Always show nearby names in PvE (ON/OFF checkmark)
lorazcyk
(You would be able to turn this on, or off, like the PvP version. This wouldn't be by default.)
This would make playing a prot monk much easier, in PvE. When playing prot you don't use the party list, you must look at the field.
But it's really difficult for me to select the right person when there are so many glowy animations. In PvP I'm OK because I can see nearby names. But in PvE I always end up selecting the wrong person, even clicking the enemy or objects by mistake.
Hopefully this would be easy to implement, since the code is already there for PvP.
This would make playing a prot monk much easier, in PvE. When playing prot you don't use the party list, you must look at the field.
But it's really difficult for me to select the right person when there are so many glowy animations. In PvP I'm OK because I can see nearby names. But in PvE I always end up selecting the wrong person, even clicking the enemy or objects by mistake.
Hopefully this would be easy to implement, since the code is already there for PvP.
cormac ap dunn
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Would make monking so much more fun/easier in PvE.
It's really difficult for me to select the right person when there are so many glowy animations. In PvP I'm OK because I can see nearby names. But in PvE I always end up selecting the wrong person, even clicking the enemy or objects by mistake. Should be easy to implement, no? /signed, Hate Using Party List |

Xenomortis
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There are hotkeys available for everything you just described. There you go, your wish is granted
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I too would like an option to always have names displayed. Although I'm pretty sure there's a thread on this already, however it is quite old.
lorazcyk
Yes, I've tried the hotkeys before, but do you know how big a delay it takes to cycle through each teammate, or to think "Oh. wait.. he's number... ermm... oh, number 5". When you team up with PUGS all the time, you don't remember who is who. And in PVE, people don't reorder the team like in PVP.
I like to click people, and use skills with the keyboard. If I was a skill clicker, then the keyboard hotkeys might work for me. But it's redundant to use the keyboard to select AND use skills. Very slow and ineffective.
Yeah... what I do now is hold ALT down. But it makes my monking slower, because my hands are tied down. My hand becomes a bit inflexible and it starts hurting.
If the option upsets you... you could turn it off, like you can with PVP names :-) It wouldn't become an inconvenience to you.
I'm pretty sure there's a thread on this already, however it is quite old.
I did a search, and was surprised not to see one!
I like to click people, and use skills with the keyboard. If I was a skill clicker, then the keyboard hotkeys might work for me. But it's redundant to use the keyboard to select AND use skills. Very slow and ineffective.
Yeah... what I do now is hold ALT down. But it makes my monking slower, because my hands are tied down. My hand becomes a bit inflexible and it starts hurting.
If the option upsets you... you could turn it off, like you can with PVP names :-) It wouldn't become an inconvenience to you.
I'm pretty sure there's a thread on this already, however it is quite old.
I did a search, and was surprised not to see one!
Canthas Monk
If you are complaining that you can't see party members health and you "hate" using the party list then that's your own loss, that's what PvE monking IS, get used to it or don't monk. And there is no problem with you holding down Alt and selecting the bars you want to heal. Just l2p.
drowze
If it's already a feature in pvp, then I don't understand why they shouldn't implement it in pve. And if it's an option that can be turned off, I really don't understand where the flaming/hate is coming from ><.
I don't monk often, but even I would find it useful to see who is where without having to hold alt all the time and strain my hand muscles
so /signed ^^
I don't monk often, but even I would find it useful to see who is where without having to hold alt all the time and strain my hand muscles

so /signed ^^
lorazcyk
No, not the health. You can see it when you hover the character, so that's OK.
When a warrior, for example, is rushing for a mob, I want to click him and give him a prot. Or that sneaky mesmer squishy rushes ahead and is going to get POUNDED. I want to click him quick and give him a big prot so he doesn't insta-die.
