1 v 1 Arena
ultimak719
An idea that I thought of (it might have been mentioned before but i searched for it and nothing came up...the 30 second wait time for searches sucks) is an arena like random arenas where you simply press enter mission and you are randomly matched up with someone.
It could have strongboxes, for example 5 wins in a row gets you a strongbox, and it allows for creativity as almost anything could work or fail.
This is just something new that would spice up pvp for seasoned players as well as provide something for newer players to get into the swing of pvp.
It could have strongboxes, for example 5 wins in a row gets you a strongbox, and it allows for creativity as almost anything could work or fail.
This is just something new that would spice up pvp for seasoned players as well as provide something for newer players to get into the swing of pvp.
Thrilla Killa
Terrible idea. Guild wars skills arent balanced for 1v1 play, they are made for team play. If you want to 1v1, do scrims. There's a few guilds around who do that. How would building a invinci build help players get the swing of pvp? If anything, it would steer them in the wrong direction, borderline trolling with a bad build.
ultimak719
It brings them out of fighting stupid ai that can be balled, stops the idiots in ra who run fire builds, and helps them understand what is good/overpowered. Other than that, it would be fun, imo.
Reverend Dr
Mind blast is a pretty strong 1v1 build (or 4v4 or 8v8 for that matter).
But really many of the most effective 1v1 builds are extremely gimmicky builds that will in no way teach someone how to play better or create builds better.
And has been said, the game isn't balanced around 1v1. This type of arena would be completely at the mercy of buildwarsing, as no matter the 1v1 build it could easily be counterbuilt and stand no chance regardless of actual play involved.
But really many of the most effective 1v1 builds are extremely gimmicky builds that will in no way teach someone how to play better or create builds better.
And has been said, the game isn't balanced around 1v1. This type of arena would be completely at the mercy of buildwarsing, as no matter the 1v1 build it could easily be counterbuilt and stand no chance regardless of actual play involved.
Fluffy Kittens
/signed
quite interesting idea and at least something to do during pvp dead hours
quite interesting idea and at least something to do during pvp dead hours
ultimak719
RedDog91
Been suggested before, terrible idea.
Why? Because Rangers exist and can easily survive 1v1 forever and troll their opponent until they rage quit.
I would know, I do it quite often to those people who do the 1v1 battles for bets.
Why? Because Rangers exist and can easily survive 1v1 forever and troll their opponent until they rage quit.
I would know, I do it quite often to those people who do the 1v1 battles for bets.
MithranArkanere
Let me tell you this again:
"Guild Wars is NOT designed for 1vs1 PvP"
It never was, it never will. There is no build in the game that can't be defeated by another build.
There's only two ways to add "1vs1" PvP:
- Either both players have the very same build. This would probably have to be some pre-made build that overrides profession, like the Dwarven brawling skills, since it would be practically impossible to match-make random players with their own builds.
- Or 3vs3 tag matches like in The King of Fighters, so if the first player loses, the next one in your team tags and fights, and the team that loses 3 characters is the one losing.
And that wouldn't be very fun, because players would have to sit and wait while others fight. And people will probably bring gimmicky builds anyways, even with codex rules.
"Guild Wars is NOT designed for 1vs1 PvP"
It never was, it never will. There is no build in the game that can't be defeated by another build.
There's only two ways to add "1vs1" PvP:
- Either both players have the very same build. This would probably have to be some pre-made build that overrides profession, like the Dwarven brawling skills, since it would be practically impossible to match-make random players with their own builds.
- Or 3vs3 tag matches like in The King of Fighters, so if the first player loses, the next one in your team tags and fights, and the team that loses 3 characters is the one losing.
And that wouldn't be very fun, because players would have to sit and wait while others fight. And people will probably bring gimmicky builds anyways, even with codex rules.
The Drunkard
We do not need anymore "red resigns" arenas, it was bad enough when they added goodies to HB.
/notsigned
/notsigned
Not A Standard Name
This will create a shitstorm of "BUT IT'S NOT BALANCED!", but I support the idea. It won't happen though.
Can you tell me what build you mean? I can't imagine a build that can't be countered someway.
Quote:
Why? Because Rangers exist and can easily survive 1v1 forever and troll their opponent until they rage quit. |
Pre Warrior Dude
Rock paper scissors arena
not signed
not signed
Jeydra
Quote:
Mind blast is a pretty strong 1v1 build (or 4v4 or 8v8 for that matter).
