7H HM UW Primary Profession most efficient?
Inferos
So I just finished reading Jack's write up (and all replies) about 7H HM UW farming, but the player's profession was not mentioned. I have searched Google and GWPvX to the best of my ability as well, and there is no answer to this.
With that said, I am pretty sure asking this is not violating a rule, as I'm asking a pretty specific question.
Which profession is most efficient when it comes to solo'ing 7H UW HM? I noticed in Jack's YouTube videos he is running W as primary, but can't make out what his secondary is.
With that said, I am pretty sure asking this is not violating a rule, as I'm asking a pretty specific question.
Which profession is most efficient when it comes to solo'ing 7H UW HM? I noticed in Jack's YouTube videos he is running W as primary, but can't make out what his secondary is.
Sacred Gee
Looks like he was running W/Me. Not technically "soloing" if you're running 7H.
Gabs88
7H HM UW is not farming, and it's not even nessesary to ever do it. It's not profitable either. It's purely an egotrip.
7H NM UW you can do once if you haven't ever completed UW before, gives you a HOM point and thats it.
As far as most efficient profession for 7h goes I'd say Dervish overall. It's quite fantastic. For UW HM it's probably an ER Elementalist
7H NM UW you can do once if you haven't ever completed UW before, gives you a HOM point and thats it.
As far as most efficient profession for 7h goes I'd say Dervish overall. It's quite fantastic. For UW HM it's probably an ER Elementalist
Inferos
Thanks for reply, I thought it looked like Me but wasn't sure. Also, by solo I meant solo real person... obviously not a solo character
And I was just wondering because I am new to the game and want to accomplish everything, but fear by the time I get there I won't be able to find a group for it. Also, I love doing things by myself.
Is Dervish really that strong now? I've heard mixed reviews on them, but it's tough figuring out whats right with all the updates.
And I was just wondering because I am new to the game and want to accomplish everything, but fear by the time I get there I won't be able to find a group for it. Also, I love doing things by myself.
Is Dervish really that strong now? I've heard mixed reviews on them, but it's tough figuring out whats right with all the updates.
Chthon
Let me put it this way: By the time you are capable of finishing UW 7H at all, you will know enough about the game to be more than able to form your own well-informed opinion about which class is best for the task.
Xslash
if you are willing to use consets (more importantly, essence). then assassin is best.
if you are willing to use pcons (candy corn, golden egg, lunar thing), etc. then ranger is the best.
i mean. if you just wanna complete uw with 7 heroes just cuz, then that'll be best.
but if you wanna complete uw hm 7heroes with no cons for some feat of strength or something, then any profession is fine.
if you are willing to use pcons (candy corn, golden egg, lunar thing), etc. then ranger is the best.
i mean. if you just wanna complete uw with 7 heroes just cuz, then that'll be best.
but if you wanna complete uw hm 7heroes with no cons for some feat of strength or something, then any profession is fine.
Kaida the Heartless
Assassin is the best if you like to ball up targets and let your Heroes rip them to shreds.
Mesmer is the best if you like to run in and effectively engage/shutdown a group.
Necromancer is the best if you want to watch a movie while playing.
Elementalist is the best if you like damage.
Ritualist is the best if you just wanna drop Spirits (if you really get into trouble, you can Shelter spam and still be useful/damaging, unlike a Hero).
Dervish has the easiest Deep Wound application (but requires party specialization in most cases).
Paragon has the best party-wide damage mitigation (Imbagon).
The rest are pretty lackluster.
Mesmer is the best if you like to run in and effectively engage/shutdown a group.
Necromancer is the best if you want to watch a movie while playing.
Elementalist is the best if you like damage.
Ritualist is the best if you just wanna drop Spirits (if you really get into trouble, you can Shelter spam and still be useful/damaging, unlike a Hero).
Dervish has the easiest Deep Wound application (but requires party specialization in most cases).
Paragon has the best party-wide damage mitigation (Imbagon).
The rest are pretty lackluster.
Inferos
Going to be aiming for 50/50, so was leaning towards Ranger or Ele for the Armor set prices (they seem by far easiest to obtain)...
thanks for the list Kaida!
thanks for the list Kaida!
Wielder Of Magic
Don't be lazy and micro your panic.
its not that hard to select a target then use a hotkey/mouse click for panic.
Most enemy groups tend to ball together at certain points during their patrols anyway, so usually all you have to do is wait.
Most skills are as good as the player that uses them.
its not that hard to select a target then use a hotkey/mouse click for panic.
Most enemy groups tend to ball together at certain points during their patrols anyway, so usually all you have to do is wait.
Most skills are as good as the player that uses them.
Venganza
Quote:
Originally Posted by Gabs88
Frankly I disagree with most of that, Panic is played just fine by heroes as long as you think for a second or two about your positioning.
