I know this was suggested quite a while back (seeing as it was suggested before I took a break over a year ago), but this is still really necessary. They need to make the Henchmen toggle-able in the Guild Hall so that you don't have to see them all of the time. They really clutter it up and make it extremely unappealing, before we used to go there to hang out, group up, etc. Now we try to avoid it due to the lack of organization.
It can be implemented in the same way that the Hall of Monuments is toggle-able between character halls and account halls. It's really not difficult to do and it would be a nice addition. That way people that want the henchmen there can have them, and those that don't can remove them. Everyone's happy.
Obviously, I've /signed this suggestion.
Toggle Henchmen in Guild Hall
Konker2020
turbo234
i honestly don't know why you're bothered by this.
Venganza
Oh great, another utterly pointless idea!
They don't have staff to fix JQ and haven't for years, and you want them to what? Make little cosmetic changes to cater to your dislike for clutter? Come on, man-up already.
They don't have staff to fix JQ and haven't for years, and you want them to what? Make little cosmetic changes to cater to your dislike for clutter? Come on, man-up already.
Mintha Syl
Despite trolls, I always thought this is something they should have done already, as the general switching guild hall to pve version (other than henchmen cluttering you can't have make up builds in there cause you only have pvp version of skills).
However, as the op stated, this has been suggested many times before so I fear the thread will be closed soon.
However, as the op stated, this has been suggested many times before so I fear the thread will be closed soon.
Konker2020
Just because something else needs fixing, does not mean that the suggestion can't be made. It seems like you are the one that needs to man up and accept that. I don't have issues with JQ, or anything else at the moment. This is the one thing that I want to see changed, so I resuggested something that should have been implemented long ago, I really don't see the issue with it, or why you went through the trouble to respond if it's meaningless to you.
Gill Halendt
Quote:
Just because something else needs fixing, does not mean that the suggestion can't be made.
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Developers's brains are likely a bit more evolved then hens'.
They can think about more than one thing at a time and can work on multiple tasks at a time.
Besides, implementing a simple PvE/PvP switch for an area requires a lot less time than finding a sensible solution to bugs, not to mention eradicating bots from poorly-designed PvP formats.
Ayuhmii Shanbwa
i'd like it, no henchies in my GH, so i only see the npc's
for real (and bigger) PvE guilds it'd also be great
same as PvE version GH (so you see pve versions of all skills)
so yea, even though it may cost em some time, maybe a few of them can do their best with this, so it goes slow, but will happen, and no need to stop the other stuff they are working at
for real (and bigger) PvE guilds it'd also be great
same as PvE version GH (so you see pve versions of all skills)
so yea, even though it may cost em some time, maybe a few of them can do their best with this, so it goes slow, but will happen, and no need to stop the other stuff they are working at