The article is also written in Greek.
http://dragonseason.com/Blog/tabid/7...ty-Hunter.aspx
Quote:
Originally posted by Feral The bounty system works very well for Guild Wars, it escalates people to max level so that the rest of the content becomes easier to do. This means you can experience more content faster and most of all be able to repeat the same content with other characters in a far less annoying manner. But even though leveling is my most hated aspect of the game, ArenaNet making the leveling process like this only proves that they don’t find leveling fun either. In fact, the leveling process in Guild Wars seems to be more of an ability pacing system so that the player does not become overwhelmed with large amounts of new abilities rather actually leveling. But back to the bounty system. Bounties offering rep for slaying monsters is a great way of gaining reputation with a given faction so long as the amount is not overly large and that is not the only means of gaining reputation (then it becomes a grind). The way it is currently implemented works more like a supplement to the rep you get from quests. Plus the double experience is always a nice goody. |