You might "think" heroes use Panic well, they don't, and in case you think I am being a party-pooper:
http://wiki.guildwars.com/wiki/Hero_behavior
There are tons of skills which heroes use more or less acceptably, but often in practice they fall far short of human behaviour.
http://wiki.guildwars.com/wiki/Hero_behavior
There are tons of skills which heroes use more or less acceptably, but often in practice they fall far short of human behaviour.
Gabs88
Quote:
Originally Posted by Venganza
You might "think" heroes use Panic well, they don't, and in case you think I am being a party-pooper:
http://wiki.guildwars.com/wiki/Hero_behavior
There are tons of skills which heroes use more or less acceptably, but often in practice they fall far short of human behaviour. You're missunderstanding, I know heroes use Panic in crappy ways. But if you as a human position yourself properly so the majority of mobs you're fighting are decently balled up. That's irrelevant.
Not to mention the interest cost of playing Panic as a human player when you could be playing something else.
http://wiki.guildwars.com/wiki/Hero_behavior
There are tons of skills which heroes use more or less acceptably, but often in practice they fall far short of human behaviour. You're missunderstanding, I know heroes use Panic in crappy ways. But if you as a human position yourself properly so the majority of mobs you're fighting are decently balled up. That's irrelevant.
Not to mention the interest cost of playing Panic as a human player when you could be playing something else.
aspi
My hero(merc but that should not matter) uses keystone a lot better than panic. Might be because you really notice when they misuse panic. But keystone is almost the same as panic + damage so I like this way better.
LexTalionis
Using Panic (or other interrupts) effectively usually requires you to micro them, which somewhat defeats the point of putting them on a hero. I can micro a bonder, but that's frankly not a very fast nor compelling way of playing through HM, and solo 7Hing the UW as a bonder frankly sounds extremely annoying.
I can equally contend that the difference between maining a Mesmer and having a hero do it is as night and day, especially versus boss casters. The problem is a majority of HM isn't particularly difficult enough to warrant bonding (which is generally a tactic done in teams or small party farming).
As for elite areas, you could bond through the FoW, but you don't *have* to - shelter is perfectly sufficient for it. Bonding is somewhat ok in the UW (although it's typically done with 2 humans) but it's almost completely impractical in the DoA thanks to spawn sizes and damage frequency. To make matters worse, it's not a particularly engaging playstyle while being a highly involved one - and typically only has space for one abusive PvE skill. To make matters worse, there's large sections of the game where Bonding is extremely annoying in HM thanks to factors such as lifesteal, nature spirit spam, environmental effects, enemy mesmers, etc (any centaur infested stretch of Tyria will do).
As an aside, personally, I think the biggest gap between Hero and Player capability is in Paragons. No build you can put together with a hero paragon is even halfway as effective as an Imbagon. That's another note I disagree with on the simplification of "Assassins, Elementalists and Dervishes".
I can equally contend that the difference between maining a Mesmer and having a hero do it is as night and day, especially versus boss casters. The problem is a majority of HM isn't particularly difficult enough to warrant bonding (which is generally a tactic done in teams or small party farming).
As for elite areas, you could bond through the FoW, but you don't *have* to - shelter is perfectly sufficient for it. Bonding is somewhat ok in the UW (although it's typically done with 2 humans) but it's almost completely impractical in the DoA thanks to spawn sizes and damage frequency. To make matters worse, it's not a particularly engaging playstyle while being a highly involved one - and typically only has space for one abusive PvE skill. To make matters worse, there's large sections of the game where Bonding is extremely annoying in HM thanks to factors such as lifesteal, nature spirit spam, environmental effects, enemy mesmers, etc (any centaur infested stretch of Tyria will do).
As an aside, personally, I think the biggest gap between Hero and Player capability is in Paragons. No build you can put together with a hero paragon is even halfway as effective as an Imbagon. That's another note I disagree with on the simplification of "Assassins, Elementalists and Dervishes".
Kunder
Most efficient is a hard question (assuming by efficient you mean time). I don't think anyone knows or cares to debate which class is fastest to complete UW with 7H because anyone speed running does it with SC groups much faster.
Now, if your real question is "what primary profession is easiest?" then let me simplify that question for discussion: The only difficult part of UW is 4 Horsemen, any group that can beat 4H can easily beat the rest of the UW (assuming you know how to do them correctly). Therefore this thread should be directed towards strategies for 4H and which class makes this quest the easiest.
There are literally dozens of "tricks" to make 4H fairly simple with any class. If you just want a stand and fight approach, you really need either an E/Mo prot or ST rit, as Imbagon won't work at all on the reaper who isn't a party member (and a good amount of the damage is armor ignoring as well). If you have one of those, know how to micro well, and have a decent amount of offense to kill enemies at a quick pace, it shouldn't take you more than a few tries to master the quest. It should be noted that you don't have to be the E/Mo or ST rit yourself, you just have to have one in your party and micro them decently.
