Flux - February 2012

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Keep Yourself Alive

If you heal yourself, you receive 50% more healing. If you heal an ally, they receive 20% less healing.

Zylo16

Zylo16

Krytan Explorer

Join Date: Jan 2012

Mo/E

Going to be a lot more self heals in RA this month

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Somewhere out there in the universe, someone out there is jumping for joy to see the return (or revival, maybe) of:

ACWhammy

ACWhammy

Wilds Pathfinder

Join Date: Dec 2009

Texas

Gold Trim Guild [gtg]

R/

I think they might be showing us what gw2 will be like where everyone is capable of healing. Should be fun and interesting

PurpleFlamingo

Ascalonian Squire

Join Date: Feb 2010

Hopped Off The Plane At [LAX]

R/

Anyone know if it's only direct heals or if regen is also affected?

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Regen is not affected by the flux.

Also, http://www.teamquitter.com/viewtopic...420838#p420838

Oddly enough, despite saying "gain health," Healing Signet does seem to be affected.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

The Flux has many funny properties attached to it. As a general rule, heals that occur upon completion of a skill are affected while heals that happen later are not. Patient Spirit, last I knew, breaks this rule and is affected.

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Anyone tried playing a blood necro with this flux? o_O

Kairowa

Academy Page

Join Date: Sep 2011

Does lifestealing work with this? o.0

Joraala

Joraala

Academy Page

Join Date: Jul 2006

Descendants of Honor [DH]

Mo/

If Wastrel's mesmers in JQ weren't bad enough, add a 200+ heal from ether feast and you might as well just resign.

I also am pretty sure lifestealing and anything that is labeled "gain health" or "steal health" is not effected by this.

Fluffy Kittens

Guest

Join Date: Dec 2009

This is just another proof that Anet is completely focused on GW2 and doesn't care about GW1 anymore.
Yay, lets make monks even more useless since they won't exist in GW2 anyway!

LocoStar

LocoStar

Frost Gate Guardian

Join Date: Aug 2010

N/

I am sure cuz of this flux we will see lots of Ele spikes or Ele press s*its on HA this and next months.. So bad Anet..

depeche

Ascalonian Squire

Join Date: Apr 2011

Holland

Twenty in Sword Magic [oP]

R/Mo

Sorry A-net, but this flux is just.....

Like someone above me said, with the latest fluxes ur trying to let us see what will be going on in GW2 ; don't.

This will have a huge impact on GvG this month, many more split builds.

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

Quote:
Originally Posted by depeche View Post

This will have a huge impact on GvG this month, many more split builds.
Isn't that the point... to shake things up a bit?

Well true to their word, this shan't affect dragon arena

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Lingering Curse could come in real handy this month.

Also, good luck to those on kurzick side FA.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by Elnino View Post
Lingering Curse could come in real handy this month.
second this. on another note, i believe there is a cap for reduced healing, does this add to the cap, or act separately?

cantalus

Lion's Arch Merchant

Join Date: Aug 2005

fluxes, an an attempt to make pvp more interesting to what's left of the pvp community have failed

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

This flux seems fine, although it's going to promote linebacking to hell..

Side note: did they made this flux especially so it has exactly 0 effect in rollerbeetle and dragon arena ?

floor

Lion's Arch Merchant

Join Date: Mar 2008

England

Activity Can Be An Issue [afk] / Queen And Country [QC]

Mo/W

Quote:
Originally Posted by Rezz Anna Nicole View Post
This is just another proof that Anet is completely focused on GW2 and doesn't care about GW1 anymore.
Yay, lets make monks even more useless since they won't exist in GW2 anyway!
I personally dont think a 20% heal reduction makes monks any worse off to be honest. In most situations monks are over healing significantly anyway.

The 20% reduction will be more noticeable from a party healing perspective, thus affecting rits more than monks imo, although the game seems to have moved away from triple melee/big pressure, and settled into a more balanced meta where teams do not rely solely on the rit being there in order to survive.

The biggest concern will be split mesmers. Already the most problematic profession by far, now they are potentially unkillable with an enormous buff on ether feast as a result of the flux.

Fluffy Kittens

Guest

Join Date: Dec 2009

Quote:
Originally Posted by floor View Post
I personally dont think a 20% heal reduction makes monks any worse off to be honest. In most situations monks are over healing significantly anyway.
In HA and GvG yes that is correct. But you have to think about the other arenas. In RA and Codex it makes the monks job at least twice as hard. For me it looks like the Anet is trying to get monks as usable as paragons are right now and change the players' mindset to GW2.