I play prot, not heal. Like I said, I can PvP monk just fine with the nearby names turned on, but in PvE, there are so many monsters and glowy animations going on at once, that I get frazzled/headache, and keep clicking the wrong person.. or even enemies, and end up protting myself by accident :P
When a warrior, for example, is rushing for a mob, I want to click him and give him a prot. Or that sneaky mesmer squishy rushes ahead and is going to get POUNDED. I want to click him quick and give him a big prot so he doesn't insta-die.
I play prot, not heal. Like I said, I can PvP monk just fine with the nearby names turned on, but in PvE, there are so many monsters and glowy animations going on at once, that I get frazzled/headache, and keep clicking the wrong person.. or even enemies, and end up protting myself by accident :P
Gruff
OP should come back to pvp and leave pve alone if it gives headaches <3
ruk1a
I never have problems protting I just keep an eye on the environment while my mouse stays on party list at all times.
I do however see no problem with this being added to the game but after all these years what can you expect, anet doesn't have time for this.
I do however see no problem with this being added to the game but after all these years what can you expect, anet doesn't have time for this.
drkn
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To be honest, I think seeing a cluster of names when i don't need them would be a major pain. |
I wouldn't use it, but /signed as long as it's a toggleable option.
cormac ap dunn
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Yes, I've tried the hotkeys before, but do you know how big a delay it takes to cycle through each teammate, or to think "Oh. wait.. he's number... ermm... oh, number 5". When you team up with PUGS all the time, you don't remember who is who. And in PVE, people don't reorder the team like in PVP.
I like to click people, and use skills with the keyboard. If I was a skill clicker, then the keyboard hotkeys might work for me. But it's redundant to use the keyboard to select AND use skills. Very slow and ineffective. Yeah... what I do now is hold ALT down. But it makes my monking slower, because my hands are tied down. My hand becomes a bit inflexible and it starts hurting. If the option upsets you... you could turn it off, like you can with PVP names :-) It wouldn't become an inconvenience to you. I'm pretty sure there's a thread on this already, however it is quite old. I did a search, and was surprised not to see one! |
lorazcyk
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wait, you think that the already ample Hotkey options are still not enough? Being able to simply click1-12, tab, alt, party menu... That's not including the characters name bars above their heads, sounds like you need to look at your own playing as the root of this issue. Perhaps you have to reconfigure your UI. Short of anet implementing an auto tab to the person needing health, there is nothing else you should need.
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Like I said, I get headaches because of all the animations going on at once. In PVP that's not an issue for me. Your team, and the enemy's team, usually are very well spread out, so I can easily click the character I need. Even better, I have the option to always show nearby names, without holding down Alt key.
In PvE everyone is always bunched up, your screen is like New Year's fireworks. You (I?) can't see who's who. Or what's an enemy or my team mate. So unless I hold down the Alt key, which hurts my wrist, and thumb (small hands), it's very difficult for me to select the character I need.
I already have a good UI set-up, which I change depending on what profession I'm playing.
Just because I don't play like you do it doesn't mean my needs are any less reasonable. Specially when the function is already in place, it just needs to be applied to PvE.
Pre Warrior Dude
Tape your alt key down
HigherMinion
So what is being proposed?
3 tick-boxes:
1. Show all allies in earshot
2. Show all party members in earshot
3. Show all red-dots in earshot
Is that what you want?
3 tick-boxes:
1. Show all allies in earshot
2. Show all party members in earshot
3. Show all red-dots in earshot
Is that what you want?
lorazcyk
Always highlight party member's names in explorable areas.
cormac ap dunn
There is still another possibility available to you, perhaps not ideal, but very easy to configure. Try mapping the function to a different key. My suggestion would be mapping to the middle mouse button. If all else fails, turn to a resource you may have ignored, Texmod. Why not just highlight friendly players using texmod to chance color, add larger icons above your team mates, anything. You have the opportunity if such a mod doesn't exist, to help other players.
lorazcyk
I need to click on the words themselves The Big Wammo [Lulz], for example, because when I try to click the character itself, sometimes I will click a different thing, and end up casting a prot on myself 
A texmod (an icon above the players health? is that how you meant? How would you do it?) would add even more visual clutter to my screen, and would not make me click the right thing.
