Quote:
Dervish on an even playing field with Warriors? Can a Warrior hit 3 mobs at once? Do Warriors have attacks that refund them health? Does the Warrior have enchantments that cast instantly? Does the Warrior have an easily accessible skill to cause cracked armor? Does the Warrior have avatars that grant them jaw dropping abilities?
I think you need perspective on the situation...If HP of all monsters increases... the damage difference between Warriors and Dervish's would be way out of balance. True it would solve most issues with Mezmers out damaging Elementist, and to some extent Rits and other professions. But if you really critically think about it, it's quite an obvious outcome.
My theory would be that Elementist damage would indeed increase. But Warriors and Assassins Critical damage would give them too much of an edge. I can't help but to think that Elementist (and all other professions) would still find them self's at the mercy of marauding warriors and Palm strike Sins.
In the end all I'm asking is that people wake up and think about the consequences of changing something like this.
Quote:
If I was playing a dervish main I would at least think anet might take a look at such skills that have affects based on hp and then if they don't it just means the dervish can't solo entire mobs which is just imbalanced.
Common since should tell you that they did NOT think about it...otherwise why redesign skills specifically centered around keeping health up? Only to change the environment in which these skills were designed to counter?
Wake up man... I can see this flub coming from 10 miles out. Surely you must have an inkling of what must be going on.... |