Onslaught: nerf or buff Prage

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

In my honest opinion, onslaught has become the new primal rage (before the last Prage nerf) with the exception that Onslaught does not deal double damage to the user. Nerfing Prage like they did makes little sense now. I would like to see Onslaught nerfed to something similar to that of the current primal rage or buff Primal rage ,maybe remove the double damage?

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

How does buffing prage solve the onslaught problem?

Fluffy Kittens

Guest

Join Date: Dec 2009

Nerf onslaught and people will play baltha derv which are pretty much equally strong. Flash enches are problem and main thing which makes dervs so strong. Also, I'm sure primal rage lasted more than 5/6 seconds (ignoring extend ench skill now).

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

revert p rage(energy stance) and warrior endurance(skill), roar strong wars!

il Priscilla il

il Priscilla il

Frost Gate Guardian

Join Date: Oct 2011

cake

W/

Agree with coast, I miss WE war in da pvpz

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by il Priscilla il View Post
Agree with coast, I miss WE war in da pvpz
I miss those days too . But no, the solution should always be to nerf the problem rather than introduce new ones.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

wouldn't be a new problem, just old ones put back again+derv still better!

Gruff

Frost Gate Guardian

Join Date: Jul 2007

England

Muppet Warfare [MvM] & 2nd in Servants Of Fortuna Ally

/NERF Dervs still do far to many things to a better / unpunished level than other classes.

shinta_himura

shinta_himura

Lion's Arch Merchant

Join Date: Feb 2006

D/

We've had to put up with "you're wearing a skirt" for several years so ya'll can step off our OP builds now, thanks.

We deservish it

Dervish power

Way2dead

Jungle Guide

Join Date: Jul 2010

Me/

Only thing is that onslaught needs a second skill, i don't think onslaught is the real problem with dervs anyway. Like those grenth dervs pumping out tons of pressure (and lots not even playing with max damage scythe....) and like said before, balthazar too

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Don't buff anything

Every single issue in this game (both PvE and PvP) is either directly caused by past buffs or confounded so much by these buffs that they are nearly impossible to address.



Quote:
Originally Posted by il Priscilla il View Post
Agree with coast, I miss WE war in da pvpz
With that build I literally bound 5 skills and the C button to my spacebar. I'm not being hyperbolic. Other than using frenzy, the rest of this build can be performed by mashing a single button repeatedly.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Onslaught was actually hit already, but only in duration/recharge rate, which isn't wrong, but not the right way imo, mostly cause if you need it is enough add another skill (read:extend enchs, or +20% duration scythe anyway) to make it perma, defeating the point of the change.
So turn back the old duration, but remove part of the ench instead....IMS + IAS is already broken, but if you add IncreasedAdrenalineGain it is even worse imo.

Btw, i don't know which one of the 3 should go tbh.


Ah, and do NOT buff stuff to get something else on par. If you make something over the top, nerf it, don't send him friends.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

meh, the games balance sucks.
Can't break it much more tbh unfortunatly..

Rob Roy The Divine

Academy Page

Join Date: Aug 2007

Weegieville

No Goats No Glory [BAAA]

W/

buffing things is how the powercreep which has basically destroyed any form of balance in this game started

dont buff anything. nerf anything which could be considered "OP" and try and get a sort of balance before you even look at buffing anything

shinta_himura

shinta_himura

Lion's Arch Merchant

Join Date: Feb 2006

D/

"lots not even playing with max damage scythe...."

What?

Why would a guild not give their dervs a max scythe?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Terrible Surgeon View Post
In my honest opinion, onslaught has become the new primal rage (before the last Prage nerf) with the exception that Onslaught does not deal double damage to the user. Nerfing Prage like they did makes little sense now.
Nerfing Primal Rage made total sense.
Onslaught's buff is the source of confusion.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Either way you look at it, buffing prage or nerfing onslaught would be fine. I just didnt think it made sense to remake prage under a different class. Which was basically the case when onslaught was reworked.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

To reiterate reverend, buff nothing.

Onslaught isn't a problem, skills that alter the behaviour of other skills are and always have been a problem. Nerf Extend Enchantments and Onslaught would be much less powerful.

Same problem with humsig and mantra.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Terrible Surgeon View Post
Either way you look at it, buffing prage or nerfing onslaught would be fine.
What on earth makes you think that?
These two skills don't operate in a vacuum you know.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by fowlero View Post
To reiterate reverend, buff nothing.

Onslaught isn't a problem, skills that alter the behaviour of other skills are and always have been a problem. Nerf Extend Enchantments and Onslaught would be much less powerful.

Same problem with humsig and mantra.
I agree. It's like the argument with Shadowform. People just target the elites because they stand out the most but it's the regular skills that push the elite over the edge of OP like Shroud of Distress.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

I disagree. Skills that simultaneously grant IMS and IAS should not be viable at all. Just because it won't be 100% maintainable without extend enchantments doesn't mean it isn't broken. Even Flail and Frenzy (being played correctly) are not up 100% of the time, yet they are still quite powerful without IMS and with their respective drawbacks.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Possibly, but once it's only up 6 of 10 seconds that's a pretty severe hit, maybe knock a second off each duration.

Being that they're pretty squishie i don't think they'd need much more adjustment even though combined IAS IMS is retarded, adrenaline gain should be removed imo.

The bigger problem for me then is crippling victory inflicting cripple even if it misses and unblockable twin moon.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Quote:
Originally Posted by Xenomortis View Post
What on earth makes you think that?
These two skills don't operate in a vacuum you know.
It is a comparison of the two primary damage pumping classes. The skills are very similar. One was nerfed to hell the other buffed. Balance means enabling classes to compete with each other. Nerfing one and buffing another is not balance...

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Terrible Surgeon View Post
It is a comparison of the two primary damage pumping classes. The skills are very similar. One was nerfed to hell the other buffed. Balance means enabling classes to compete with each other. Nerfing one and buffing another is not balance...
That's a very primitive definition of balanced and not in any way useful.

Primal Rage didn't really do much to increase the raw power of Warriors; as far as I know, it made 321-spike calling easier and gave an energy based IMS as well as doing the job of Frenzy. I guess landing Bull's was easier too.
The changes occured at different periods in the game; you can't really compare skills over those time periods.

There is however, a very big difference between Onslaught and Primal Rage that you have overlooked: PR has a risk-reward aspect to it, Onslaught is just a 'use on recharge for reward' skill.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Quote:
Originally Posted by Xenomortis View Post
That's a very primitive definition of balanced and not in any way useful.

Primal Rage didn't really do much to increase the raw power of Warriors; as far as I know, it made 321-spike calling easier and gave an energy based IMS as well as doing the job of Frenzy. I guess landing Bull's was easier too.
The changes occured at different periods in the game; you can't really compare skills over those time periods.

There is however, a very big difference between Onslaught and Primal Rage that you have overlooked: PR has a risk-reward aspect to it, Onslaught is just a 'use on recharge for reward' skill.
read the thread...i mentioned the risk of PR. Thanks

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Buffing Primal Rage would do nothing anyway....
Dervs would still be better than warriors.

Leave warriors alone.