Quote:
Originally Posted by anent01
Also, extra character slots would only start you at level 1 right? (the Wikia doesn't say but I'm assuming).
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This is correct. PvE characters start at level 0. If you choose to create a PvP-only character, they start at the max level of 20.
Quote:
Originally Posted by anent01
Start proph as a Nec/Monk or any/Monk or R/Monk ?? (not sure what an easy solo Hench build would be for proph).
Play proph up to Lions Arch then switch 2nd prof to Ritualist or Assasin (if possible) to use SOS and Summon Spirits (again not sure if it's possible); or Assasin's promise (I'll use Skill unlock packs or whatever the NCsoft store has if necessary).
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Quick couple points:
For "easy solo Hench build", it all depends on your preferences. If you get the trilogy, you'll have 8 character slots (if I recall correctly). Roll one of each profession and try them out for awhile.
Attribute Points. Read up about them if you aren't already aware of them. Everything up to level 20 is basically a tutorial. Whatever your secondary, until you get the hang of your chosen primary profession, don't invest too many attribute points into your secondary skills. Especially at lower levels, you just don't have enough to spread around. General rule of thumb for me is to spread att points between no more than 3 attributes if possible (again, at least until you get the hang of your chosen profession). One of the three should be your profession's primary attribute.
You won't be able to change your second profession until your character has
Ascended. In Prophecies, that happens in the Crystal Desert, which is quite about 7 missions and several in-between quests away from LA.
Once your character has Ascended, you can visit a Profession Changer to switch. However, for Rit or Assassin secondary, you will need to got to the Great Temple of Balthazar or visit one of the Profession Changers in Factions to get. Also, the unlock packs make elite and reg skills immediately available for your heroes...but for SoS you would still need to acquire an elite Ritualist skill tome to "learn" it for your toon. SoS rits are one of the favored farming builds, so those will run you 12-14k from other players. You *could* use a Signet of Capture to acquire it...but the only boss you can get it from is about halfway through the Factions campaign.
Other random thoughts:
The heroes you pick up in EotN will be level 20. This will help in the lower level areas around LA onward. NF heroes will be level 12 when you pick them up in Kamadan, Olias (whom you can pick up in NF once you get the quest from the Consulate Docks outpost) will be level 15. There is also an elementalist hero in NF, Sousuke, who you can pick up after a short side quest. He'll be level 11. The under-level-20 toons will level up with you as you run quests/missions. Check their attribute points regularly to redistribute points so they are using their skills to their maximum effectiveness.
Heroes come with a default set of skills, don't be afraid to change them. They also come with a default weapon scaled for their level. Again, don't be afraid to change them to max damage weapons with better stats. If you get the trilogy, typing "/bonus" in one of the chat tabs will create add'l weapons you can use or give to your heroes. The Hourglass Staff is a nice stand-in weapon for casters until you can get a better one.
Remember to get your toon upgraded armor as you progress. Similarly, ID any blue/purple/gold drops for possible armor and weapon mods you can salvage for your use. Use them on your toon and your heroes. If you want to take a rune/insignia/mod off your toon's armor or weapons, be careful because anything but a Perfect Salvage Kit runs the risk of destroying the item you're salvaging a rune/mod off of. Hero armor is the exception...it's unbreakable so you can mod/re-mod their armor however many times you want.
Wiki is your friend
Finally, don't be afraid to ask questions...either on these forum boards or in-game. There are a certain number of trolls who will invariable pipe up when you ask a question in a town or outpost, but in general the population is usually friendly and helpful. Some ppl may disagree on this point, but I would also advise joining a guild. Fellow guildies can be quite helpful when you have questions and much like dating...you can try out a guild for a time and see if you "click". If not, you're free to leave.
....good gravy, didn't realize what a wall of text I just typed >.<. Going back to lurking now....