Odd idea.

squillel

Pre-Searing Cadet

Join Date: Nov 2011

Drunken N Brawlin

W/A

I've go an idea, I don't know if it's doable on a free server but I thing it would be cool if the final boss & any minions it may have would be played by real peeps from the games staff. That'd be pretty cool. :~{D

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

PvP?
/notsigned

Pigl33t

Ascalonian Squire

Join Date: Sep 2011

N/Me

The final boss where? Prophecies, Factions, Nightfall, Eye of the North, all the dungeons? Either way,

/notsigned.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

You mean like something that the mods on private servers do in AION and WoW?
No...its not doable in GW. There are no private servers, aside from the test server, and the way combat is designed the ANET staff members involved would have to have hundreds of instances open and controlled at once, as players can only have 8 people per instance to fight.

Sagittario

Sagittario

Krytan Explorer

Join Date: Aug 2010

Czech Republic

The Dragonfly Effect [Phi]

Rt/

GW isn't like WoW. Not possible in GW.

/notsigned even if it was possible

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

I think he was suggesting enemies to be played by the staff, rather than the AI.

Well, odd to say the least, quite unpractical too.

/notsignedasitmakeslittlesense

Guillotine Princess

Academy Page

Join Date: Mar 2011

Noble Honor

A/

/not signed for any reason or none at all

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I wouldn't mind a PvP mode in which players get to control enemy 'bosses' a-la Left4Dead versus with the Special Infected.


But having paid staff doing that? More than odd it's rather nonsensical.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Mh yeah doesn't make much sense and it's quite impossible to implement. Also I think thread title should be more specific.

LanaDarkess

LanaDarkess

Frost Gate Guardian

Join Date: Aug 2011

Australia

N/

I had to read that 5 times, and still, it makes little to no sense to me.

I've got an idea! Why not complete sentences in complete and intelligible English?

/notsignedpurelybecauseIcan'tunderstandthebadwordin g

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

-The current live team consists of less than 10 people.

-Areas are instanced.

-There are more than 80 people playing at once at any given hour.

-Devs cannot play the game and work on supporting the game at the same time.

Problem?

/notsigned

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Its pretty much Lotros Monster Play. What it would be like is you select monster play and you become a boss in a randomly chosen area the other player chose to VQ. It's so you don't wait hours in a queue. How it would work is where the problem lies. You would have to find a way to balance it because the other players heroes would probably annihilate you if they have meta builds. It's basically pvp in pve and I would have welcomed it a long time ago but the game is too old and it's waaaaaaaaaaaaaaaaaay too much work.

flammanga

Ascalonian Squire

Join Date: Oct 2009

GTA, Ontario

KOBI

N/

Quote:
Originally Posted by Swingline View Post
Its pretty much Lotros Monster Play. What it would be like is you select monster play and you become a boss in a randomly chosen area the other player chose to VQ. It's so you don't wait hours in a queue. How it would work is where the problem lies. You would have to find a way to balance it because the other players heroes would probably annihilate you if they have meta builds. It's basically pvp in pve and I would have welcomed it a long time ago but the game is too old and it's waaaaaaaaaaaaaaaaaay too much work.
I like your idea, but as you said, it seems too old and a lot of work. but like it