My guild has been busy with making new builds with the recently updated elementalist skills. We have tested a variety of builds and we now have 3 mainteam spikers with each a essential function in the spiking.
The build are as following:
The spikes need to be casted in a certain sorder to work.
The Unsteady Ground elementalist is the "Caller" At each ball he will call Unsteady Grounds, after this the Shockwave spiker and Starburst spiker EE onto the maintank and cast their spiking skills. The Shockwave spiker has to use his spike skills in a certain order to work, Tenai's Wave -> Aftershock -> Crystal wave -> Shockwave. The reason for this order are the conditions Shockwave creates, when tenai's crystal or crystal wave are casted after shockwave the conditions are removed.
The spikes of the starburst spiker should be in the in the order of skill 3 -> 4 -> 5.
The rangers will kill you if you just random spike them. When done at the 360 the MT just balls up at two of the rangers, the spikers spike these grounds and immidiatly run into the safespot right infront of them, after this the MT will jump to the next group of rangers, call Unseen Fury and the spikers will spike them. This untill all the rangers are dead.
The rest of the tactics are the same of the other speedclear orders.
The terra roles are also the same as in the normal UW runs
The builds are probably not the best and the quickest to do FoW with. But it's nice to try something new and I think that with some tweaks you can get around the same times as a mesmerway fow spike.
The best time we got so far is a 8 Minute forge and a 18 min run in total.
We are open for criticism so feel free to leave a comment
