1 v 1 Arena

ultimak719

Frost Gate Guardian

Join Date: May 2011

Maryland

Gods of Legendary Destroyers [GOLD]

A/

An idea that I thought of (it might have been mentioned before but i searched for it and nothing came up...the 30 second wait time for searches sucks) is an arena like random arenas where you simply press enter mission and you are randomly matched up with someone.

It could have strongboxes, for example 5 wins in a row gets you a strongbox, and it allows for creativity as almost anything could work or fail.

This is just something new that would spice up pvp for seasoned players as well as provide something for newer players to get into the swing of pvp.

Thrilla Killa

Thrilla Killa

Krytan Explorer

Join Date: Aug 2006

Florida

W/A

Terrible idea. Guild wars skills arent balanced for 1v1 play, they are made for team play. If you want to 1v1, do scrims. There's a few guilds around who do that. How would building a invinci build help players get the swing of pvp? If anything, it would steer them in the wrong direction, borderline trolling with a bad build.

ultimak719

Frost Gate Guardian

Join Date: May 2011

Maryland

Gods of Legendary Destroyers [GOLD]

A/

It brings them out of fighting stupid ai that can be balled, stops the idiots in ra who run fire builds, and helps them understand what is good/overpowered. Other than that, it would be fun, imo.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by ultimak719 View Post
stops the idiots in ra who run fire builds
Mind blast is a pretty strong 1v1 build (or 4v4 or 8v8 for that matter).

But really many of the most effective 1v1 builds are extremely gimmicky builds that will in no way teach someone how to play better or create builds better.

And has been said, the game isn't balanced around 1v1. This type of arena would be completely at the mercy of buildwarsing, as no matter the 1v1 build it could easily be counterbuilt and stand no chance regardless of actual play involved.

Fluffy Kittens

Guest

Join Date: Dec 2009

/signed
quite interesting idea and at least something to do during pvp dead hours

ultimak719

Frost Gate Guardian

Join Date: May 2011

Maryland

Gods of Legendary Destroyers [GOLD]

A/

Quote:
Originally Posted by Reverend Dr View Post
Mind blast is a pretty strong 1v1 build (or 4v4 or 8v8 for that matter).
True. I meant like savannah heat/searing flames.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Been suggested before, terrible idea.
Why? Because Rangers exist and can easily survive 1v1 forever and troll their opponent until they rage quit.
I would know, I do it quite often to those people who do the 1v1 battles for bets.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Let me tell you this again:

"Guild Wars is NOT designed for 1vs1 PvP"

It never was, it never will. There is no build in the game that can't be defeated by another build.
There's only two ways to add "1vs1" PvP:
- Either both players have the very same build. This would probably have to be some pre-made build that overrides profession, like the Dwarven brawling skills, since it would be practically impossible to match-make random players with their own builds.
- Or 3vs3 tag matches like in The King of Fighters, so if the first player loses, the next one in your team tags and fights, and the team that loses 3 characters is the one losing.
And that wouldn't be very fun, because players would have to sit and wait while others fight. And people will probably bring gimmicky builds anyways, even with codex rules.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

We do not need anymore "red resigns" arenas, it was bad enough when they added goodies to HB.

/notsigned

Not A Standard Name

Academy Page

Join Date: Apr 2011

Ascalons Keeper

W/

This will create a shitstorm of "BUT IT'S NOT BALANCED!", but I support the idea. It won't happen though.

Quote:
Why? Because Rangers exist and can easily survive 1v1 forever and troll their opponent until they rage quit.
Can you tell me what build you mean? I can't imagine a build that can't be countered someway.

Pre Warrior Dude

Pre Warrior Dude

Frost Gate Guardian

Join Date: Aug 2009

W/

Rock paper scissors arena

not signed

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Reverend Dr View Post
Mind blast is a pretty strong 1v1 build (or 4v4 or 8v8 for that matter).

But really many of the most effective 1v1 builds are extremely gimmicky builds that will in no way teach someone how to play better or create builds better.

