Quote:
Originally Posted by ROTA
uMod can inject GW using a hook. You have to start uMod, activate hook through the menu and you need to add GW once to the list. Each time GW is started (no matter how it is started) GW is also injected by uMod. But this don't work under WinXP.
If GW freezes it would be nice if you could send me the log file (for that you need to download the version with logging mode enabled or compile it again with LOG_MESSAGE=1)
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I tried uMod today and it worked better than TexMod, faster load and no flashes. Big thanks for making this program. But I have issues with GW multilauch similiar to the other poster before. I added both copies of GW(one is from d:\guild wars, the other e:\guild wars) to uMod menu. The GWML will start first fine and uMod working, then it will stuck if I try to start the second copy. Any idea how I can get both to work? Btw, using win7hp 64bit, with GWML 0.6 64bit.
p.s. One more issue: uMod won't release memory usage after game close. Norton warned me uMod high memory usage, then I found uMod using 1.2G memory, each time I started gw.exe, uMod will use more memory and won't release it after I close gw.exe. I have to go back to TexMod for now until the issues are solved.