Critique My Derv Choices
Vernphos
So, I've been playing derv for awhile. Its my favorite
The flash enchant update really made Dervish shine and I've been tinkering since then.
I generally use an Avatar, since I prefer teardown builds, but I have used a Pious renewal Build before (which I found to be lacking the damage of the others).
I've recently decided to try and fit Deep Wound unto my bar, since its pretty awesome and all. Save yourselves also fits into the "damn cool" category.
I have fallen in love with Sand Shards since the update. I also like to use IATS when possible as with a precharge, you can deliver +320 damage in 20 seconds.
So, i'd like you guys to give your opinions of some of the builds below. I'm running a Spiritway team (2 mez, 2 rits, 2 MM necs, HB healer) as backup.[See bottom for the team build]
Here's something incorporating both WS and SY:
OgGjwqp4KTBYPXibYXaXmXxguX
[Wearying Strike][Twin Moon Sweep][Heart of Fury][Balthazar's Rage][Staggering Force][Sand Shards]["Save Yourselves!" (Kurzick)][Avatar of Balthazar]
I was running this last night. First impression was it took awhile to get rolling and most of the mob was dead by the time i was starting to use Deep Wound. SY was used kind of rarely. The second group (if I could run to it quick enough) was easier as I had adrenaline built up, but I found I was not using SY very often. I did not try any extra team support/adrenaline builders as I wanted to see how it did on its own.
the second: OgGjwqp4KTSXBYibzkjbaXmXuX
[Pious Assault][Wearying Strike][Heart of Fury]["I Am the Strongest!"][Zealous Renewal][Staggering Force][Sand Shards][Avatar of Balthazar]
After the slow starting first build, I took out SY and Twin Moon Strike and added Pious assault, which I think is an under-used skill. That enabled me to build adrenaline quicker as well as apply cracked armor right off the start. This build worked much better.
Here's the last, my standard non-deep wound build. Basically an effective AoE teardown: OgGjkirMrSSXibzkjbaXmXygwXA
[Pious Assault][Heart of Fury]["I Am the Strongest!"][Zealous Renewal][Staggering Force][Sand Shards][Aura of Holy Might (Kurzick)][Avatar of Grenth]
This build basically works off the 3sec recharge on pious. Continual disease with Sand Shards as an AoE spike. Zealous renewal is required though for continual energy replacement (you run dry without it), but the build can spam each feeder enchantment as it recharges (which just about works out to 4 seconds in combination). AoHM gives an extra AoE burst when any of them end, including Shards. I sometimes substitue AoBalth in here if I am facing non-fleshy, but the extra 10 leech is really nice.
Anyhow, if you made it this far, I'd love to hear your opinions on how to fit deep wound in there. Any suggestions on team support skills would also be great.
Thanks
EDIT: Here's my Pious Renewal Build just for giggles
OgGjkirMrSbXSXihBYzksXmXygA
[Pious Renewal][Pious Assault][Pious Fury][Wearying Strike]["I Am the Strongest!"][Mystic Regeneration][Sand Shards][Aura of Holy Might (Kurzick)]
Team build (sometimes use paragon shouts in place of Prot spirit and Aegis)
The flash enchant update really made Dervish shine and I've been tinkering since then.
I generally use an Avatar, since I prefer teardown builds, but I have used a Pious renewal Build before (which I found to be lacking the damage of the others).
I've recently decided to try and fit Deep Wound unto my bar, since its pretty awesome and all. Save yourselves also fits into the "damn cool" category.
I have fallen in love with Sand Shards since the update. I also like to use IATS when possible as with a precharge, you can deliver +320 damage in 20 seconds.
So, i'd like you guys to give your opinions of some of the builds below. I'm running a Spiritway team (2 mez, 2 rits, 2 MM necs, HB healer) as backup.[See bottom for the team build]
Here's something incorporating both WS and SY:
OgGjwqp4KTBYPXibYXaXmXxguX
[Wearying Strike][Twin Moon Sweep][Heart of Fury][Balthazar's Rage][Staggering Force][Sand Shards]["Save Yourselves!" (Kurzick)][Avatar of Balthazar]
I was running this last night. First impression was it took awhile to get rolling and most of the mob was dead by the time i was starting to use Deep Wound. SY was used kind of rarely. The second group (if I could run to it quick enough) was easier as I had adrenaline built up, but I found I was not using SY very often. I did not try any extra team support/adrenaline builders as I wanted to see how it did on its own.
the second: OgGjwqp4KTSXBYibzkjbaXmXuX
[Pious Assault][Wearying Strike][Heart of Fury]["I Am the Strongest!"][Zealous Renewal][Staggering Force][Sand Shards][Avatar of Balthazar]
After the slow starting first build, I took out SY and Twin Moon Strike and added Pious assault, which I think is an under-used skill. That enabled me to build adrenaline quicker as well as apply cracked armor right off the start. This build worked much better.