And has been said, the game isn't balanced around 1v1. This type of arena would be completely at the mercy of buildwarsing, as no matter the 1v1 build it could easily be counterbuilt and stand no chance regardless of actual play involved.
Completely disagree. Because 1v1 is so gimmicky, you either learn to create builds or you die. It might not teach you to play better, but learning the ins and outs of all the builds out there is vital.

As for "the game isn't balanced around 1v1", let's just say that the game isn't balanced around FA, JQ, HA, AB, RA, etc. What's your point?

/signed.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

This idea is a complete waste of developer time. If you want to 1v1 someone, just guest them and host up a scrimmage. There used to be several guilds who did very little beyond this, and everyone was an officer.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

You learn to create gimmicky builds and no be able to create builds that work as a part of a team.

Furthermore you are lying to yourself if you think anyone is going to be creating builds past the first month. Once the better 1v1 builds have been discovered, people will gravitate towards those, just like every other format.


Quote:
Originally Posted by Ariena Najea View Post
This idea is a complete waste of developer time. If you want to 1v1 someone, just guest them and host up a scrimmage. There used to be several guilds who did very little beyond this, and everyone was an officer.
... but... but, I don't get a title or reward for doing that !

Jeydra

Forge Runner

Join Date: May 2008

Learning to create gimmicky builds is still creating builds.

Are you implying that nobody creates builds then? After all, it's been well past the first month of every arena in Guild Wars, so the better builds for each arena have all been discovered and that's the end of build creation.

@Ariena Najea - and it's not easy to find opponents ...

Eronia

Frost Gate Guardian

Join Date: Aug 2008

Gadds Little Helpers

Mo/Me

To those who say "people could just survive forever" I'm sure they could make some balancing mechanism like if the game doesn't end in X minutes the player who dealt more damage wins. I was actually thinking of the same thing a little while ago, but 2v2 instead of 1v1. Doubt either of those would happen though.

Toraen

Ascalonian Squire

Join Date: Jun 2010

R/

Warriors, paragons and assassins are at a ridiculous disadvantage in pure 1v1 (snare, blind, miss, punish hexes). Monks and Ritualists can't hope to push a kill on their own, and would basically be forced to play for stalemate against everyone. 5 primaries out of 10 are useless for the format right off the bat. Dervishes would be usable, but only if they run their hard counters to hex and condition stacks. It would be a largely caster-dominated (+some rangers) arena because they have all the ranged shutdown.

Some other arenas don't support certain professions well but it isn't a good justification for adding another broken one to the pile. The other arenas also all at least promote team coordination to some extent, which is a fundamental principle of Guild Wars. This arena would emphasize hard counters to opponents, rather than improving playstyle at all through practice. The majority of fights will boil down to which build was run, and skill may as well be meaningless except in mirror matches. Players will learn nothing because they'll just justify any loss as build wars.

Even if a tiebreaker is added, do you really want to fight assassin runners or other griefing builds repeatedly since they can't get dishonor? These aren't your guildies, there is no honor (in either game mechanics or behavior), and people will troll the arena if it doesn't completely die.

/not signed

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

ok... so you go 1v1

you are all alone! + balanced stance and you are invincible.

did i just won the 1v1 arenas?

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Considering snares + degen are the usual staple of 1v1 builds, no, you didn't come anywhere close.

1v1 just does not work in this game. Say that with me again. 1v1 just does not work in this game. No matter what build you bring, there will be another build that will absolutely destroy it. I don't mean getting out buildwarsed in a GvG game where there are multiple objectives and ways of taking things on, I mean getting buildwarsed to the point that you literally have no option but to lose. And in the 1v1 environment it will happen all the time. It will make an unsatisfactory arena, that would only be populated due to easy access to farm rewards.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

As the good reverend said 1vs1 does not work in this game. I've had 20min+ 1vs1 with guildees in the past out of boredom and we would make gimmicks that were so out there that we couldn't kill each other to save our lives but could survive anything the other threw out.
/not signed

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by Jeydra View Post
@Ariena Najea - and it's not easy to find opponents ...
Clearly the solution to already dying formats is to create a new one that will further alienate people from PvP.

Also, RR nightmare.

