Giving heroes just a focus

satanail

Academy Page

Join Date: Apr 2010

R/

Not sure if this has been addressed before, but I noticed that just giving my caster hero a focus means they won't attack, and it definitely seems like it makes them constantly cast. I don't know how much auto-wanding really helps, but it seems like for some builds not letting them attack (and thus focus on casting) would be a pretty big benefit.

I found this out because I was experimenting with a Mantra of Recovery build, and noticed that when my hero's HSR mod kicked in, it made the skill recharge at 50% instead of the FC/MoR applied percentage (closer to 30%). So I started removing their HSR equipment.

Are there any major drawbacks to doing this?

Create this

Ascalonian Squire

Join Date: Jul 2011

Rt/

I'm definitely going to try this. The only negatives I can think of is the, yes, mods on the weapons.

Gladiator Steven

Academy Page

Join Date: Mar 2010

United States

R/Mo

Not worth it.
You're sacrificing mods on the wand that are vital in a lot of hard mode areas.

e.g.: Health mods and casting time and recharge time

hankey

hankey

Frost Gate Guardian

Join Date: Jun 2011

40/40 >>>>>>>>>> 20/20 -useful as hell-
but maybe in nm it could be interesting

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Kunder
# of 1s cast time spells cast in 1 min vs master of damage:

23/31/30 casts in 1 min with flatbow
28/32/31 casts in 1 min with spear
36/36/35 casts in 1 min weaponless Why no 40/40 set? Or, in this case, why no 40/20/20 Enchanting staff?

Jeydra

Forge Runner

Join Date: May 2008

Problem with that is that you show the hero casts more weaponless than he does with a Flatbow or Spear, but nobody equips an Elementalist hero with a Flatbow or Spear. Isn't the comparison irrelevant, then?

That said, I did try it with a 40/20/20 staff and I'm getting ~31 casts, similar to the results with the Spear. The hero definitely casts more weaponless. Hmm ...

Kunder

Desert Nomad

Join Date: Nov 2010

I figured spears were the most common hero caster weapon due to being not locked to an element, having 20% enchant, physical (activate MoP), and martial (ignore enemy casting AI). I certainly use spears on the vast majority of my heroes. This test applies to all casters of course, not just elementalists. In fact the effect is probably most important to Mesmer builds using high FC (E/Mos spamming .25s spells also feel the downtime a lot more) .

In theory swords/daggers/axes should be faster then spears, with the obvious drawbacks of melee weapons enticing heroes to move closer to enemies. Though equipping one or two caster heroes with melee might be a cool way to make them spread out a bit more and prevent the entire group from camping under a meteor shower...

nuclear_herring

nuclear_herring

Krytan Explorer

Join Date: Jun 2007

New Zealand

Impus Jaenellus (Imp)

R/Mo

Is there any mileage in testing a hero holding Ashes? Possibly to compare between weaponless and hands full?

satanail

Academy Page

Join Date: Apr 2010

R/

Quote:
Originally Posted by Gladiator Steven View Post
Not worth it.
You're sacrificing mods on the wand that are vital in a lot of hard mode areas.

e.g.: Health mods and casting time and recharge time
In my particular case (abusing Fast Casting + Mantra of Recovery), I don't care about recharge mods, so it's not as bad. I don't care about +20% Enchanting either. I would probably go with a Master of my Domain Focus Of Aptitude. All that I'd really be missing is about +16% HCT.

Quote:
Originally Posted by Kunder
I figured spears were the most common hero caster weapon due to being not locked to an element, having 20% enchant, physical (activate MoP), and martial (ignore enemy casting AI). That's pretty interesting... Does enemy AI really not use any spell/caster-specific skills on spear-holding casters?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

What's the effect of holding no weapon with respect to the enemy AI?