HM Armor Update
Relyk
I know armor scaling was removed, but has anyone checked if innate armor bonuses and penalties for certain elements on various enemies were removed in the update as well? An example would be Titans not having additional armor vs. Fire damage anymore.
Axel Zinfandel
I'm fairly certain Titans have resistance to fire by default, even in NM. I see no reason why they'd even touch that.
Lanier
why would they have changed armor bonuses/weaknesses?
Relyk
They may have changed it with the update so eles aren't still at a disadvantage in certain areas. I guess it isn't likely since they just changed the scaling effect on HM monsters.
Mintha Syl
Na, it's very ulikely they'd change such a thing, it's what makes foes different from each other and it would be unrealistic other way. It's obvious that a creature who lives in lava is resistant to fire and so on.
Skyy High
Not much of a disadvantage, really. Titans have more armor vs. fire but less vs. water, so use water and you'll do more than normal damage.
IchibanK
Fairly confident at this stage that the armour levels in hard mode have been changed down to the armour level for that creature in normal mode. All other creature armour buffs remain as they were.
Thus the damage you will see on hard mode against a target now matches the damage in normal mode (where the normal mode level is at least 20).
For many human targets where the normal mode level is 20 and the hard mode level is 26 that's a hefty decrease of 18 armour rating (~36% more apparent damage in hard mode)
For other areas where the normal mode creature is level 24+ the level difference in hard mode is only 2 levels so the armour decrease is only 6 (~10% more apparent damage).
Specific resistances to a damage type still apply in both normal and hard mode.
Thus the damage you will see on hard mode against a target now matches the damage in normal mode (where the normal mode level is at least 20).
For many human targets where the normal mode level is 20 and the hard mode level is 26 that's a hefty decrease of 18 armour rating (~36% more apparent damage in hard mode)
For other areas where the normal mode creature is level 24+ the level difference in hard mode is only 2 levels so the armour decrease is only 6 (~10% more apparent damage).
Specific resistances to a damage type still apply in both normal and hard mode.
MithranArkanere
I just played in the Fire Islands last night. Titans were still weak to cold.
I was doing 50..100 damage with a water barrage build.
I was doing 50..100 damage with a water barrage build.
Swingline
you can still go fire against titans... just bring winter like in the old days.
MithranArkanere
Nice to see that now I can actually do some decent damage to warriors with my Law and Order in HM.
I like to change to elemental daggers when hitting warriors, but using vampiric daggers worked better in HM against them to scrap a little extra damage.
I really like how the Law and Order daggers look, so I wanted to use them more, so seeing how I can go over 80 damage vs warriors with elemental daggers in HM with the same build that never went over 70 is nice.
I like to change to elemental daggers when hitting warriors, but using vampiric daggers worked better in HM against them to scrap a little extra damage.
I really like how the Law and Order daggers look, so I wanted to use them more, so seeing how I can go over 80 damage vs warriors with elemental daggers in HM with the same build that never went over 70 is nice.