Here's the last, my standard non-deep wound build. Basically an effective AoE teardown: OgGjkirMrSSXibzkjbaXmXygwXA
[Pious Assault][Heart of Fury]["I Am the Strongest!"][Zealous Renewal][Staggering Force][Sand Shards][Aura of Holy Might (Kurzick)][Avatar of Grenth]
This build basically works off the 3sec recharge on pious. Continual disease with Sand Shards as an AoE spike. Zealous renewal is required though for continual energy replacement (you run dry without it), but the build can spam each feeder enchantment as it recharges (which just about works out to 4 seconds in combination). AoHM gives an extra AoE burst when any of them end, including Shards. I sometimes substitue AoBalth in here if I am facing non-fleshy, but the extra 10 leech is really nice.
Anyhow, if you made it this far, I'd love to hear your opinions on how to fit deep wound in there. Any suggestions on team support skills would also be great.
Thanks
EDIT: Here's my Pious Renewal Build just for giggles
OgGjkirMrSbXSXihBYzksXmXygA
[Pious Renewal][Pious Assault][Pious Fury][Wearying Strike]["I Am the Strongest!"][Mystic Regeneration][Sand Shards][Aura of Holy Might (Kurzick)]
Team build (sometimes use paragon shouts in place of Prot spirit and Aegis)
AndrewSX
I'm not at home atm, so i'll be direct with the 2 main problems:
-Double MM is BAD.
-Having a TOUCH Res on the main healer is even worse.
P.S: maybe i'll edit if nobody else will pop up to give better advices for when i'll be back at my PC.
-Double MM is BAD.
-Having a TOUCH Res on the main healer is even worse.
P.S: maybe i'll edit if nobody else will pop up to give better advices for when i'll be back at my PC.
mortenya
i personally run a N/Rt healer, but if you like the monk, and he doesn't have issues with energy, no prob.
too many minions, i find one MM slows me down since they're always, ALWAYS, late to the party unless you move pretty slow. on my MM, i only use AotL for minions and i don't really feel like there aren't enough of them around, pretty standard MM/prots.
running a melee char, if you're trying to pull and ball, you might want a melee shutdown illusion mesmer, using things like clumsiness and ineptitude. outside of that, i've run similar builds and they worked fine.
you could try running an Avatar of Balthazar teardown build, and get a Paragon hero with They're on fire to reduce damage taken by %. beyond that, i try to run 2 teardown enchants, but then, i often run low on energy.
for Pious Renewal, i've always felt that it did great damage if you ball up enemies, using Pious Assault and Ermite's attack with Sand Shards and Splinter Weapon, you're doing a lot of damage to the group.
only thing i'd really say you should try and fit in, is Fall Back! i think that's one of my favorite skills in the game.
edit: also, paragon can provide Deep Wound with Find Their Weakness. they will cast it on you, but you might want to micro it, since they don't cast it a ton if they aren't at like, full energy. it seems to be a low priority spell for the AI.
too many minions, i find one MM slows me down since they're always, ALWAYS, late to the party unless you move pretty slow. on my MM, i only use AotL for minions and i don't really feel like there aren't enough of them around, pretty standard MM/prots.
running a melee char, if you're trying to pull and ball, you might want a melee shutdown illusion mesmer, using things like clumsiness and ineptitude. outside of that, i've run similar builds and they worked fine.
you could try running an Avatar of Balthazar teardown build, and get a Paragon hero with They're on fire to reduce damage taken by %. beyond that, i try to run 2 teardown enchants, but then, i often run low on energy.
for Pious Renewal, i've always felt that it did great damage if you ball up enemies, using Pious Assault and Ermite's attack with Sand Shards and Splinter Weapon, you're doing a lot of damage to the group.
only thing i'd really say you should try and fit in, is Fall Back! i think that's one of my favorite skills in the game.
edit: also, paragon can provide Deep Wound with Find Their Weakness. they will cast it on you, but you might want to micro it, since they don't cast it a ton if they aren't at like, full energy. it seems to be a low priority spell for the AI.