But really many of the most effective 1v1 builds are extremely gimmicky builds that will in no way teach someone how to play better or create builds better. And has been said, the game isn't balanced around 1v1. This type of arena would be completely at the mercy of buildwarsing, as no matter the 1v1 build it could easily be counterbuilt and stand no chance regardless of actual play involved. |
As for "the game isn't balanced around 1v1", let's just say that the game isn't balanced around FA, JQ, HA, AB, RA, etc. What's your point?
/signed.
Ariena Najea
This idea is a complete waste of developer time. If you want to 1v1 someone, just guest them and host up a scrimmage. There used to be several guilds who did very little beyond this, and everyone was an officer.
Reverend Dr
You learn to create gimmicky builds and no be able to create builds that work as a part of a team.
Furthermore you are lying to yourself if you think anyone is going to be creating builds past the first month. Once the better 1v1 builds have been discovered, people will gravitate towards those, just like every other format.
... but... but, I don't get a title or reward for doing that !
Furthermore you are lying to yourself if you think anyone is going to be creating builds past the first month. Once the better 1v1 builds have been discovered, people will gravitate towards those, just like every other format.
... but... but, I don't get a title or reward for doing that !
Jeydra
Learning to create gimmicky builds is still creating builds.
Are you implying that nobody creates builds then? After all, it's been well past the first month of every arena in Guild Wars, so the better builds for each arena have all been discovered and that's the end of build creation.
@Ariena Najea - and it's not easy to find opponents ...
Are you implying that nobody creates builds then? After all, it's been well past the first month of every arena in Guild Wars, so the better builds for each arena have all been discovered and that's the end of build creation.
@Ariena Najea - and it's not easy to find opponents ...
Eronia
To those who say "people could just survive forever" I'm sure they could make some balancing mechanism like if the game doesn't end in X minutes the player who dealt more damage wins. I was actually thinking of the same thing a little while ago, but 2v2 instead of 1v1. Doubt either of those would happen though.
Toraen
Warriors, paragons and assassins are at a ridiculous disadvantage in pure 1v1 (snare, blind, miss, punish hexes). Monks and Ritualists can't hope to push a kill on their own, and would basically be forced to play for stalemate against everyone. 5 primaries out of 10 are useless for the format right off the bat. Dervishes would be usable, but only if they run their hard counters to hex and condition stacks. It would be a largely caster-dominated (+some rangers) arena because they have all the ranged shutdown.
Some other arenas don't support certain professions well but it isn't a good justification for adding another broken one to the pile. The other arenas also all at least promote team coordination to some extent, which is a fundamental principle of Guild Wars. This arena would emphasize hard counters to opponents, rather than improving playstyle at all through practice. The majority of fights will boil down to which build was run, and skill may as well be meaningless except in mirror matches. Players will learn nothing because they'll just justify any loss as build wars.
Even if a tiebreaker is added, do you really want to fight assassin runners or other griefing builds repeatedly since they can't get dishonor? These aren't your guildies, there is no honor (in either game mechanics or behavior), and people will troll the arena if it doesn't completely die.
/not signed
Some other arenas don't support certain professions well but it isn't a good justification for adding another broken one to the pile. The other arenas also all at least promote team coordination to some extent, which is a fundamental principle of Guild Wars. This arena would emphasize hard counters to opponents, rather than improving playstyle at all through practice. The majority of fights will boil down to which build was run, and skill may as well be meaningless except in mirror matches. Players will learn nothing because they'll just justify any loss as build wars.
Even if a tiebreaker is added, do you really want to fight assassin runners or other griefing builds repeatedly since they can't get dishonor? These aren't your guildies, there is no honor (in either game mechanics or behavior), and people will troll the arena if it doesn't completely die.
/not signed
HigherMinion
ok... so you go 1v1
you are all alone! + balanced stance and you are invincible.
did i just won the 1v1 arenas?
you are all alone! + balanced stance and you are invincible.
did i just won the 1v1 arenas?
Reverend Dr
Considering snares + degen are the usual staple of 1v1 builds, no, you didn't come anywhere close.
