I need some help, I keep dying.
gregthewhat
Alright I've looked at the meta builds, and I don't have hardly any of those skills to put on my heroes.
I've tried the best to my knowledge to put the best skills with the heroes I have. It worked a little better, but so far no "winning team."
The last mission I did was in Vlox Falls named O Brave New World.
It was horrible, I kept dying. All I did was run back to barely damage the enemy's and die again.
My current team that I've been using is:
I'm a E/Mo
Gwen
Pryer
MOX
Ogden
Livia
and then a healing henchman and a fighter henchman.
Any advice on what my problem is I'd be extremely grateful, I love playing this game but I guess I just kinda suck at it.
What works for you guys? I'm reading on the forums about how people have passed it on hard mode in 3 hours and I don't know what I'm missing. Thanks
I've tried the best to my knowledge to put the best skills with the heroes I have. It worked a little better, but so far no "winning team."
The last mission I did was in Vlox Falls named O Brave New World.
It was horrible, I kept dying. All I did was run back to barely damage the enemy's and die again.
My current team that I've been using is:
I'm a E/Mo
Gwen
Pryer
MOX
Ogden
Livia
and then a healing henchman and a fighter henchman.
Any advice on what my problem is I'd be extremely grateful, I love playing this game but I guess I just kinda suck at it.
What works for you guys? I'm reading on the forums about how people have passed it on hard mode in 3 hours and I don't know what I'm missing. Thanks
cosyfiep
o brave new world is a hard quest.
what skill are you using? do you have max armor? what runes/insignia are you using for you (and your heroes)?
what are the skill set ups for those heroes?
what skill are you using? do you have max armor? what runes/insignia are you using for you (and your heroes)?
what are the skill set ups for those heroes?
leongrado
Necromancers heroes are EXTREMELY effective at just about anything. If you keep dying, I would suggest putting atribute points into soul reaping and either restoration or healing. Then add some cheap healing skills. They should be able to manage energy easily because of soul reaping. Also make sure your Ogden isn't using 10 energy healing skills because he will spam heals like all healers.
BladeDVD
If you've just started playing, you might want to go back and follow the storyline of whatever campaign you started in. Eye of the North was designed with the expectation of being played by people who have already completed at least one campaign.
It helps a lot to learn about how the different skills work, how to call targets, how to pull and what enemies you should kill first.
It helps a lot to learn about how the different skills work, how to call targets, how to pull and what enemies you should kill first.
akelarumi
Eye of the north is designed as an expansion to be challenging to players who played all three campaigns and have all the skills/builds for them. Though the main questline of EoTN can be done with lesser resources, the side quests can prove to be difficult and more challenging.
So if you don't have the right heroes yet (with the right skills), try focussing on that.
So if you don't have the right heroes yet (with the right skills), try focussing on that.
Kendil
Make sure you have max armor, otherwise you'll die like a fly. If you really want to have a good teambuild fast, I reccomend you look into unlocking skills for your heroes. I suggest zaishen elite. Otherwise I highly recomend that you go back to any of the other campaigns and aim to complete it. Skills will come in time. Another way of earning skills is to create alts, it's easier to get skills for yourself than for heroes, right?
gregthewhat
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Originally Posted by cosyfiep
what skill are you using? do you have max armor? what runes/insignia are you using for you (and your heroes)?
what are the skill set ups for those heroes?
The skill set ups for me heroes: i just give them the best skills that i had... the don't really have a whole lot of good ones :/
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Quote: Originally Posted by leongrado Necromancers heroes are EXTREMELY effective at just about anything. If you keep dying, I would suggest putting atribute points into soul reaping and either restoration or healing. Then add some cheap healing skills. They should be able to manage energy easily because of soul reaping. Also make sure your Ogden isn't using 10 energy healing skills because he will spam heals like all healers. oh ok, so i should give him mostly smiting skills???
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Quote: Originally Posted by BladeDVD If you've just started playing, you might want to go back and follow the storyline of whatever campaign you started in. Eye of the North was designed with the expectation of being played by people who have already completed at least one campaign.
It helps a lot to learn about how the different skills work, how to call targets, how to pull and what enemies you should kill first. Oh ok, I'll definitely back track a bit then... i just kinda wanted to cool looking armor :/ that's why I booked it to EoTN
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I wouldn't. Smiting isn't all that powerful, and arguably its most powerful elite skill, Ray of Judgement, relies somewhat on burning for damage (which, as I said above, destroyers are immune to). Instead, slap a few heals on the necro, and make the rest of his or her skills Death Magic or Curses or Blood (choose one, don't go for all three). Death Magic means minions, good cold damage (Destroyers don't like cold), and poison. Curses means destroyers self-inflicting damage, and some nice AoE stuff. Blood means lifestealing and some decent spiking (quick damage) ability. Again, do not do smiting; do healing (monk), Soul reaping (Necro), and one other Necro attribute.Quote:
Originally Posted by gregthewhat
what do you mean by creating alts?
