Quote:
Originally Posted by ruk1a
LOL.
@ people talking about skill balance, I believe it's not on the top of ANets list of concerns right now (dervish). I think they're just trying to keep people interested with character revamps with interesting (even if OP) skills.
Most of us have been playing for years.. there has been unbalanced pvp for so long I don't have the energy to complain anymore. When the balance comes it comes.. just don't expect it to happen any time soon, or ever.
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I don't think this comment is really fair. Yes, I've played for many years, but as far as games are concerned, GW has had very balanced PvP in comparison. Look at any other MMo style game and what PvP is like there and you'll see that GW is really well-balanced in comparison.
Of course it's not a perfect balance and never was, but for me it's mostly the dual class system that is at fault for that. It's a very specific feature of GW, but I also am happy that it doesn't exist in GW2 because it does create balance issues.
Instead of the Codex Arena as it is, I would like to see an arena where you can only use skills of your primary class, but that's another subject.
Anet have done more to balance PvP than any MMO style game that I've seen or played. Still not perfect at all, but a lot better....from my point of view, if I really want to PvP in a balanced way, I play a shooter like Unreal Tournament. Nothing says equal like instagib
I will be interested to see how some of these changes will affect the game and sorry but I laugh at the people who are worried about PvE bosses in HM becoming very powerful. That'll teach you to ignore skills like Protective Spirit and Shelter in combination with Pain Inverter.
There's more out there but this is just one example of what you can do against high spikes in PvE.
Me, I'm looking forward to playing an earth build again after this comes out.