I know I can map to other buttons, but the thing is, it hurts having to hold a key down all the time. Otherwise I would down ALT. I've tried shift, the ~ key too. I have small hands, it's difficult holding a key and casting skills. My pinky, thumb, will feel like a "shock" all the way to my wrist, then it will feel sore for days. That means I should not do that.
I don't push down a button on my mouse all the time (even when I pvp) because of battery usage, and ... pain :P
Since the option is there, it wouldn't be too difficult to implement it for pve, hopefully.

A texmod (an icon above the players health? is that how you meant? How would you do it?) would add even more visual clutter to my screen, and would not make me click the right thing.
I know I can map to other buttons, but the thing is, it hurts having to hold a key down all the time. Otherwise I would down ALT. I've tried shift, the ~ key too. I have small hands, it's difficult holding a key and casting skills. My pinky, thumb, will feel like a "shock" all the way to my wrist, then it will feel sore for days. That means I should not do that.
I don't push down a button on my mouse all the time (even when I pvp) because of battery usage, and ... pain :P
Since the option is there, it wouldn't be too difficult to implement it for pve, hopefully.
cormac ap dunn
One other idea, and this is just because it sounds like prehaps its not so much a game issue as an equipment issue and physical pain might be to look into something like this. They are a bit more ergonomic and it seems that you have discomfort playing in general due to something out of your control. these are viable options and if you are really that into gaming, its a worthwhile investment. Just a suggestion that might give you real help in a quick manner rather then hoping for some changes to the game. As far as Texmod, look it up on the wiki. There are loads of great mods already available that help the monk in a group out immensely. Sorry you have to endure physical pain to play, hopefully this helps a bit.
lorazcyk
I'm not spending cash when the pve interface lacks something pvp interface has. I have no pain playing pvp as a monk.
Swingline
Venganza
If you are not using hot-key, I hope you never monk for me 
How hard is it to hit key+key?
I use right hand side num pad... so to select party member 2 and use skill 2 it is just 2-2.
I guarantee I can cast heals on each and every party member needing them before you can find the 1st person you are trying to heal.
Stop being lazy and sort out keys to suit your personal finger habits, and see how much faster your work becomes.

How hard is it to hit key+key?
I use right hand side num pad... so to select party member 2 and use skill 2 it is just 2-2.
I guarantee I can cast heals on each and every party member needing them before you can find the 1st person you are trying to heal.
Stop being lazy and sort out keys to suit your personal finger habits, and see how much faster your work becomes.
EPO Bot
Party list is absolutely crucial in monking. If you refuse to use it, you will never get any better then painfully slow. Perhaps you want to play a different profession? Plenty of options there.
cormac ap dunn
OK, no feeling sorry for someone who complains of a problem, gets a solution, refuses it, and then insists the world change around them. Its becoming more and more obvious your not very good at monking and expect Anet to fix what works well for EVERYONE ELSE just for you. Meh, glad I don't need other players in PvE anymore, thanks fully to people like you who just want solutions for their own laziness.
Xenomortis
The current 'solution' isn't really a solution.
I'll be honest though, I find the problem extends more to enemy targets rather than allies.
I'll be honest though, I find the problem extends more to enemy targets rather than allies.
Gruff
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Party list is absolutely crucial in monking. If you refuse to use it, you will never get any better then painfully slow. Perhaps you want to play a different profession? Plenty of options there.
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/signed for this option that allready exists in pvp to be available in pve also
MithranArkanere
What I really want is the "Show enemies" HIDE allies when you press it, and "show allies" HIDE enemies.
It's not very useful when you press the 'show aññies' key ,and when you mouse over the name, all the enemies popup and clutter, moving the ally name around.