KotCR
Honestly, if you want an easy deep wound, without changing your build, just change one of your heroes to be /Pa, specced into Command and give them "Find Their Weakness!", then have them use it on you. Simple enough.
The Deep Wound won't last too long at low ranks of Command, but enemies will probably be dead in the 5-10 seconds or so it lasts at low ranks anyway, so it's not like you'd need to make a heavy investment in it.
As for fitting it onto your own build, if that's what you wanted in particular, their probably isn't a way to do it without giving up some damage or your elite, that's how builds are balanced. I don't really know much about Dervishes these days (other than what I need to know to protect myself against them), since I've not used them at all since the big update a while back, but, while I realise it increases your damage output, I would have thought you could easily replace "I'am the Strongest!" with some generic deep wound skill quite easily, without otherwise hurting the build, seems it's not the type of skill that would ever really be a key skill to a build working, it just speeds things up.
The Deep Wound won't last too long at low ranks of Command, but enemies will probably be dead in the 5-10 seconds or so it lasts at low ranks anyway, so it's not like you'd need to make a heavy investment in it.
As for fitting it onto your own build, if that's what you wanted in particular, their probably isn't a way to do it without giving up some damage or your elite, that's how builds are balanced. I don't really know much about Dervishes these days (other than what I need to know to protect myself against them), since I've not used them at all since the big update a while back, but, while I realise it increases your damage output, I would have thought you could easily replace "I'am the Strongest!" with some generic deep wound skill quite easily, without otherwise hurting the build, seems it's not the type of skill that would ever really be a key skill to a build working, it just speeds things up.
Vernphos
Quote:
Originally Posted by AndrewSX
-Double MM is BAD.
-Having a TOUCH Res on the main healer is even worse.
2nd MM: this is a new thing. The 8th spot I generally vary between Smiter monk (with SoH) and SS nec. I have been using the 2nd MM basically as meat shields/damage mitigation.
I am liking the SoGM rit as i found a ST Shelter just got used too fast by all the minions taking damage. The advantage of having two 'waves' of minions is one wave generally gets nuked and then the other remains.
Quote: Originally Posted by mortenya i personally run a N/Rt healer, but if you like the monk, and he doesn't have issues with energy, no prob. I have used both..I waffle. The advantage of a Nec healer is no energy problems. Maybe replace him with Discord/resto? Or Icy Veins/resto (have not tried this ever).
Quote: Originally Posted by mortenya
running a melee char, if you're trying to pull and ball, you might want a melee shutdown illusion mesmer, using things like clumsiness and ineptitude. outside of that, i've run similar builds and they worked fine. I also waffle on this. The esurge mez is new. I got it in my head that ineptitude/anti-meele was only good in areas of high meele attackers; esurge works everywhere.
Quote:
Well yeah I totally disagree with that statement. I have taken that build everywhere in HM, including elite end game and it works great. Consider that VoS does about 15 more damage, but only if you can get adjacent targets. It does nothing against a single target. It also only lasts 15 seconds and can be stripped at any time (in addition to now being flash). Meanwhile, grenth steals 10 health per target, about once per second. I don't consider that 'nothing'.Quote:
Quote: Originally Posted by Kunder
Psychic instability heroes are pretty lame about actually using PI. Drop or swap for another elite. Have you seen this in action? A 4 second KD on a group is pretty damn impressive. Unlike Panic, it works just as well on single targets (dumb AI) or on a group of two. At 12 fast casting, it also recharges after only 7 seconds.
Twin Moon/Wearying/Eremite's/Reap/Pious are all attacks that should easily outdo it. Given that you like AoG so much (though optimally you should still dump it and rely on Withering Aura instead) I can't believe that you aren't abusing Reap Impurities to the heavens at the moment. If you hit 3 targets at the time with that then you deal 40 x 3 x 3 + 45= 400 damage. A single usage of it has the potential to deal over 2.5x what IATS can do over 20s.
As far as IATS vs other PvE skills goes, EVAS does ~250ish damage to a single target vs IATS's 160 distributed across many. Snow Storm is a 200 damage AoE on half IATS's recharge. Even simply using Drunken Master to go from 25% IAS to 33% IAS is going to give you a ~12% damage boost, and surely your derv can do more than (160 damage / .12 / 20s) 66 DPS, right?
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As far as IATS vs other PvE skills goes, EVAS does ~250ish damage to a single target vs IATS's 160 distributed across many. Snow Storm is a 200 damage AoE on half IATS's recharge. Even simply using Drunken Master to go from 25% IAS to 33% IAS is going to give you a ~12% damage boost, and surely your derv can do more than (160 damage / .12 / 20s) 66 DPS, right?
