Team Build: Flameway
mortenya
this makes me want to dust off my little paragon, i'd tried to find builds that could truly take advantage of "They're on Fire!" but could never work one out that seemed very effective.
i'd also never been able to really make a para hero work with anyone but my ranger, but i always just ran barrage/GFTE on him.
i'd also never been able to really make a para hero work with anyone but my ranger, but i always just ran barrage/GFTE on him.
Wenspire
GftE + minions would be nice. Just don't know how landing a crit affects the minion's damage. Calculating the average damage of GftE (when at near 100%) is pretty crazy when you take into account ALL ally damage, especially since they lowered enemy AR ratings in HM.
Those FoW skelly mesmers using ChaosStorm and the Eles using Maelstrom are the problem. Since they are DoT spells, all heroes pretty much go into "durr-mode" trying to escape them (under DeepFreeze I might add). Unfortunately, they do nothing while doing this which usually results in many deaths or even a wipe. AS Khomet mentioned above, just flag a few heroes apart and it should be easy to deal with.
Those FoW skelly mesmers using ChaosStorm and the Eles using Maelstrom are the problem. Since they are DoT spells, all heroes pretty much go into "durr-mode" trying to escape them (under DeepFreeze I might add). Unfortunately, they do nothing while doing this which usually results in many deaths or even a wipe. AS Khomet mentioned above, just flag a few heroes apart and it should be easy to deal with.
mortenya
Quote:
Originally Posted by Voodoo Rage
Yeah, kudos to a lot of members starting threads like this. I think we are all getting pretty bored with the game at this point and it's nice to inspire rediscovering a lot of professions that get shelved due to boring "meta" builds.
well, another issue is trying to find builds that a hero can actually run well. that is a big limiting factor.
FalconDance
.....now, if someone would just post such a lovely build for those paragons who are up-and-coming but who are not already level 20 with access to multiple campaigns.........
Khomet Si Netjer
Quote:
Originally Posted by FalconDance
.....now, if someone would just post such a lovely build for those paragons who are up-and-coming but who are not already level 20 with access to multiple campaigns.........
Well the good news is that all of the paragon skills are (obviously) found in Nightfall, Barrage can be captured from any campaign and the mesmer and monk are no problem either... the mesmer can run Energy Surge (so you don't need Prophecies) and the monk can run some other elite, or substitute a N/Rt healer in that spot. The Searing Flames elementalists are no problem either since those are mostly core and Nightfall skills. If you can't get RoJ from any of the campaigns you own you can just replace that character with another Searing Flames elementalist. The biggest problem is the ritualist, you really need to have Splinter Weapon... and since Signet of Spirits and Clamor of Souls are also Factions skills, there isn't any easy substitute for that hero. You could try an N/Rt hybrid damage dealer and healer, perhaps Icy Veins, Signet of Lost Souls and some ritualist healing skills. I hope this helps.
I like the revised team build quite a lot; I realized that I had never done the hardmode Villainy of Galrath quest and decided to run through it with the Flameway team. Works okay as you can see... I did not use any consumables other than some death penalty reduction.
http://wiki.guildwars.com/wiki/User:Khomet/Flameway
I like the revised team build quite a lot; I realized that I had never done the hardmode Villainy of Galrath quest and decided to run through it with the Flameway team. Works okay as you can see... I did not use any consumables other than some death penalty reduction.
http://wiki.guildwars.com/wiki/User:Khomet/Flameway
Our Virus
Khomet, I understand that staying at a range would prevent more damage on yourself, but have considered a melee variation of the barrage?
1. Triple Chop
2. Whirlwind Attack
3. Cyclone Axe
4. Burning Refrain
5. There Nothing To Fear
6. Save Yourselves
7. EBSoH
8. Opt
More defence from SY!, and with a zealous axe you can use one of your attack skills each time you attack. Just a suggestion, going to go try your build in tombs now. Thanks for keeping paras fun man
1. Triple Chop
2. Whirlwind Attack
3. Cyclone Axe
4. Burning Refrain
5. There Nothing To Fear
6. Save Yourselves
7. EBSoH
8. Opt
More defence from SY!, and with a zealous axe you can use one of your attack skills each time you attack. Just a suggestion, going to go try your build in tombs now. Thanks for keeping paras fun man
HigherMinion
My only question is; why do you have such a garden for burning condition?
KotCR
Because it powers They're on Fire, which is one of the strongest global party defense skills in the game, arguably the strongest if you ignore PvE only skills. Shelter is incredibly nice too, granted, but Shelter on it's own merits it's not quite as good as They're on Fire, due to long recharge, and the fact it is a spirit and can be killed/will end after preventing a certain amounts of hits (granted this all changes with the use of a few certain Elite skills, but that's why I said, on it's own merits).
But also probably because Burning is one of the few things a Paragon can actually do better than almost every other class (Elementalist being the exception of course).
Not to mention...setting stuff on-fire is cool. Fire cleanses, afterall, that's why holy warriors in many games like to use it so much .
But also probably because Burning is one of the few things a Paragon can actually do better than almost every other class (Elementalist being the exception of course).
Not to mention...setting stuff on-fire is cool. Fire cleanses, afterall, that's why holy warriors in many games like to use it so much .
Khomet Si Netjer
FYI, I have developed a newer version of this build with some improvements. I have also added more complete descriptions of the PvE skill variations and additional screenshots from Urgoz, Villainy of Galrath, and When Kappa Attack, all in hardmode. I have been using this team for all Winds of Change content and that has helped me make it better... many kappa and afflicted died to bring you this information, use it wisely.
http://wiki.guildwars.com/wiki/User:Khomet/Flameway
http://wiki.guildwars.com/wiki/User:Khomet/Flameway
Lanier
How on earth do you maintain your energy while spamming barrage? I'v been trying to use barrage builds for years now with more e-management than you're using. I even resorted to using a zealous bowstring, but the only time that I can manage to maintain energy is when the enemies are close enough that barrage can hit 3 at a time... which isn't very often due to barrage's low AoE.
I guess using EVAS helps you ball enemies, but it also costs 10 energy...
I guess using EVAS helps you ball enemies, but it also costs 10 energy...
Skull Fractures
This is amazing Khomet. Thank you for sharing this.
It's time to recreate all my PvP mercenaries with these builds and finish rest of the HM EotN dungeons.
It's time to recreate all my PvP mercenaries with these builds and finish rest of the HM EotN dungeons.
uby
Have you considered using a modified build for the paragon primary with elementalist secondary and Star Burst to spread burning? unconditional burning, inherently provides energy management, affects larger area - only downside is that it's not 100% upkeep on the burning and you need to be in melee range.