Keep Yourself Alive
If you heal yourself, you receive 50% more healing. If you heal an ally, they receive 20% less healing.
Flux - February 2012
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Regen is not affected by the flux.
Also, http://www.teamquitter.com/viewtopic...420838#p420838
Oddly enough, despite saying "gain health," Healing Signet does seem to be affected.
Also, http://www.teamquitter.com/viewtopic...420838#p420838
Oddly enough, despite saying "gain health," Healing Signet does seem to be affected.
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Horace Slughorn
Wilds Pathfinder
Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
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Joined Oct 2008
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Lion's Arch Merchant
Activity Can Be An Issue [afk] / Queen And Country [QC]
Mo/W
Joined Mar 2008
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This is just another proof that Anet is completely focused on GW2 and doesn't care about GW1 anymore.
Yay, lets make monks even more useless since they won't exist in GW2 anyway! |
The 20% reduction will be more noticeable from a party healing perspective, thus affecting rits more than monks imo, although the game seems to have moved away from triple melee/big pressure, and settled into a more balanced meta where teams do not rely solely on the rit being there in order to survive.
The biggest concern will be split mesmers. Already the most problematic profession by far, now they are potentially unkillable with an enormous buff on ether feast as a result of the flux.
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I personally dont think a 20% heal reduction makes monks any worse off to be honest. In most situations monks are over healing significantly anyway.
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Also, flux does not affect life spirit, so I don't see how it affects rits other than kaolai skill.



