Markway is a 7H build revolving around triggering Mark of Pain as much as possible. It has been through plenty of testing and changes.
Below is the construction based on ideas here. I tried the ER and didn't like it. ER on heroes sucks, really.
VERSION 4.0 Mesmers are back.
This was mainly tested for a necromancer primary, but an Elementalist with Glyph of Renewal can just as easily call, as the mob is intended to be greatly dented by the initial MoP.
Explanation of a few of the choices/team in general
For a quick rundown of the evolution of the MoP proccers , it goes something like this:Paragon- poor damage, bad at training targets(support: OoV necro/MB/SoS) Dual Shot rangers(same heroes as paragon)- strong damage but impossibly weak Hundred Blades warriors- weak single-target even with Barbs VoS dervish- Winrar (initially failed with flash enchantments, though)
The amount of sources this build has for AoE damage is immense. Aside from Mark of Pain, you have Splinter Weapon/Ancestors' Rage, Mistrust/Shatter Hex, Clumsiness/Wandering Eye, Icy Veins, Reap Impurities/Sand Shards/VoS and, finally, Binding Chains. And it can all be off-loaded nearly simultaneously, with synergy going off in all directions.
Skill explanations:
Most illusion bars feature Ineptitude. Here you are already covered with block from Reckless Haste and/or Displacement. The damage is negligible in comparison to the rest of the spike, too. Shared Burden serves several purposes: 1. damage negation from both spellcasters and mellee. 2. Fish/cover hex. 3. DMS on those foes who like to try and kite my training dervish. Fragility has a synergistic use also; With Withering Aura+Reap Impurities, each Reap triggers Fragility twice, for massive damage. Also acts as a cover hex.
IV Resto is standard now, since the update, with Withering Aura slapped on the dervs to feed Reap Impurities and prevent them from eating Cracked Armour/Daze. Sadly, the dervish AI still cannot cope with Flash Enchantments and will teardown VoS quite often, which is why there is no Twin Moon Sweep.
UsageFor much of PvE, you can c-space across and spam all your skills without micro, but for those special occasions when you spot a pre-balled mob, there are things you want to do to take maximum effect of the FoWSC-like spike.
1.On both dervs, cast VoS and Sand Shards to make sure they're fresh for the fight.
2. Micro Splinter on both dervish.
3.Select a foe, lock both dervs to it whilst calling MoP, microing both Death's Charge and Panic. note, you may also wish to precast your spirits, but it shouldn't be necessary with Panic landing 90% of the mob.
4.????
5.Profit
If done correctly, the mob won't be a mob, it will be loot.
You can also pull with your bow
It's slightly glass-cannon, but the effect if you can lure properly is amazing.
Comment/criticise. Credit to Moloch Vein for introducing me to MoP, /Chthon/Jeydra for helping make the build more offensive and random tweaks. Credit to the guy who recommended 5 spirits on an ST bar (git)
Build on PvX (needs editing): http://www.gwpvx.com/Build:Team_-_7_Hero_Markway
1.On both dervs, cast VoS and Sand Shards to make sure they're fresh for the fight.
2. Micro Splinter on both dervish.
3.Select a foe, lock both dervs to it whilst calling MoP, microing both Death's Charge and Panic. note, you may also wish to precast your spirits, but it shouldn't be necessary with Panic landing 90% of the mob.
4.????
5.Profit
If done correctly, the mob won't be a mob, it will be loot.
You can also pull with your bow
It's slightly glass-cannon, but the effect if you can lure properly is amazing.
Comment/criticise. Credit to Moloch Vein for introducing me to MoP, /Chthon/Jeydra for helping make the build more offensive and random tweaks. Credit to the guy who recommended 5 spirits on an ST bar (git)
Build on PvX (needs editing): http://www.gwpvx.com/Build:Team_-_7_Hero_Markway

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