Quote:
Originally Posted by Tarun
Pure BS.
Even a game like Guild Wars would have SQL database backups of all the players, and these backups would be daily at the minimum.
While it is a good thing Guild Wars is finally catching up, it's rather late to the game. Don't lie about why you're late when these kind of restorations have been possible since the beginning. MySQL has been out since May 1995. As such, backups and restoration of SQL databases has been possible since then.
Welcome to the 21st century, Guild Wars and ArenaNet.
|
Have you even considered that what they lacked may have been a proper record of transactions and a way to track all items from the hacked account and revert all the transactions made by it?
Without a record of all the transactions, a previous backup would just show the items you had, but not where they went.
Otherwise people could do things like: buy/steal a second dummy account. Give it lots of items. Spread those items between other accounts, claim the dummy account was hacked, account is reverted... ding. Items duped. Now you have the items you spread AND the item from the reverted account.
This is just an example, since I have no idea of the structure of their database, but that doesn't change that it's a valid reason, and if there's one like this, there may be more.
Without knowin where the items went, you can only fix the problem by reverting the whole database.
I don't see why they should revert the whole database of players just because one got hacked.
If they say they couldn't do this before, it's most likely not "BS".
If they could, they WOULD offer the service. Because a happy customer is a customer that will likely get more of your games.