It's not very useful when you press the 'show aññies' key ,and when you mouse over the name, all the enemies popup and clutter, moving the ally name around.
Styxgyan
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What I really want is the "Show enemies" HIDE allies when you press it, and "show allies" HIDE enemies.
It's not very useful when you press the 'show enemies' key ,and when you mouse over the name, all the enemies popup and clutter, moving the ally name around. |
Another thing is that control key is used to call targets/skills/weapons... I tried to separate this 2 features but I cannot. When I set "show enemies" in a diferent hotkey (not control key) it also change the feature "call targets/skills/weapons... So it's very annoying when I try to see all enemies and all my actions are called.
lorazcyk
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What I really want is the "Show enemies" HIDE allies when you press it, and "show allies" HIDE enemies. |

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OK, no feeling sorry for someone who complains of a problem, gets a solution, refuses it, and then insists the world change around them. |
No, I asked "there's this feature in PvP that I LOVE. It would be great if it were in PvE as well. It would make my PvE experience as enjoyable".
Different things.
If anet takes my suggestion, great! I'll be very happy. Until then, I'll keep playing prot monk in PvE.
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Its becoming more and more obvious your not very good at monking and expect Anet to fix what works well for EVERYONE ELSE just for you. |
That's why I am asking, for a feature that is in PvP, to become possible in PvE as well. If it can be done, great. If not, I'll manage just like I always have.
Because I can show nearby names without pushing down a key or button all the time, I don't have that problem in PvP!
And if you haven't noticed, most people in PvE play zombie healing bars, not prot. So redbars are GOOD for them. I, play prot. Redbarz no gud for prot monks.
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Meh, glad I don't need other players in PvE anymore, thanks fully to people like you who just want solutions for their own laziness. |
Laraja
/signed
The new minion window was an awesome addition, and this sounds like a similarly great option.
The new minion window was an awesome addition, and this sounds like a similarly great option.
EPO Bot
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No. Monking whilst watching the field and not looking as much to the party list will make you a better monk, certainly protting wise. Everything I have been told and read about pvp monking conforms top this ideal.
/signed for this option that allready exists in pvp to be available in pve also |
Oh and good luck removing a condition the second it was applied without the party screen.
lorazcyk
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I never said anything about looking EXCLUSIVELY to the party list only that you are deliberately gimping yourself by not using it. The OP comes off as someone who demands a radar installed in his car because he refuses to use his mirrors for some unfathomable reason.
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But for protting, you need to see "HOLY @*(!!#&!!! that guy's gonna get hit by a 300 armor ignoring dmg skill!" *prots*
So what you suggest, is
See big fat damage coming to character,
Move my eyes to party list.
Find person's name. Click it.
Hit my prot skill.
OH WAIT. By the time I do that, he's probably dead.
Your party list does not give you the information necessary to prot. By the time you see the damage, the damage is already done, it's too late to prot.
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Oh and good luck removing a condition the second it was applied without the party screen. |
For example, broad head arrow. You see the arrow landing. You can click the character, and, as soon as it hits, remove condition.
Hexes have animations on target.
Damage you can usually see where it's going before it hits.
It's completely different from healing.
What is your actual objection against this feature being implemented?
EPO Bot
No objections at all. I just don't get your playstyle as it sounds horribly inpractical. And of course you pre prot whoever is going to aggro or is especially likely to get targeted due to squishyness or importance to counter the enemy team. That are just the basics.
lorazcyk
Well...
duuuuuuuuuuh?
duuuuuuuuuuh?
EPO Bot
I have been playing prot for years just fine using the party screen to select targets. Anything better then tryng to single out those tiny floating names that are jumping all over the place. But that may just be what is burned into my muscle memory. Having those names permanently highlighted would improve little when it comes to ergonomics.
lorazcyk
So you can keep the option turned off :-) If you look at the PvP version, you can turn it on and off.