SoGM works for all Spirits?

Vernphos

Academy Page

Join Date: Dec 2011

North Carlina

BAD

D/

So, Signet of Ghostly Might is pretty awesome for your spirits, but does it work for ALL spirits?

I see it used in tandem with an SoS rit, but does it makes those spirits have added damage?

From the Wiki text, I'm going to say no it does not, which makes me wonder why people use it...if it only effects 1 or 2 spirits of your own

Thx in advance

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

It works as per description. On all Spirits you control. If your partner is using his own spirits the SOGM will have no effect on his/her controled spirits.

Quoted from http://wiki.guildwars.com/wiki/Sogm
Quote:
"Elite Signet. For 5...17...20 seconds, all spirits you control within earshot attack 33% faster and deal 5...9...10 additional damage."
Quote:
Notes

Bloodsong and Vampirism will not benefit from the increased damage (they steal health), but they will still attack faster.
The effect is applied on skill activation on spirits within range. It is not applied to spirits summoned and/or brought within earshot after skill activation.
The additional damage from this skill happens before Anguish's damage-doubling property comes into effect.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Vernphos View Post
So, Signet of Ghostly Might is pretty awesome for your spirits, but does it work for ALL spirits?

I see it used in tandem with an SoS rit, but does it makes those spirits have added damage?

From the Wiki text, I'm going to say no it does not, which makes me wonder why people use it...if it only effects 1 or 2 spirits of your own

Thx in advance Sossers can take this together with a true SOGM rit:
http://guildwars.wikia.com/wiki/Arcane_Mimicry
And it works with anguish, disentchantment and all so you can have an army of spirits mowing down your enemies I guess.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Your opening post wasn't anything specific to heroes or players since it relates to both. You only just now mentioned heroes.

Lanier might be thinking of this thread.
http://www.guildwarsguru.com/forum/s...t10432371.html

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

^ yep, thats the thread that I had in mind.

Even on a hero, though, I would take a SoGM. I guess you can't really compare ST and SoGM heroes since they both accomplish different goals (more damage or more defense), but I always have enough defense with my heals + an ER prot, so i use my other rit hero as a SoGM.

If you want to discuss a build for a hero, I would suggest posting the thread in the Heroes & AI subforum as opposed to the ritualist subforum.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Summon Spirits with high rank > wasting points into Spawning Power.
High Spawning Power is really nice on a hero running protective spirits, but apart of that, no thanks.

Kunder

Desert Nomad

Join Date: Nov 2010

Armor of Unfeeling is also 10x better at protecting spirits if you need them to tank. Most builds can usually spare a good 3-5 points in spawning for a decent +12-20% anyways. Its the excess dumping into spawning that takes away from the really powerful stuff rits can do that is bad.