1v1 just does not work in this game. Say that with me again. 1v1 just does not work in this game. No matter what build you bring, there will be another build that will absolutely destroy it. I don't mean getting out buildwarsed in a GvG game where there are multiple objectives and ways of taking things on, I mean getting buildwarsed to the point that you literally have no option but to lose. And in the 1v1 environment it will happen all the time. It will make an unsatisfactory arena, that would only be populated due to easy access to farm rewards.
1v1 just does not work in this game. Say that with me again. 1v1 just does not work in this game. No matter what build you bring, there will be another build that will absolutely destroy it. I don't mean getting out buildwarsed in a GvG game where there are multiple objectives and ways of taking things on, I mean getting buildwarsed to the point that you literally have no option but to lose. And in the 1v1 environment it will happen all the time. It will make an unsatisfactory arena, that would only be populated due to easy access to farm rewards.
Gabriel of Ravn
As the good reverend said 1vs1 does not work in this game. I've had 20min+ 1vs1 with guildees in the past out of boredom and we would make gimmicks that were so out there that we couldn't kill each other to save our lives but could survive anything the other threw out.
/not signed
/not signed
Ariena Najea
Fluffy Kittens
Buildwarsing in 1v1 would be interesting, it would be more like mind battles where the goal is to trick the other player. ATs and some sort of ranking system would be awesome and lots of fun.
HigherMinion
After an extensive amount of time in RA for the past two months, I think the simplest solution to everyone's problems is: revert TA->remove/maintain Codex. A 1v1 map just isn't guild wars. One man guild war doesn't sound so epic.
Missing HB
Although the arena would probably be very populated as it would be the only format playable during half the day, it wouldn't really make a lot of sense... except if there are pre-made builds such as in costume brawl, where you can still win anything 1v1...
It would then be about knowing when to use x skill when opponent is using y and develop some kind of tactics( kinda like in codex...)..
I will say /signed only because people will be able to do something during american/euro morning hours( those who don't have multi launch at least), but it would still be easier to remove codex and implement back TA and HB...
It would then be about knowing when to use x skill when opponent is using y and develop some kind of tactics( kinda like in codex...)..
I will say /signed only because people will be able to do something during american/euro morning hours( those who don't have multi launch at least), but it would still be easier to remove codex and implement back TA and HB...
Jeydra
Quote:
Warriors, paragons and assassins are at a ridiculous disadvantage in pure 1v1 (snare, blind, miss, punish hexes). Monks and Ritualists can't hope to push a kill on their own, and would basically be forced to play for stalemate against everyone. 5 primaries out of 10 are useless for the format right off the bat. Dervishes would be usable, but only if they run their hard counters to hex and condition stacks. It would be a largely caster-dominated (+some rangers) arena because they have all the ranged shutdown.
Some other arenas don't support certain professions well but it isn't a good justification for adding another broken one to the pile. The other arenas also all at least promote team coordination to some extent, which is a fundamental principle of Guild Wars. This arena would emphasize hard counters to opponents, rather than improving playstyle at all through practice. The majority of fights will boil down to which build was run, and skill may as well be meaningless except in mirror matches. Players will learn nothing because they'll just justify any loss as build wars. Even if a tiebreaker is added, do you really want to fight assassin runners or other griefing builds repeatedly since they can't get dishonor? These aren't your guildies, there is no honor (in either game mechanics or behavior), and people will troll the arena if it doesn't completely die. /not signed |
Yes 1v1 is buildwars. So? The fact that there's no single build out there that beats everything else is a sign of good balance. If you get out-buildwarsed, you lose. Happens in every format. What's your point?
The way to deal with Assassin running builds is to make the arena small so that although kiting is possible, kiting forever is not. If someone brings a full out defensive bar that does no damage, you could implement a tiebreaker that gives the win to whoever did more damage.
Quote:
Clearly the solution to already dying formats is to create a new one that will further alienate people from PvP. Also, RR nightmare. |
Go ahead and RR if the arena only gives rewards after say five consecutive wins ~_~
Reverend Dr
WarcryOfTruth
Ariena Najea
Quote:
And if it only gives rewards after 5 consecutive then the arena is dead already. Kind of what killed TA and made codex go dead so fast.
|
Rewards on this scale only matter to the casual crowd, who are generally not going to keep trying at this for even 3 consecutive wins. Why bother when you can get a guaranteed ZKey from Zaishen Elite, or go farm Underworld?
HigherMinion
Is it about rewards for casual players? I thought it was fun...
