I didn't see this posted anywhere.
GWOnline.net: Interview with the Live Team – Part 2, The Elementalist update:http://guildwars.incgamers.com/blog/...ntalist-update
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| however we felt that for many skills the exhaustion penalty did not accurately reflect the effectiveness of the skill. In order to address this problem, we’ve introduced exhaustion amounts of 5 in addition to the standard 10. |
| One thing we are limiting with this update to prevent too much power creep from elementalist bosses is that this update mostly only contains changes to elite skills. This means that most of the time, only one skill on the enemy bar will be changed to be more powerful than usual. |
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The live team is mostly made up of hardcore PVPers with little to no understanding of PVE.
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That's obviously not true, else they wouldn't ruin PvP more and more with each update. And with this update they made PvE easier for everyone, they obviously care about PvE and don't care at all for PvP.
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So they think having a fixed 5 instead of a conditional 10 (0 with enchantments on, and what ele goes around without enchantments?) makes it less heavy? It doesn't make much sense. And here I thought they made it to prevent mindless spam of some skills...
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I am enjoying the creativity of some of the skills so far. MoM is awesome.
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Yeah MoM is looking decent, except there are hardly any skill to use it with. Not only have they not redone the elites well, they've neglected the non-elites entirely.
Armour of frost buff? Fireball has a lower casting time? I didn't realise these were such important skills and deserved such powerful buffs./endsarcasm |