Quote:
Originally Posted by DiogoSilva
Not only that; as shown by your own post, there's also something else they can't do very well: use their own skills (and the exceptions are not the rule). Which is ALSO getting fixed with the ele update, at least for the elites.
I did not create an elementalist to have him use assassin elites, or to cast protection magic on my allies.
|
Well, that's largely the result of two things. First, most ele elites have been, up to this point, big damage skills. There are a few notable exceptions, but as Jeydra noted before, it's really pretty pointless to waste time blinding or dazing a group when you would generally be better served by outright killing it in a few seconds. Retooling elites to do supportive tasks that matter in PvE (instant big shutdown / cracked armor application, knockdowns, easy speed boosts, etc) means that eles can do that sort of stuff if they want and be more effective. They probably still won't, but that's where the armor rebalance comes in: it'll let eles use their own skills effectively, instead of relying on other professions'.
Aaaaand then there's the second big problem, which is that PvE skills can outdamage pretty much anything (single-target, at least) that any profession can muster. There's no way they should buff profession-specific skills to compete universally with PvE skills, so the only real option is to nerf the PvE skills to be useful for supportive functions only (a ranged KD at instant speed is
just fine on its own, it doesn't need to do 80 armor-ignoring damage too).
The first problem is, hopefully, getting fixed in this update. The second problem is affecting all professions, not just the ele, and I hope that it gets looked at somewhere along the line, but I doubt that it will because they don't want to scare off their audience before GW2 comes out.