Okay, so I've had all these items taking up space in my xunlai box for a while now. I want to know a: if they can be modified to be worth more and b: how much they are already worth.
Gothic Defender
Armor 16 (Req. 12 Strength)
Received physical damage -2 (While enchanted) (Without Mods)
Defender (Tower Shield Skin)
Armor 16 (Req. 9 Strength)
Health +30 (Without mods)
Sundering Shadow Blade of Enchanting
Slashing Damage 15-22 (Req. 13 Swordsmanship)
Damage +15% (While Enchanted)
Armor Penetration +20% (Chance: 19%)
Enchantments last 19% longer
Fiery Shadow Bow of Fortitude
Fire Damage 15-28 (Req. 13 Marksmanship)
Damage +15% (While Enchanted)
Health +30
Colossal Pick of Pruning
Piercing Damage 19-35 (Req. 10 Hammer Mastery)
Damage 14% (While Health is above 50%)
Dmg +19% (Vs. Plants)
Insightful Platinum Staff of Enchanting
Halves skill recharge of spells (Chance 20%)
Energy +10
Chaos Damage 11-22 (Req. 9 Inspiration Magic)
Energy +5
Inscription: "Hale and Hearty"
Energy +5 (While health is above 50%)
Enchantments last 20% longer.
Fiery Break Hammer of Deathbane
Fire damage 19-35 (Req. 11 Hammer Mastery)
Inscription: "Show me the money!"
Improved Sale Value
Dmg +20% (Vs. Undead)
Vampiric Desolation Maul of Warding
Blunt Damage 19-35 (Req. 9 Hammer Mastery)
Life Draining: 5
Health Regeneration: -1
Armor +7 (Vs. elemental damage)
Inscription: "Guided by Fate"
Damage +15% (While enchanted)
Fiery Bronze Crusher
Fire Damage 19-35 (Req. 9 Hammer Mastery)
Inscription: "Vengeance is Mine"
Damage 19% (While health is below 50%)
Sundering Gemstone Axe of Deathbane
Slashing Damage 6-28 (Req. 9 Axe Mastery)
Armor Penetration 20% (Chance: 19%)
Inscription: "Measure for Measure"
Highly Salvagable
Dmg +20% (Vs. Undead)
Barbed Skull Recurve Bow of Deathbane
Piercing Damage 15-28 (Req. 9 Marksmanship)
Lengthens Bleeding duration on foes by 33% (Stacking)
Inscription: "Dance with Death"
Damage +15% (While in a Stance)
Dmg +19% (Vs. Undead)
Fiery Dragon Sword of Warding
Fire Damage 15-22 (Req. 11 Swordsmanship)
Armor +7 (Vs. Elemental damage)
Inscription: "Show me the money!"
Improved Sale value
Cruel Shadow Blade of Defense
Slashing damage 15-22 (Req. 9 Swordsmanship)
Damage +15% (While in a Stance)
Lengthens Deep Wound duration on foes by 33% (Stacking)
Armor +5
All of these items are of gold rarity. Please, if they can be improved, tell me what I can do to make them the most value they can be.
A few items...
Xao Iceheart
Averaine Clou
1# merch, single mod shield, cannot mod this one, it's oldschool
2# same here, merch
3# merch, high req, useless inherent
4# same here, merch
5# and here, merch
6# 5k
7# merch
8# few plats, 3k imho
9# merch
10# 3-5k
11# merch
12# 3k
13# merch
2# same here, merch
3# merch, high req, useless inherent
4# same here, merch
5# and here, merch
6# 5k
7# merch
8# few plats, 3k imho
9# merch
10# 3-5k
11# merch
12# 3k
13# merch
Travie
Gothic Defender & Defender: look like merch food, uninscribable sing mod shields are almost always merch
Shadow Blade & Shadow Bow: would merch r13 is to high, salvage the 30hp mod off bow first
Colossal Pick: Inherent mod is 1 off but you may be able to get 5k or so out of it
Platinum Staff: 5-10k
Break Hammer: Merch, maybe salvage the deathbane first
Desolation Maul, Bronze Crusher, Gemstone Axe, Skull Recurve Bow, Fiery Dragon Sword: 1-3k/ea or merch them
Shadowblade: 3-8k
As for moding items your best off to sell them as is most people prefer to mod them to their liking. Hope this helps
Shadow Blade & Shadow Bow: would merch r13 is to high, salvage the 30hp mod off bow first
Colossal Pick: Inherent mod is 1 off but you may be able to get 5k or so out of it
Platinum Staff: 5-10k
Break Hammer: Merch, maybe salvage the deathbane first
Desolation Maul, Bronze Crusher, Gemstone Axe, Skull Recurve Bow, Fiery Dragon Sword: 1-3k/ea or merch them
Shadowblade: 3-8k
As for moding items your best off to sell them as is most people prefer to mod them to their liking. Hope this helps
Our Blood
Read it; fully agree with Averaine Clou
salvage the mods and sell them seperatly
salvage the mods and sell them seperatly
LicensedLuny
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Okay, so I've had all these items taking up space in my xunlai box for a while now. I want to know a: if they can be modified to be worth more and b: how much they are already worth.
