First build
Standard Terra tank, with AV/SV
Armor/Weapons: Geomancer helps immensely in case of SF dropping. +3earth/+1 on head. Any runes. (need a minimum of 40 energy) (Higher HP=easier tanking)
Tactics: Maintain 2-5 using glyph on 2. Spam 8 when mobbing multiple groups to counter touch skills
Usage: Tank up to 6 mobs( the more the better, but also harder). Right Wall the mob. Chain 6/7 within Spirit Range. Obby flesh must always be maintained, until the whole mob runs out of energy making SF become the priority.

Famine Bonder
Armor/Weapons: Nothing matters although have 16 Healing prayers allows you to drop it to 13 and put the rest in Beast/Wilderness
Tactics: Stay back and maintain enchants.
Usage: Cast all bonds on tank and maintain them. Stay back until tank has mobbed. Run into spirit range and drop spirits. Use Symbosis when tank is mobbing 3+groups.

Reasoning: Out of all the tanking builds, the Terra tank was the best choice as its able to maintain anti-casting on its own, energy management, and damage reduct. (SF is only strong because of shroud (assassins have anti-block attacks))
Maintenance Enchants are solely for HP regen (7 pips) making tanking easier). Vital=easier Tank job.
Av/SV/Famine: Terra is not able to do alot of damage without having to stop and cast tank skills. AV/SV reduces damage out the mob by removing energy.
This was my 3rd run. 28mins=very bad. Having issues staying connected for some reason (error code 007). Also was texting :3
example of some drops.

Feel free to PM for tips, ideas, suggestion. Open to anything, but trolling and non-constructive criticism.