Team Build: Flameway

mortenya

mortenya

Frost Gate Guardian

Join Date: Jan 2008

Oregon, USA

rddt

Rt/

this makes me want to dust off my little paragon, i'd tried to find builds that could truly take advantage of "They're on Fire!" but could never work one out that seemed very effective.

i'd also never been able to really make a para hero work with anyone but my ranger, but i always just ran barrage/GFTE on him.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

GftE + minions would be nice. Just don't know how landing a crit affects the minion's damage. Calculating the average damage of GftE (when at near 100%) is pretty crazy when you take into account ALL ally damage, especially since they lowered enemy AR ratings in HM.

Those FoW skelly mesmers using ChaosStorm and the Eles using Maelstrom are the problem. Since they are DoT spells, all heroes pretty much go into "durr-mode" trying to escape them (under DeepFreeze I might add). Unfortunately, they do nothing while doing this which usually results in many deaths or even a wipe. AS Khomet mentioned above, just flag a few heroes apart and it should be easy to deal with.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

.....now, if someone would just post such a lovely build for those paragons who are up-and-coming but who are not already level 20 with access to multiple campaigns.........

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by FalconDance View Post
.....now, if someone would just post such a lovely build for those paragons who are up-and-coming but who are not already level 20 with access to multiple campaigns......... Well the good news is that all of the paragon skills are (obviously) found in Nightfall, Barrage can be captured from any campaign and the mesmer and monk are no problem either... the mesmer can run Energy Surge (so you don't need Prophecies) and the monk can run some other elite, or substitute a N/Rt healer in that spot. The Searing Flames elementalists are no problem either since those are mostly core and Nightfall skills. If you can't get RoJ from any of the campaigns you own you can just replace that character with another Searing Flames elementalist. The biggest problem is the ritualist, you really need to have Splinter Weapon... and since Signet of Spirits and Clamor of Souls are also Factions skills, there isn't any easy substitute for that hero. You could try an N/Rt hybrid damage dealer and healer, perhaps Icy Veins, Signet of Lost Souls and some ritualist healing skills. I hope this helps.

I like the revised team build quite a lot; I realized that I had never done the hardmode Villainy of Galrath quest and decided to run through it with the Flameway team. Works okay as you can see... I did not use any consumables other than some death penalty reduction.

http://wiki.guildwars.com/wiki/User:Khomet/Flameway

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

Khomet, I understand that staying at a range would prevent more damage on yourself, but have considered a melee variation of the barrage?

1. Triple Chop
2. Whirlwind Attack
3. Cyclone Axe
4. Burning Refrain
5. There Nothing To Fear
6. Save Yourselves
7. EBSoH
8. Opt

More defence from SY!, and with a zealous axe you can use one of your attack skills each time you attack. Just a suggestion, going to go try your build in tombs now. Thanks for keeping paras fun man

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by Our Virus
View Post
Khomet, I understand that staying at a range would prevent more damage on yourself, but have considered a melee variation of the barrage?

1. Triple Chop
2. Whirlwind Attack
3. Cyclone Axe
4. Burning Refrain
5. There Nothing To Fear
6. Save Yourselves
7. EBSoH
8. Opt

More defence from SY!, and with a zealous axe you can use one of your attack skills each time you attack. Just a suggestion, going to go try your build in tombs now. Thanks for keeping paras fun man Thanks! I am hoping that Anet gives us more viable skills to work with soon.

I have never used an axe on my paragon, that is an interesting idea... but I have two similar melee-paragon builds on my Sandbox page, one is P/W with Hundred Blades, the other is a P/D with Focused Anger. Both of them are melee with mass-attack capability and blazing finale for burning. Although melee is a lot of fun I find that it doesn't work as well because it is affected by crippling, snaring, kiting, etc. which means that the melee paragon has a harder time building adrenaline in many cases, and when that happens the defensive shields go down. It is still fun to do though.