Fluffy Kittens

Guest

Join Date: Dec 2009

Buildwarsing in 1v1 would be interesting, it would be more like mind battles where the goal is to trick the other player. ATs and some sort of ranking system would be awesome and lots of fun.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

After an extensive amount of time in RA for the past two months, I think the simplest solution to everyone's problems is: revert TA->remove/maintain Codex. A 1v1 map just isn't guild wars. One man guild war doesn't sound so epic.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Although the arena would probably be very populated as it would be the only format playable during half the day, it wouldn't really make a lot of sense... except if there are pre-made builds such as in costume brawl, where you can still win anything 1v1...
It would then be about knowing when to use x skill when opponent is using y and develop some kind of tactics( kinda like in codex...)..

I will say /signed only because people will be able to do something during american/euro morning hours( those who don't have multi launch at least), but it would still be easier to remove codex and implement back TA and HB...

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Toraen View Post
Warriors, paragons and assassins are at a ridiculous disadvantage in pure 1v1 (snare, blind, miss, punish hexes). Monks and Ritualists can't hope to push a kill on their own, and would basically be forced to play for stalemate against everyone. 5 primaries out of 10 are useless for the format right off the bat. Dervishes would be usable, but only if they run their hard counters to hex and condition stacks. It would be a largely caster-dominated (+some rangers) arena because they have all the ranged shutdown.

Some other arenas don't support certain professions well but it isn't a good justification for adding another broken one to the pile. The other arenas also all at least promote team coordination to some extent, which is a fundamental principle of Guild Wars. This arena would emphasize hard counters to opponents, rather than improving playstyle at all through practice. The majority of fights will boil down to which build was run, and skill may as well be meaningless except in mirror matches. Players will learn nothing because they'll just justify any loss as build wars.

Even if a tiebreaker is added, do you really want to fight assassin runners or other griefing builds repeatedly since they can't get dishonor? These aren't your guildies, there is no honor (in either game mechanics or behavior), and people will troll the arena if it doesn't completely die.

/not signed
One of the easiest ways to lose a 1v1 is to assume your opponent has to use what that profession usually uses. In other words, bringing snares, blind, miss and punish hexes vs. a Warrior can get you killed. I've killed Cripshot Rangers with a Warrior. I've also killed Mesmers (played by Karla, lol) with an Ele.

Yes 1v1 is buildwars. So? The fact that there's no single build out there that beats everything else is a sign of good balance. If you get out-buildwarsed, you lose. Happens in every format. What's your point?

The way to deal with Assassin running builds is to make the arena small so that although kiting is possible, kiting forever is not. If someone brings a full out defensive bar that does no damage, you could implement a tiebreaker that gives the win to whoever did more damage.

Quote:
Clearly the solution to already dying formats is to create a new one that will further alienate people from PvP.

Also, RR nightmare.
Clearly the way to not further alienate people from PvP is to remove dying formats.

Go ahead and RR if the arena only gives rewards after say five consecutive wins ~_~

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Jeydra View Post
Go ahead and RR if the arena only gives rewards after say five consecutive wins ~_~
And if it only gives rewards after 5 consecutive then the arena is dead already. Kind of what killed TA and made codex go dead so fast.

WarcryOfTruth

WarcryOfTruth

Site Contributor

Join Date: Nov 2009

Atlanta

[LIFE]

P/

Quote:
Originally Posted by HigherMinion View Post
ok... so you go 1v1

you are all alone! + balanced stance and you are invincible.

did i just won the 1v1 arenas?
xD so true.

He used this in a 1v1 tournament I held last year in a previous alliance. He won an Armbrace. You remember that don't you Minion?

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by Reverend Dr View Post
And if it only gives rewards after 5 consecutive then the arena is dead already. Kind of what killed TA and made codex go dead so fast.
This ^

Rewards on this scale only matter to the casual crowd, who are generally not going to keep trying at this for even 3 consecutive wins. Why bother when you can get a guaranteed ZKey from Zaishen Elite, or go farm Underworld?