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Also, just FYI, the breakpoint for 7s recharge is 13 FC. 12 FC gives you 8s, while a full 16 FC gives the 6s recharge that I <3 so very much.
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With Grenth's I can see reap being good. Without it, I don't think I want it removing cracked armor. I'll look at it more; I do have one of my heros run withering aura...its amazing.
I have not noticed this. He generally spams them as combat begins. Combined with painful bond from the SoS rit and its a real machine gun. I will say that an ST Shelter Rit just burns through its charges too fast with all the minions. I would consider switching it out for another character though.
The problem is that if he is using them during combat, his DPS is actually atrociously low compared to other builds unless the battle goes on for well over a minute. It starts really low in damage at the beginning of battle and gets to be pretty high damage near the middle/end of a battle. Trouble is, you want maximum damage at the beginning of the battle, not the end. Ideally you want to frontload as much damage as possible to end battles as soon as possible. The better you play, the less time battles go on, the worst SoGM builds become. There is also the fact that SoGM itself is really bad for in-battle summons. Either the hero uses it on the first spirit (and the later spirits don't get the buff) or the hero uses it on all spirits (meaning the earlier spirits spent a ton of time attacking without the SoGM buff). Both are highly unoptimal, which is another reason why SoGM builds really demand that you precast spirits to make them worthwhile. Quote:
Ok, this is the part where I admit I was totally wrong.
My excuse though is the wiki misled me: " For 15 seconds, whenever you attack a foe with your scythe, you deal 10...22...25 slashing damage to all adjacent foes" which I took to mean he same as sand shards. Well, my testing shows it indeed works on single target and is multiplicitive. With an enchant mod, it could really be powerful. I'm going to brainstorm today and come up with a VoS build. Likely something containing: VoS, Sand Shards, Staggering Force, twin moon (for double VoS abuse), Drunken Master + 3 more TBD. Quote: |
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Yeah. In fact, its the only thing I run when I play mesmer. Problem is that heroes happily go 50% of fights never even casting it, and the other 45% of the time its on a single enemy and hardly accomplishes much. It works really, really well _sometimes_, but builds that rely on random chance aren't good. Heroes using RI is too chancy.
You could make the same argument for panic. Heros cast it on single targets or at the end of fights with two guys left. In either situation, PInst works better for the 'random chance'. i do switch to panic in urgoz or something with huge mobs.
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Consider Eremite's Attack to trigger Staggering Force, the cracked armor gets applied right before the SS/VoS works and Eremite's is great for the beginning of the battle when you have no adrenaline (and the AoE hit effect both abuses VoS/SS and charges your adrenaline for other skills). If you want to be aggressive, Death's Charge in and along with Splinter Weapon you can kill some clumped groups instantly with 1 usage of Eremite's.
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This is a decent suggestion, i can try it. I was watching for the KD effect last night and Gwen seemed to use it all the time...Quote:
With Grenth's I can see reap being good. Without it, I don't think I want it removing cracked armor. I'll look at it more; I do have one of my heros run withering aura...its amazing.
I'm pretty sure that as long as you have withering aura its impossible to remove other conditions with reap impurities. You will always apply weakness and Reap takes it off instantly. Maybe if you ran D/R with apply poison it would get in the way, but that's not an issue. Quote:
I fail to see how eremite's is better than Pious assault. +20 damage vs +50? and a quicker recharge?
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i dont understand all the MMs. not that they have bad builds, i just can't fathom having so many. if you plan to run a minion bomber, put jagged bones on one of your minion masters, they one with shambling horror, imo. putrid bile should be on one of them, and with so many minions you should run dwayna's sorrow. also, on your MM with prots, imo, run protective spirit, aegis, and shield of absorption. shield guardian is meh, and in normal mode, spirit bond is not as good as the others.
So I knew this would be confusing. You should disregard the last slot. I just wanted to put up the rit/nec to see what people thought. The real team build uses (for the moment) the two MMs with hybrid skills. I have a 8th slot that is available, for any hero that seems to fit. Was looking to get opinions on that.
My feeling about this new build, since I took out the SoGM hero, is I really want two MMs now...lots of extra bodies around soak up so much damage. if I went down to one MM and the one SoS...i start to feel naked out there.
My feeling about this new build, since I took out the SoGM hero, is I really want two MMs now...lots of extra bodies around soak up so much damage. if I went down to one MM and the one SoS...i start to feel naked out there.