As for hero paragons, I have actually had success with multiple paragons + conjure + EBSoH + GDW (running an E/Mo or ST Rit/AP Rit to provide the GDW yourself). Each Paragon averages ~62 DPS, chain defensive anthem + SYG+ whatever and between that + E/Mo or shelter protting against all spell spikes you don't die. Also lolspamknockdowns everywhere (I take a Rt/P Spirits Strength rit Earthbind as well since Earthbind both makes knockdowns 3s AND lets you knockdown every foe in the game). It's not the fastest build by any means but could certainly beat elite areas that aren't HM Gloom. Another option is Bow paragons + Ignite Arrows which does about an extra 15 damage per hit and 30 AoE damage per shot, but with slower bow attack speed.
Yeah, its hard to make a hero paragon as strong as an imbagon. Its almost equally hard to do so with a hero warrior vs warrior with SY or hero ranger vs ranger with SY. Fact of the matter is that ANY physical that doesn't have SY is a lot weaker because SY is an invulnerability mode switch.
As far as weakest hero class goes, I have to nominate assassins because they can take 10s to complete a 2.5s chain, and since the Crit Scythe nerf there isn't anything else they can do except Crit Barrage (which is only slightly less of a joke than Crit Wand) (Note that I have beaten Slavers with Crit Wand, its actually awesomely cool and not too ineffective with the right build).
Now, if your real question is "what primary profession is easiest?" then let me simplify that question for discussion: The only difficult part of UW is 4 Horsemen, any group that can beat 4H can easily beat the rest of the UW (assuming you know how to do them correctly). Therefore this thread should be directed towards strategies for 4H and which class makes this quest the easiest.
There are literally dozens of "tricks" to make 4H fairly simple with any class. If you just want a stand and fight approach, you really need either an E/Mo prot or ST rit, as Imbagon won't work at all on the reaper who isn't a party member (and a good amount of the damage is armor ignoring as well). If you have one of those, know how to micro well, and have a decent amount of offense to kill enemies at a quick pace, it shouldn't take you more than a few tries to master the quest. It should be noted that you don't have to be the E/Mo or ST rit yourself, you just have to have one in your party and micro them decently.
As for hero paragons, I have actually had success with multiple paragons + conjure + EBSoH + GDW (running an E/Mo or ST Rit/AP Rit to provide the GDW yourself). Each Paragon averages ~62 DPS, chain defensive anthem + SYG+ whatever and between that + E/Mo or shelter protting against all spell spikes you don't die. Also lolspamknockdowns everywhere (I take a Rt/P Spirits Strength rit Earthbind as well since Earthbind both makes knockdowns 3s AND lets you knockdown every foe in the game). It's not the fastest build by any means but could certainly beat elite areas that aren't HM Gloom. Another option is Bow paragons + Ignite Arrows which does about an extra 15 damage per hit and 30 AoE damage per shot, but with slower bow attack speed.
Yeah, its hard to make a hero paragon as strong as an imbagon. Its almost equally hard to do so with a hero warrior vs warrior with SY or hero ranger vs ranger with SY. Fact of the matter is that ANY physical that doesn't have SY is a lot weaker because SY is an invulnerability mode switch.
As far as weakest hero class goes, I have to nominate assassins because they can take 10s to complete a 2.5s chain, and since the Crit Scythe nerf there isn't anything else they can do except Crit Barrage (which is only slightly less of a joke than Crit Wand) (Note that I have beaten Slavers with Crit Wand, its actually awesomely cool and not too ineffective with the right build).
Hooper287
I sense a lot of hurt egos and pros in this thread, why though? This guy simply asked a question about a profession.
Chthon
Setting aside for a moment my objection that the question isn't worth answering (since anyone who has any hope of completing UW HM 7H can figure out the answer for his or herself).....
The discussion here has been terrible. Most of the posts have not related to UW at all. The few that have related to UW make no sense. (Ranger, lulwut?)
Since no one else is answering the question that was asked, I'll give a brief answer:
If you want to get past 4H, you're probably going to need to take the lead on damage dealing. That's going to mean either running a warrior and using Jack-style micro-intensive tank-n-spank, or using a high-damage AoE build. Assuming the 1/5/12 update hasn't introduced any surprises that means necro (AP-MoP) or ele (AP-earth, AP-air, maybe SF (but SF is worthless at Dhumm) or one of the new elites post-update). Conceivably a derv could reach comparable levels of damage if you could be sure of getting proper balls every time you needed them (PR or VS with Reap Impurities, probably Sand Shards too); it might also be able to tank like a warrior if protted. Same could maybe be said for a JS-FS-DB sin. Everything else is probably too weak to kill one side fast enough.