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The only times I've ever seen or heard about such things working were in very specific cases of folks who are well-stocked with spare mods anyway, who are willing and able to spend quite a bit of time watching the markets and trade spam waiting for "the right buyer," and who are already pretty experienced in player-to-player trading and fair-market-value prices of weapons and mods.
tl;dr? If you're still at the point you have to ask, "Should I mod this to sell it?" then the answer is, emphatically, "No! you should not!"
PS - Any allegedly potential buyer who tells you something isn't worth your asking price for a reason along the lines of, "It's not even modded," is pretty uninformed/inexperienced or trying to get you to sell cheap ... or both. Don't fall for such nonsense.
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Gothic Defender Armor 16 (Req. 12 Strength) Received physical damage -2 (While enchanted) (Without Mods) |
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Defender (Tower Shield Skin) Armor 16 (Req. 9 Strength) Health +30 (Without mods) |
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Sundering Shadow Blade of Enchanting Slashing Damage 15-22 (Req. 13 Swordsmanship) Damage +15% (While Enchanted) Armor Penetration +20% (Chance: 19%) Enchantments last 19% longer |
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Fiery Shadow Bow of Fortitude Fire Damage 15-28 (Req. 13 Marksmanship) Damage +15% (While Enchanted) Health +30 |
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Colossal Pick of Pruning Piercing Damage 19-35 (Req. 10 Hammer Mastery) Damage 14% (While Health is above 50%) Dmg +19% (Vs. Plants) |
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Insightful Platinum Staff of Enchanting Halves skill recharge of spells (Chance 20%) Energy +10 Chaos Damage 11-22 (Req. 9 Inspiration Magic) Energy +5 Inscription: "Hale and Hearty" Energy +5 (While health is above 50%) Enchantments last 20% longer. |
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Fiery Break Hammer of Deathbane Fire damage 19-35 (Req. 11 Hammer Mastery) Inscription: "Show me the money!" Improved Sale Value Dmg +20% (Vs. Undead) |
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Vampiric Desolation Maul of Warding Blunt Damage 19-35 (Req. 9 Hammer Mastery) Life Draining: 5 Health Regeneration: -1 Armor +7 (Vs. elemental damage) Inscription: "Guided by Fate" Damage +15% (While enchanted) |
If you want to sell it fast and cheap, maybe 5-10k. If you want to hold out for one of those motivated buyers, I don't think 30k+ is at all unreasonable. When I've had spares of these handy, I've sold them for 30-50k range now and then. I wouldn't merch it either way!
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Fiery Bronze Crusher Fire Damage 19-35 (Req. 9 Hammer Mastery) Inscription: "Vengeance is Mine" Damage 19% (While health is below 50%) |
Personally, I'm rarely willing to use an inventory slot on one that long, so I often wind up putting a Measure for measure inscription on these and salvaging - they tend to produce a lot of granite in my experience.
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Sundering Gemstone Axe of Deathbane Slashing Damage 6-28 (Req. 9 Axe Mastery) Armor Penetration 20% (Chance: 19%) Inscription: "Measure for Measure" Highly Salvagable Dmg +20% (Vs. Undead) |
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Barbed Skull Recurve Bow of Deathbane Piercing Damage 15-28 (Req. 9 Marksmanship) Lengthens Bleeding duration on foes by 33% (Stacking) Inscription: "Dance with Death" Damage +15% (While in a Stance) Dmg +19% (Vs. Undead) |
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Fiery Dragon Sword of Warding Fire Damage 15-22 (Req. 11 Swordsmanship) Armor +7 (Vs. Elemental damage) Inscription: "Show me the money!" Improved Sale value |
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Cruel Shadow Blade of Defense Slashing damage 15-22 (Req. 9 Swordsmanship) Damage +15% (While in a Stance) Lengthens Deep Wound duration on foes by 33% (Stacking) Armor +5 |
Cheers & GL!
Xao Iceheart
Wow, thanks for the speedy reply. It's too bad most of this is merchant fodder......
Oh well, nothing for it i suppose.
Oh well, nothing for it i suppose.