - 3-4k
q13 Greater Guardian Spear - 3-4k
q11 Mursaat Hammer - 5k (you can find q9 insc for 25-30k)
q10 Platinum Staff 2-4k
Merchant everything else after salvaging any useful mods. (Most high-req inscribable golds aren't worth the effort of trying to sell. There's so many q9's available cheap that nobody wants anything higher. The exceptions are the more in-demand skins which can still be worthwhile selling even with reqs of 10+.)
Not sure if it'll be of any help to you, but here's a list of inscribable weapons that I put together on GuildWiki. It's just a quick reference for people who aren't real familiar with what's in-demand. Rather than being a PC guide, it's more a list of stuff that's probably *worth* PC'ing.