Guild Tech: Bounty Hunter | Dragon Season

Achilles Of Dragons

Achilles Of Dragons

Ascalonian Squire

Join Date: Nov 2011

Dragon Season

E/Mo

Feral writes about the bounty buff and the reputation farming system.

The article is also written in Greek.

http://dragonseason.com/Blog/tabid/7...ty-Hunter.aspx

Quote:
Originally posted by Feral

The bounty system works very well for Guild Wars, it escalates people to max level so that the rest of the content becomes easier to do. This means you can experience more content faster and most of all be able to repeat the same content with other characters in a far less annoying manner. But even though leveling is my most hated aspect of the game, ArenaNet making the leveling process like this only proves that they don’t find leveling fun either. In fact, the leveling process in Guild Wars seems to be more of an ability pacing system so that the player does not become overwhelmed with large amounts of new abilities rather actually leveling. But back to the bounty system. Bounties offering rep for slaying monsters is a great way of gaining reputation with a given faction so long as the amount is not overly large and that is not the only means of gaining reputation (then it becomes a grind). The way it is currently implemented works more like a supplement to the rep you get from quests. Plus the double experience is always a nice goody.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

The only issue i have with bounties is - factions having to pay for the damn bounty , id be saying to the npcs = hey im doing you a favour so it shud be free . And yes i have been known to yell abuse at them at start of a run :P.
Nightfall bounties are a pain with having to find the right shrines before killing - eotn was such a nice change with bounties.

Now title wise and use - i maxed lb on 2 chrs but do i ever really use any lb skills ? nope
SS title i sometimes use depending on chrs/ professions.Infact quite a few chrs i farm with hardly ever use any lb/ss skills.
One way to look at some bounties is as a group former - many ppl pug to get lb/ss which is a gd thing.If anet wanted to they would have added more tiers and a higher max limit.

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

Fairly interesting article, but its easy to spot that he just started playing.

No grinding?
Expierience all content at lv 1?

He explained the bounty mechanic quite well in my opinion, but its pretty obvious that once he gets a bit further into the game he will have to rewrite some parts.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

The bounties were designed to solve the coordination problem that exists when you have too many districts and activities given the small size of the player base. The bounties give players additional rewards for completing a particular set of tasks that day, creating a focal point for player activity that did not previously exist.

Accelerated leveling is just a side effect. It's worth noting methods far superior to Zaishen quests exist for leveling characters.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Martin Alvito View Post
The bounties were designed to solve the coordination problem that exists when you have too many districts and activities given the small size of the player base. The bounties give players additional rewards for completing a particular set of tasks that day, creating a focal point for player activity that did not previously exist.

Accelerated leveling is just a side effect. It's worth noting methods far superior to Zaishen quests exist for leveling characters.
I'm not following.

The blog isn't talking about Zaishen bounties/quests, it is talking about the sunspear bounties and lightbringer bounties (you know the ones kill this bug and get +xp and ss points) that have been in the game since Nightfall, hardly a point in time where Anet was worried about declining player base.

FeralEngineer

Pre-Searing Cadet

Join Date: Jan 2012

Yes, I am very new to the game. Probably why I said that in the post.

It was not so much of a statement that you can actually play all the game at level one, but more of in regards to how being level 20 does not really matter in the long run as far as experiencing content goes because hitting 20 does not actually mean anything.

Does this game have a grind? No, it does not. Nothing about this game consists of grinding out dailies or other pointless tasks to experience the rest of the game. You can actually experience the content at whatever pace you choose to take. If you want to rush through it, you can.

But who knows, maybe it's because I have not actually gotten far enough into the game to really notice or that I am having too much fun to really even care if there is a grind. But all in all, its about your perception rather than the actual design about it. But I see no dailies, and overall, no real gear grinding just to be able to experience more content. Farming does not equal grinding.

It will most likely be changed as I get further in the game. Right now I'm only at the Venta Cemetery.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Improvavel View Post
The blog isn't talking about Zaishen bounties/quests, it is talking about the sunspear bounties and lightbringer bounties (you know the ones kill this bug and get +xp and ss points) that have been in the game since Nightfall, hardly a point in time where Anet was worried about declining player base.
My bad then.

LB/SS bounties are sufficiently insignificant in XP value that I figured he couldn't possibly be referring to them in what was excerpted. By contrast, completing a Zaishen bounty knocks out a very sizable fraction of the XP needed for max level.

Quote:
Originally Posted by FeralEngineer View Post
Does this game have a grind? No, it does not. Nothing about this game consists of grinding out dailies or other pointless tasks to experience the rest of the game. You can actually experience the content at whatever pace you choose to take. If you want to rush through it, you can.
Grind is a largely subjective concept. In order to progress through Nightfall, you have to complete a pretty large number of quests in addition to the missions. Those quests' objectives don't vary much (go from here to here, kill this), and whether or not they are grind will vary by player. One player's repetitive series of tasks is often another's enjoyable game.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Martin Alvito View Post
My bad then.

Those bounties are sufficiently insignificant in XP value that I figured he couldn't possibly be referring to them in what was excerpted. By contrast, completing a Zaishen bounty knocks out a very sizable fraction of the XP needed for max level.



Grind is a largely subjective concept. In order to progress through Nightfall, you have to complete a pretty large number of quests in addition to the missions. Those quests' objectives don't vary much (go from here to here, kill this), and whether or not they are grind will vary by player. One player's repetitive series of tasks is another's enjoyable game.
Remember when Nightfall came and people actually complained (sometimes strongly) that SS/LB was grind and against guild wars essence? I remember to think it was very annoying.

Anyway, the faction/eotn bounties are imo much more interesting than the nf ones - I disliked having to run around the map in a certain way to get the bounty to kill certain mobs.

I can understand how to someone coming from WoW this looks really good - I recently played WoW for 4 months and while it has good moments, and dungeons and raids are interesting, it lacks a sharpness and feel GW have and us veterans take for granted and don't really appreciate anymore.