Heya all,
Just want some help understanding and gearing my heroes,
Some builds suggest things like,
"Domination Wand of Memory with Aptitude not Attitude, Domination Focus of Aptitude with Forget me Not."
That, I believe is a 40/40 set if I'm right, how on earth would I come across that? Apart from drops :/
How much health should heroes have on hardmodes?
Finally, if a build suggests you to rune like:
"Survivor or Prodigy's Insignia, Vigor and Vitae Runes."
Does this mean, stack health or just one big (30/41/50 health) and the rest energy?
Regards
Josh
Gearing my Heroes
SasukeRynos
Lyv
There is a NPC at Vasburg Armory (Factions) which crafts 40/40 items (5 plat + materials each, quite cheap).
Some unique green items also have the desired stats. Items gained as a reward for completing Eye of the North are an example.
However, for regular PvE content, it's no big deal if your heroes don't have 40/40 sets, any green item will do (much cheaper to obtain).
About health :
Depends if you like to use superior runes or not on heroes, and if you prefer "+armor" or "+health" insignias. Mine have around 500 hp which I believe is a bit low, but again there is no required amount.
"Survivor or Prodigy's Insignia, Vigor and Vitae Runes."
Means you are advised to use either survivor (health) ou prodidy (armor) insignia, with the best Vigor rune you can afford and Vitae runes to fill in the remaining spots.
Hope it helps
Some unique green items also have the desired stats. Items gained as a reward for completing Eye of the North are an example.
However, for regular PvE content, it's no big deal if your heroes don't have 40/40 sets, any green item will do (much cheaper to obtain).
About health :
Depends if you like to use superior runes or not on heroes, and if you prefer "+armor" or "+health" insignias. Mine have around 500 hp which I believe is a bit low, but again there is no required amount.
"Survivor or Prodigy's Insignia, Vigor and Vitae Runes."
Means you are advised to use either survivor (health) ou prodidy (armor) insignia, with the best Vigor rune you can afford and Vitae runes to fill in the remaining spots.
Hope it helps
Voodoo Rage
Take the recommended weapons with a grain of salt. It's really not that important other than specific builds where you really need a +20 enchanting mod to keep up a particular enchantment. For the most part blue collector's weapons and greens are a great choice.
I play a crapload of toons so here's a lot of specific weapons I tend to get a lot:
Minion Master necros: Several items can be traded for a perfect 20/20 death focus (Celestial Essence comes to mind) and then buy a 20/20 wand in Vasburg armory for 5k and materials, otherwise any of the end game greens works just fine. Ssyn's Staff is readily farmable too (The Nightbringer is also an underrated and easily farmed green staff). Dune Burrower Jaws are farmed quickly at the very beginning of the Elona Reach mission to trade for a 20/20 focus too.
Any healing necro: Use WHATEVER you want since the hero will carry Protective ashes most of the time.
Domination Mesmer: Jade bracelets trade for a perfect 20/20 domination focus and then buy the wand (The Wingstorm 20/20 wand is a very easy farm too). You can also get domination staffs really easily from collectors too.
Illusion Mesmer: Iridescent Griffon Wings trade for a perfect 20/20 focus and then you can buy the wand, otherwise the Mindclouder can be farmed really easily outside of Dajkah inlet in the Sunward Marshes.
Channeling Rit: Ssynn's staff can be farmed (bring a full party and flag then away once the mob is thinned), otherwise like the necro, if you are carrying Ashes, it really doesn't matter.
Communing Rit: End game greens work great, otherwise Communing staffs seem to drop all over the place in the later campaigns (I always seem to have a ton of them).
Smiting Monk: Scourgewind's Branch is easily farmed in Silent Surf.
When you finish Eye of the North, try to get either a 20/20 wand or a staff with a 20% Enchanting Mod since those are the only end game greens that offer those particular mods.
Also Saurian Bones (which people will sell you for cheap in Rata Sum from raptor farming) can be traded for several kinds of staffs and martial weapons.
I play a crapload of toons so here's a lot of specific weapons I tend to get a lot:
Minion Master necros: Several items can be traded for a perfect 20/20 death focus (Celestial Essence comes to mind) and then buy a 20/20 wand in Vasburg armory for 5k and materials, otherwise any of the end game greens works just fine. Ssyn's Staff is readily farmable too (The Nightbringer is also an underrated and easily farmed green staff). Dune Burrower Jaws are farmed quickly at the very beginning of the Elona Reach mission to trade for a 20/20 focus too.
Any healing necro: Use WHATEVER you want since the hero will carry Protective ashes most of the time.
Domination Mesmer: Jade bracelets trade for a perfect 20/20 domination focus and then buy the wand (The Wingstorm 20/20 wand is a very easy farm too). You can also get domination staffs really easily from collectors too.
Illusion Mesmer: Iridescent Griffon Wings trade for a perfect 20/20 focus and then you can buy the wand, otherwise the Mindclouder can be farmed really easily outside of Dajkah inlet in the Sunward Marshes.
Channeling Rit: Ssynn's staff can be farmed (bring a full party and flag then away once the mob is thinned), otherwise like the necro, if you are carrying Ashes, it really doesn't matter.
Communing Rit: End game greens work great, otherwise Communing staffs seem to drop all over the place in the later campaigns (I always seem to have a ton of them).
Smiting Monk: Scourgewind's Branch is easily farmed in Silent Surf.
When you finish Eye of the North, try to get either a 20/20 wand or a staff with a 20% Enchanting Mod since those are the only end game greens that offer those particular mods.
Also Saurian Bones (which people will sell you for cheap in Rata Sum from raptor farming) can be traded for several kinds of staffs and martial weapons.
Bloss
In factions you can craft the weapons (vasburg?/leviant pits,) but honestly it barely matters for heroes. For armor, I like +armor (like prodigy) over health (survivor) and it's also a cheaper option, but once again it doesn't matter a lot, especially in hard-mode you'll rely more on prots (prot spirit and shelter mainly) to survive. I would invest in +1 attribute and +30 vigor runes first and judge the others by preference.
KotCR
Quote:
Originally Posted by Voodoo Rage
However, good builds shouldn't be reliant on "chance" things, so there's no case you'll ever really need this, as much as it'd be "nice to have" and could potentially make things a little easier at times.
Quote:
Originally Posted by Voodoo Rage
When you finish Eye of the North, try to get either a 20/20 wand or a staff with a 20% Enchanting Mod since those are the only end game greens that offer those particular mods
.
There is also the Spirit of the Forgotten at the end of Nightfall you may want to grab; It's a Spear with +5 energy and 20% longer enchantments, making it perfect for casters. There's melee martial greens availiable with these mods too, though those aren't recommended for caster heroes as they'll run up to attack with then rather than staying in the mid/backline (and in most cases your heroes will have some kind of offensive targetting spell you'll want them to use, even if it's just Power Drain for energy management, so you can't really put them on passive), leaving Spears as the only 1H option for heroes for 20% enchantment lengthening. And the Spirit of the Forgotten is the only green 20% enchantment lengthening spear in the game, so it's worth picking up too. SasukeRynos
Thanks for all the helpful information! Onto Hardmodes I guess!
SongOf |