An alt is just an Alternate Character. You should have at least 4 character slots open on that account, with one being filled with the ele you're talking about.
Ok, so let's talk about Fire first. A lot of new ele players gravitate towards fire because it's, well, fire. It's big, explosive, does some nice AoE damage, and hey, you can rain down meteors from the sky! However, Fire is bad in this particular quest simply because Destroyers (the primary enemy of that quest) have incredibly high defense against it. They're all immune to burning (except for one, which I can't mention because it's a spoiler :P). They've also all got absurdly high armor vs. fire. For example, consider the elementalist skill Fireball, which does 91 Fire damage at 12 Fire magic. A Destroyer of Earth has 180 armor vs. fire damage, meaning that your big Fire spell will do a measly 11 damage (not taking into account level difference; because you're lower level than he is, you'll do even less damage!). Originally Posted by Frangeo Munda Next, get max armor. There's an armor trader in Boreal Station that can give you a relatively cheap set of max armor. Elementalists and other caster professions already have really low max armor. Having non-max armor basically highlights you as a great target for the enemy to whack. When you can afford it, get a few runes. As an ele, you probably don't need the basic energy runes (Radiant, Attunement), as your primary attribute can compensate for that. I usually slap on a single Superior rune of my chosen element, a minor Energy Storage rune, and then whatever else. Need more health? Use a Survivor insignia. Are you always enchanted by something like Fire Attunement? Try Blessed insignae. I wouldn't. Smiting isn't all that powerful, and arguably its most powerful elite skill, Ray of Judgement, relies somewhat on burning for damage (which, as I said above, destroyers are immune to). Instead, slap a few heals on the necro, and make the rest of his or her skills Death Magic or Curses or Blood (choose one, don't go for all three). Death Magic means minions, good cold damage (Destroyers don't like cold), and poison. Curses means destroyers self-inflicting damage, and some nice AoE stuff. Blood means lifestealing and some decent spiking (quick damage) ability. Again, do not do smiting; do healing (monk), Soul reaping (Necro), and one other Necro attribute. An alt is just an Alternate Character. You should have at least 4 character slots open on that account, with one being filled with the ele you're talking about. No problem; that's how we all started, even if some of us don't always admit it! Also, I'd like to remind you that EotN henchmen aren't all that bad. If you have a hero, for example MOX, for whom you really just can't put together a good build, consider dropping him and bringing a hero. For example, Destroyers are weak to Lightning damage, and Aidan (ranger hench) uses the skill Barrage with a lightning bow. That means some rather nice AoE Lightning damage. Lo Sha, the mez henchie, uses the skill Ineptitude, which will cause blind to all of the Destroyers. Destroyers have no condition removal, so a mob of blind destroyers becomes nearly harmless. Veterans of GW, with all possible skills unlocked on their accounts, often immediately tell new players to get this hero bar and that hero bar. It's entirely possible, however, for a newer player to play through EotN with only three heroes and 4 henchies. Oh ok. That's a lot of stuff I didn't know, I appreciate you going through all of that with me thanks! Quote:
Oh sweet thanks!
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Quote: What level is your character? Max level in this game is 20. Everything up until that point is basically a tutorial You can access EotN once a toon/character is level 10 and reaches a major port city where you can pick up the quest to get there. But as others have pointed out, EotN is an expansion and designed for players who have finished a campaign or have a much better idea of how the game mechanics work. There is a buff, Journey to the North, that boosts the attribute level for under-20 toons...but it won't keep you from dying if you don't know basics such as pulling, flagging heroes, etc. |
Quote: When you engage red dots...how are you doing so? Rushing in because you're the Elementalist with FIRE? Or are you watching how the enemy patrols move, flagging your heroes back a bit, and then going in to ping a group to bring back to your party? I just kinda go all out bum rush...
Quote: Is your toon's weapon max damage or as close as you can get in the area? Are your heroes equipped with their starter weapons or have you acquired better ones? As you play the game and once past the "starter" areas, foes will have a better chance to drop weapons (blue, purple or the rare gold) that you can ID and use on yourself or your heroes. Same goes for armor drops, which have a chance of containing runes/insignias you can use. Mine's max damage. I'm pretty sure I've given the heroes better, but not the best... and oh ok thanks
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Are your heroes all set to "Fight everything in range"? Or to "Guard"? "Guard" is preferred since it means they won't go kamikaze on you and overaggro. Your healer hero(es) should always be set to "Avoid Combat" -- if your healers are fighting, they're not healing or protecting the rest of the party.
Yeah, I actually just tried something in the game where I used all henchman... I was doing better so I must be really out of wack with me heroes... I completely forgot about setting them Lol thanks Quote:
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