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Ariena Najea View Post
This ^

Rewards on this scale only matter to the casual crowd, who are generally not going to keep trying at this for even 3 consecutive wins. Why bother when you can get a guaranteed ZKey from Zaishen Elite, or go farm Underworld?
Is it about rewards for casual players? I thought it was fun...

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by HigherMinion View Post
Is it about rewards for casual players? I thought it was fun...
I stated that the rewards are more suited to the casual crowd than more competitive players. It is very likely to be popular among casual players for the fun upon release, but without rewards to keep the grind-base going, the format is simply going to die out like Codex.

This would also detract from the players currently playing in Random Arenas, which is beginning to show signs of a ghost town during dead hours.

flammanga

Ascalonian Squire

Join Date: Oct 2009

GTA, Ontario

KOBI

N/

I like the idea for doing with guildies/allies. Just some friendly buildwarsing together. my build is better then yours, even bet for an ecto a round. Just like rolling dice basicly.

But im afraid the ammount of trolls in (i think any) online game will ruin it.

On the other hand, we shouldnt let trolls win by not wanting to create stuff since they are there (even tho it seems a bit late in game to develop this.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

So, wait, if it's just about fun and not rewards... isn't scrimmage enough?

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Reverend Dr View Post
And if it only gives rewards after 5 consecutive then the arena is dead already. Kind of what killed TA and made codex go dead so fast.
Makes no sense... the arena would at least look active as you are alone and can just click and get an opponent... 6 players only could make the format live unlike Codex or Ta for example where you need at least 4 teams which means 16 players( + requirement about people getting mad losing, which means -4 players , etc....)

Hero Battles, although said to be less populated than ascalon arena, was ALWAYS active even on the most empty hour( around tuesday 5-6 am GMT) and there were still around 10-15 players....

People still seem to not get that the main problem with inactivity is the numbers of players required to make the format active..

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

They did have 1v1 - it was called Hero Battles until it got removed for abuse of gimmicks and red resign. As mentioned, the arena would be impossible to balance as would be too many instances where you could be matched up against a player whose build yours simply could not defeat. To have any chance of success it would have to be set up like Codex, except the builds are automatically chosen for you and each profession would have to be able to defeat all others with the pre-made build.

Hanok

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Missing HB View Post
Makes no sense...
You are right. 5 Consecutive wins makes no sense. Its a terrible method of determining a "reward" or "success", especially since it is possible for no team to actually reach this goal. It 'sort of' worked in RA simply because getting a bad random composition was so common that it fed wins to other teams, but in any format where all parties actually enter on the same field, then asking for 5 consecutive wins is ludicrous.

Jeydra

Forge Runner

Join Date: May 2008

Then ask for four or three consecutive ...

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

The main problem is simply the fact of requiring consecutive wins to get any form of reward, which involve a lot of teams to avoid jokes such as antibuilds( i.e what usually happens in codex when it's a little active or what happened sometimes in TA) or situations like " alright we lost 3 times that's it " and not getting any opponent ...

But however, it leaves the problems of 1 fight only, which means easy rewards... but let's be honest, even without abusing those or doing any form of red resigns, i still believe than having 1 win in GvG or 2 wins in Hero Battles was really easy to do and didn't deserve a 6k or 9k factions rewards....

The point is that you normally should play for the fun of the format itself and then get rewarded for winning, not for the reward in itself... I signed for the 1v1 arena simply because of fixing inactivity a bit , but what will happen is the following :
- ask for consecutive wins and most players will play typical OP build
- ask for 1 win and most players will bot, afk for free rewards, etc...

An easy way of " fixing this " would be to implement some kind of ladder as in GvG/HB and to earn points for a title when you win a fight above 1100 rating and to not associate any kind of zaishen quest to it... Kinda what used to be GvG/HB ( or even whole PvP) before zaishen quests appeared...

TkDj

TkDj

Ascalonian Squire

Join Date: Oct 2009

We Arent In Pre Any [MoRe]

D/N

good idea , but u need the win mechanic to be mod'd, that if nobdy win after 5min, its who has done the most damage, so people dont run grief builds. and with some map features, that prevent buildwars, like a shrine that if capped makes enchants expire 75% faster, or if capped hexs take 2x to cast. etc