(I suppose you could maybe run a build for tanking one side (or making the reaper tank) and hope 7 heroes can manage the other side without your input. To the best of my knowledge no one has ever done this. That would mean assassin (SF), ele (obby flesh or ER to make reaper tank), monk (Spellbreaker, SoA to make the reaper tank), or maybe Rit (spirit spam; very dicey since full human teams have trouble killing one side with the amount of time spirit spam is able to buy). The serious downside to this approach is that your build is going to be pretty worthless for everything else (except the ER ele).)
Beyond the "do a lot of damage really fast" aspect of 4H, warriors and warrior secondaries are at a big advantage with SY!.
Finally, abusing Earthbind is very, very helpful with Dhuum. That's an advantage to anything with spammable KD. The most obvious choices being hammer stuff (warrior), Brawling Headbutt (melee), and GDW (casters with good e-management (aka necro)).
So, I'd say warrior, necro, or ele would be your best bet.
(Btw, the three people who I'm aware of actually doing UW 7H used warrior, ele, and necro (although the necro used cons for Dhumm)).
The discussion here has been terrible. Most of the posts have not related to UW at all. The few that have related to UW make no sense. (Ranger, lulwut?)
Since no one else is answering the question that was asked, I'll give a brief answer:
If you want to get past 4H, you're probably going to need to take the lead on damage dealing. That's going to mean either running a warrior and using Jack-style micro-intensive tank-n-spank, or using a high-damage AoE build. Assuming the 1/5/12 update hasn't introduced any surprises that means necro (AP-MoP) or ele (AP-earth, AP-air, maybe SF (but SF is worthless at Dhumm) or one of the new elites post-update). Conceivably a derv could reach comparable levels of damage if you could be sure of getting proper balls every time you needed them (PR or VS with Reap Impurities, probably Sand Shards too); it might also be able to tank like a warrior if protted. Same could maybe be said for a JS-FS-DB sin. Everything else is probably too weak to kill one side fast enough.
(I suppose you could maybe run a build for tanking one side (or making the reaper tank) and hope 7 heroes can manage the other side without your input. To the best of my knowledge no one has ever done this. That would mean assassin (SF), ele (obby flesh or ER to make reaper tank), monk (Spellbreaker, SoA to make the reaper tank), or maybe Rit (spirit spam; very dicey since full human teams have trouble killing one side with the amount of time spirit spam is able to buy). The serious downside to this approach is that your build is going to be pretty worthless for everything else (except the ER ele).)
Beyond the "do a lot of damage really fast" aspect of 4H, warriors and warrior secondaries are at a big advantage with SY!.
Finally, abusing Earthbind is very, very helpful with Dhuum. That's an advantage to anything with spammable KD. The most obvious choices being hammer stuff (warrior), Brawling Headbutt (melee), and GDW (casters with good e-management (aka necro)).
So, I'd say warrior, necro, or ele would be your best bet.
(Btw, the three people who I'm aware of actually doing UW 7H used warrior, ele, and necro (although the necro used cons for Dhumm)).
Gabs88
Quote:
Originally Posted by Kunder
SoS did 25 damage per attack x 3 attacks / 2s per attack = 37.5 DPS for all 3 spirits. A single Paragon does over 60, and more importantly the paragon is focused on one target instead of spread out over multiple targets. Even if you use Painful Bond you only reach 67.5 DPS, assuming every shot hits a hexed target (which never happens), and the damage is still not focused which sucks balls. After the nerf you only reach 60 DPS which means that even SoS + Painful Bond is doing less than a single Paragon doing nothing but autoattacking. Before you talk about Paragon damage being nerfed from high armor, 90% of the ~63 DPS figure I gave was armor ignoring damage and I already reduced the armor-affected damage by over half in my calculations. Against 60 AL the Paragon would be doing something like 75-80 DPS.
SoS has never output good damage. Now, if you want to talk about Splinter Weapon on the other hand, you might be able to make a point (>170 DPS in optimal situations and preloadable to do 4x that at the beginning of battle).
----------
Quote:
The discussion here has been terrible. Most of the posts have not related to UW at all. The few that have related to UW make no sense. (Ranger, lulwut?)
If you check what the OP says he's simply a new player wondering about what class to go 50/50 with and he thought he needed to do UW HM with heroes so he put that forth as a benchmark.
bhavv
Elementalist is also best if you are capable of E/mo protting.
The easiest class to get to 50/50 with is a rit.
The easiest class to get to 50/50 with is a rit.
JONO51
If you can trade for cash then go with whatever class you find fun. If you have to farm for cash roll a sin.