Are 3000 rep (NM) dungeons super hard?

pritomd

Ascalonian Squire

Join Date: Dec 2006

Mo/Me

I have been using heroes and I have a pretty good build. Are the 3000 rep dungeons according to the GWW (Shards of Orr, Rragars, Frostmaw and of course Slavers Exile) extra hard or something? I could not do SoO for the life of me, when I've pretty much facerolled the other dungeons normal mode. Will these pretty much all give me trouble with heroes, and I should do it with humans instead?

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

Shards of Orr is tough depending on what your group is comprised of. If you rely heavily on melee or ranged weapons to deal your damage it'll be a long run because of the constant blind from the enemy earth eles. With a group of casters it won't be as bad. I'm going to guess another reason why you have a hard time in there is that you normally have an MM in your party (where SoO has low amounts of exploitable corpses).

Rragars and Frostmaw isn't that bad in NM and just may take a little longer to complete. With a little build-tweaking, each shouldn't be too difficult (i.e. bringing more hex removal for Frostmaw, etc).

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

frostmaw and rragars are easy nm,not to bad in hm if you bring dp removers and becareful of mobs. but SoO is hard in nm/hm least it is for me xD i heard bringing lots of RoJ helps not sure if still does

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

I blasted though all the EoTN dungeons (NM) with my warrior last week (including Slavers) and I tell you, I'm really sold on having a Soul Twisting Rit to more or less keep Shelter and Dissonance up constantly. It's like having a force shield around your whole party. I highly recommend that if you are struggling. Fendi at the end of Shard of Orr is indeed a very hard boss but I managed to hold my own against him and not wipe (you want to space your heroes out there).

Otherwise I found the mobs of all of the dungeons (Slavers too) to be very manageable. The only one that seemed to party wipe me was Frostmaw's mainly because I was just getting swamped by combined mobs all the time (I'm pretty sloppy with aggro control). I was also a little overwhelmed with the difficulty of Duncan the Black until I realized how his monster skill worked (I found it was better to just stand back and let my heroes kill him).

I wouldn't shy away from any of those dungeons in NM with heroes. If I can do it, you can do it.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by Voodoo Rage View Post
I blasted though all the EoTN dungeons (NM) with my warrior last week (including Slavers) and I tell you, I really sold on having a Soul Twisting Rit to more or less keep Shelter and Dissonance up constantly. It's like having a force shield around your whole party. I highly recommend that if you are struggling.
second this. most normal mode areas you can do without but if you are struggling, constant 75% block, party wide prot spirit, and damage reduction is godly. I consistently roll through anything in nm and HM with this in the party.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by pritomd View Post
I have been using heroes and I have a pretty good build. Are the 3000 rep dungeons according to the GWW (Shards of Orr, Rragars, Frostmaw and of course Slavers Exile) extra hard or something? I could not do SoO for the life of me, when I've pretty much facerolled the other dungeons normal mode. Will these pretty much all give me trouble with heroes, and I should do it with humans instead?
Try to read this if you have some time:
http://www.guildwarsguru.com/forum/s...t10482198.html
It's pretty much a guaranteed run through HM shard of orr with just you and your heroes.

Belzebu

Belzebu

Academy Page

Join Date: Feb 2011

Charter Vanguard [CV]

R/

I went into SoO NM using the 7HPS and only wiped in the last boss, but I killed him anyway.
All the dungeons are easily doable with only heroes in NM and HM, besides Slavers and SoO HM that is harder but also doable with heroes.

As others already said, ST is really powerful and makes a lot of difference.

akelarumi

akelarumi

Wilds Pathfinder

Join Date: Nov 2009

E/

most teambuilds that can vanguish 8 person area's are capable of doing nm dungeons without too much trouble. In my opinion only SOO and Slavers need special builds.

Kada

Kada

Frost Gate Guardian

Join Date: Oct 2011

Reykjavik, IS

[Hero]

R/Rt

If you're doing ragrar's take an interrupt mesmer for the end mobs before ragrar - curiously enough I found those two harder to kill than ragrar and his minion. Oncve I got into the room, ragrar and his minion were a cakewalk provided you kill ragrar first.

pritomd

Ascalonian Squire

Join Date: Dec 2006

Mo/Me

this is all good to know, thanks. i got sort of discouraged with SoO..I went all the way to 60dp and back and wiped a ton and then once i finally cleared it i couldn't get fendi. i didn't think i could do the other 3000 rep dungeons but now i might give them a shot.

it doesnt help that i'm a bit gimped b/c i don't have factions :\

Kada

Kada

Frost Gate Guardian

Join Date: Oct 2011

Reykjavik, IS

[Hero]

R/Rt

Also, particularly with EOTN dungeons you really need to take Light of Deldrimor with you so that you can gain any potential Dwarven Ghost allies that come up as freebies - they really help out because it's always handy to have an extra set of hands.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by pritomd View Post
this is all good to know, thanks. i got sort of discouraged with SoO..I went all the way to 60dp and back and wiped a ton and then once i finally cleared it i couldn't get fendi. i didn't think i could do the other 3000 rep dungeons but now i might give them a shot.

it doesnt help that i'm a bit gimped b/c i don't have factions :\
Ouch, not having factions makes the link I posted kinda useless sorry. But holy damage is key in that dungeon, they drop like flies. It's kinda worth getting factions though, lots of overpowered skills, very nice drops( ok you need to be lucky) and a nice extra campaign. All for a few dollars.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

Bringin LoD is a good suggestion for all the dungeons (except for maybe slavers and snowman) for all the hidden treasures now that they seemed to have increased their frequency amount now. It's also nice in SoO since the damage it causes is holy if used offensively.

Kada

Kada

Frost Gate Guardian

Join Date: Oct 2011

Reykjavik, IS

[Hero]

R/Rt

Quote:
Originally Posted by Wenspire View Post
Bringin LoD is a good suggestion for all the dungeons (except for maybe slavers and snowman) for all the hidden treasures now that they seemed to have increased their frequency amount now. It's also nice in SoO since the damage it causes is holy if used offensively.
If you can spare the extra slot, also take Ebon Vanguard Assassin - sure they only last for like 20 seconds but that 20 seconds of an extra helper can be the difference between life and -15%.

Mysterious Summoning Stones also come in handy and if you're hard up, Merchants from the Mercantile Summoning Stones can fight like crazy little bastards Always gives me a giggle when I see them go nuts.

Gabs88

Desert Nomad

Join Date: Jan 2011

In short, having Factions is kind of essential. If you get that and run proper builds including ritualists you will find that this game becomes a LOT easier. There are also several other vital skills that come from factions so.

pritomd

Ascalonian Squire

Join Date: Dec 2006

Mo/Me

yeah..currently i'm a mo/w as per my friends recommendation bc i shouldnt go smiting till i can get roj which requires factions LOL plus, rit heros are real good too according to him.