Tombs is a pretty rough place for teams without minions and spirits because of mass knockdown from the terrorwebs and mass damage and interrupts from the mesmers. The melee aren't too much of a threat by comparison. Tanking helps a lot in Tombs, if you stand ahead of your group the mesmers will blast you with spells and the rest of your team won't take any damage.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

My only question is; why do you have such a garden for burning condition?

KotCR

Lion's Arch Merchant

Join Date: Jul 2008

[DVDF]

P/

Because it powers They're on Fire, which is one of the strongest global party defense skills in the game, arguably the strongest if you ignore PvE only skills. Shelter is incredibly nice too, granted, but Shelter on it's own merits it's not quite as good as They're on Fire, due to long recharge, and the fact it is a spirit and can be killed/will end after preventing a certain amounts of hits (granted this all changes with the use of a few certain Elite skills, but that's why I said, on it's own merits).

But also probably because Burning is one of the few things a Paragon can actually do better than almost every other class (Elementalist being the exception of course).

Not to mention...setting stuff on-fire is cool. Fire cleanses, afterall, that's why holy warriors in many games like to use it so much .

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

FYI, I have developed a newer version of this build with some improvements. I have also added more complete descriptions of the PvE skill variations and additional screenshots from Urgoz, Villainy of Galrath, and When Kappa Attack, all in hardmode. I have been using this team for all Winds of Change content and that has helped me make it better... many kappa and afflicted died to bring you this information, use it wisely.

http://wiki.guildwars.com/wiki/User:Khomet/Flameway

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

How on earth do you maintain your energy while spamming barrage? I'v been trying to use barrage builds for years now with more e-management than you're using. I even resorted to using a zealous bowstring, but the only time that I can manage to maintain energy is when the enemies are close enough that barrage can hit 3 at a time... which isn't very often due to barrage's low AoE.

I guess using EVAS helps you ball enemies, but it also costs 10 energy...

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by Lanier
View Post
How on earth do you maintain your energy while spamming barrage? I'v been trying to use barrage builds for years now with more e-management than you're using. I even resorted to using a zealous bowstring, but the only time that I can manage to maintain energy is when the enemies are close enough that barrage can hit 3 at a time... which isn't very often due to barrage's low AoE.

I guess using EVAS helps you ball enemies, but it also costs 10 energy... It's an acquired art... but mostly it involves Barraging when you can hit 2+ enemies, if you are only going to hit one then just autoattack and save your energy. If you can hit at least two then you charge GFTE in two barrages... this costs 10e for barrage (5e x 2) and you gain +8 from GFTE, so net energy loss is 2e over two barrages, and you actually gain energy while barraging if you can hit more than two.

The timing of shouts can be a bit tricky at first, when you use TNTF and ToF you have a net loss of -7 and -2 energy, but you have to have the full 15 energy to use TNTF. It works best to use TNTF then ToF because TNTF has the greater energy cost. After casting EBSoH and/or EVAS you can recoup the cost instantly with Glowing Signet, just make sure to time it properly. I still miss this occasionally but you can almost guarantee the energy if you use it right after switching to a high-health foe (which burning refrain will then light on fire) or else wait for Searing Flames to hit. This is really easy in Urgoz because the Burning Brush set themselves on fire.

I don't use a zealous bow with this, I have a vampiric destroyer shortbow and a sundering mursaat longbow, I switch between the two for attack speed or increased range. A zealous bow would help with barrage, but it helps most in the case where you can hit 2+ foes... and as described above, if you can hit at least two the energy is not a problem. It does take a bit of practice though...

Skull Fractures

Pre-Searing Cadet

Join Date: Apr 2012

Finland

Marked Frostclaw [Claw]

P/

This is amazing Khomet. Thank you for sharing this.

It's time to recreate all my PvP mercenaries with these builds and finish rest of the HM EotN dungeons.

uby

uby

Frost Gate Guardian

Join Date: Dec 2005

P/

Have you considered using a modified build for the paragon primary with elementalist secondary and Star Burst to spread burning? unconditional burning, inherently provides energy management, affects larger area - only downside is that it's not 100% upkeep on the burning and you need to be in melee range.