Ariena Najea
Quote:
Is it about rewards for casual players? I thought it was fun...
|
This would also detract from the players currently playing in Random Arenas, which is beginning to show signs of a ghost town during dead hours.
flammanga
I like the idea for doing with guildies/allies. Just some friendly buildwarsing together. my build is better then yours, even bet for an ecto a round. Just like rolling dice basicly.
But im afraid the ammount of trolls in (i think any) online game will ruin it.
On the other hand, we shouldnt let trolls win by not wanting to create stuff since they are there (even tho it seems a bit late in game to develop this.
But im afraid the ammount of trolls in (i think any) online game will ruin it.
On the other hand, we shouldnt let trolls win by not wanting to create stuff since they are there (even tho it seems a bit late in game to develop this.
Gill Halendt
So, wait, if it's just about fun and not rewards... isn't scrimmage enough?
Missing HB
Quote:
And if it only gives rewards after 5 consecutive then the arena is dead already. Kind of what killed TA and made codex go dead so fast.
|
Hero Battles, although said to be less populated than ascalon arena, was ALWAYS active even on the most empty hour( around tuesday 5-6 am GMT) and there were still around 10-15 players....
People still seem to not get that the main problem with inactivity is the numbers of players required to make the format active..
Hanok Odbrook
They did have 1v1 - it was called Hero Battles until it got removed for abuse of gimmicks and red resign. As mentioned, the arena would be impossible to balance as would be too many instances where you could be matched up against a player whose build yours simply could not defeat. To have any chance of success it would have to be set up like Codex, except the builds are automatically chosen for you and each profession would have to be able to defeat all others with the pre-made build.
Hanok
Hanok
Reverend Dr
You are right. 5 Consecutive wins makes no sense. Its a terrible method of determining a "reward" or "success", especially since it is possible for no team to actually reach this goal. It 'sort of' worked in RA simply because getting a bad random composition was so common that it fed wins to other teams, but in any format where all parties actually enter on the same field, then asking for 5 consecutive wins is ludicrous.
Jeydra
Then ask for four or three consecutive ...
Missing HB
The main problem is simply the fact of requiring consecutive wins to get any form of reward, which involve a lot of teams to avoid jokes such as antibuilds( i.e what usually happens in codex when it's a little active or what happened sometimes in TA) or situations like " alright we lost 3 times that's it " and not getting any opponent ...
But however, it leaves the problems of 1 fight only, which means easy rewards... but let's be honest, even without abusing those or doing any form of red resigns, i still believe than having 1 win in GvG or 2 wins in Hero Battles was really easy to do and didn't deserve a 6k or 9k factions rewards....
The point is that you normally should play for the fun of the format itself and then get rewarded for winning, not for the reward in itself... I signed for the 1v1 arena simply because of fixing inactivity a bit , but what will happen is the following :
- ask for consecutive wins and most players will play typical OP build
- ask for 1 win and most players will bot, afk for free rewards, etc...
An easy way of " fixing this " would be to implement some kind of ladder as in GvG/HB and to earn points for a title when you win a fight above 1100 rating and to not associate any kind of zaishen quest to it... Kinda what used to be GvG/HB ( or even whole PvP) before zaishen quests appeared...
But however, it leaves the problems of 1 fight only, which means easy rewards... but let's be honest, even without abusing those or doing any form of red resigns, i still believe than having 1 win in GvG or 2 wins in Hero Battles was really easy to do and didn't deserve a 6k or 9k factions rewards....
The point is that you normally should play for the fun of the format itself and then get rewarded for winning, not for the reward in itself... I signed for the 1v1 arena simply because of fixing inactivity a bit , but what will happen is the following :
- ask for consecutive wins and most players will play typical OP build
- ask for 1 win and most players will bot, afk for free rewards, etc...
An easy way of " fixing this " would be to implement some kind of ladder as in GvG/HB and to earn points for a title when you win a fight above 1100 rating and to not associate any kind of zaishen quest to it... Kinda what used to be GvG/HB ( or even whole PvP) before zaishen quests appeared...
TkDj
good idea , but u need the win mechanic to be mod'd, that if nobdy win after 5min, its who has done the most damage, so people dont run grief builds. and with some map features, that prevent buildwars, like a shrine that if capped makes enchants expire 75% faster, or if capped hexs take 2x to cast. etc