Also, flux does not affect life spirit, so I don't see how it affects rits other than kaolai skill.

Hine

Ascalonian Squire

Join Date: Nov 2011

Me/Rt

I'm surprised that no one is mentioning the fact that there wont be any anti-spike flux anymore. Shockwaves E will have it easy this month.

floor

Lion's Arch Merchant

Join Date: Mar 2008

England

Activity Can Be An Issue [afk] / Queen And Country [QC]

Mo/W

Quote:
Originally Posted by Rezz Anna Nicole View Post
In HA and GvG yes that is correct. But you have to think about the other arenas. In RA and Codex it makes the monks job at least twice as hard. For me it looks like the Anet is trying to get monks as usable as paragons are right now and change the players' mindset to GW2.

Also, flux does not affect life spirit, so I don't see how it affects rits other than kaolai skill.
As we both agreed, it really wont affect monks at all, so if it affects kaolai then that will be the only significant reduction from a teams overall healing capacity. Its also quite likely it will be more noticeable when defending NPC's or assisting on splits in GvG, as the rits heal power was already limited. So yeah, rits will notice the flux, monks probably not so much. (In GvG anyway)

fluxes are to some extent, decided upon, nerfed and changed, via the test krewe. This is one area that the TK members do have some influence (although not complete control ofc). The notion that anet bases fluxes around principles from GW2, (whilst I cant rule it out as i dont work for anet etc), is not a valid reason for implementing a flux from what i've seen thus far.

Your probably right that the flux will impact upon RA negatively, but since its probably impossible for any flux to be good for every part of the game simultaneously, for RA to be worst affected isnt a bad compromise imo. I realise people like to play RA etc, but it is only the casual arena after all so i doubt people will be too upset.

Gruff

Frost Gate Guardian

Join Date: Jul 2007

England

Muppet Warfare [MvM] & 2nd in Servants Of Fortuna Ally

Roll on Guild Wars 3!

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Rezz Anna Nicole View Post
In HA and GvG yes that is correct. But you have to think about the other arenas. In RA and Codex it makes the monks job at least twice as hard.
Look at the bright side: maybe all those terrible frontliners in RA will learn to target swap this month.

Of course, it would help if it were possible to frontline RA without syncing, since without competent interrupts and backline play you end up blind/weak/hexed all day.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by floor View Post
fluxes are to some extent, decided upon, nerfed and changed, via the test krewe. This is one area that the TK members do have some influence (although not complete control ofc). The notion that anet bases fluxes around principles from GW2, (whilst I cant rule it out as i dont work for anet etc), is not a valid reason for implementing a flux from what i've seen thus far.

Your probably right that the flux will impact upon RA negatively, but since its probably impossible for any flux to be good for every part of the game simultaneously, for RA to be worst affected isnt a bad compromise imo. I realise people like to play RA etc, but it is only the casual arena after all so i doubt people will be too upset.
So then it would be nice to hear from someone which reasons motivated to implement this flux each month. I personnaly, as well, consider this flux to be made regarding GW2 changes and to not affect event arenas. If it's not the case, i'm quite intrigated to know what incented to make such a flux in game, or from GvG...

side note : if flux aren't made concerning RA/JQ/FA/etc( even HA)..., then why are they affecting those places ? It's not like this flux isn't promoting playing 123 earth or air eles in RA, nor incenting people to stop playing roj or mesmer in JQ..

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by Martin Alvito View Post
Look at the bright side: maybe all those terrible frontliners in RA will learn to target swap this month.

Of course, it would help if it were possible to frontline RA without syncing, since without competent interrupts and backline play you end up blind/weak/hexed all day.
truth. anyways bring on the prot monks this month.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well, this is actually quite good for the Wiki.

This will allow noting which descriptions of skills that cause direct self heal are incorrect, like Healing Signet, that states that you 'gain health', when it should state that you 'are healed'.

Unfortunately, it doesn't seem to work most several skills that cause delayed healing, like Glyph of Restoration.


Weeeird...

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

So how does Aria of Restoration work? Technically, when someone uses a spell, they are the ones getting healing, so does mean it gets a health boost?

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

At the very least a flux's effect should be very simple and easy to derive from its description. With some skills affected and others not, it makes for a much more difficult flux to grasp; a bad thing for a mechanic that is going to be present in all forms of PvP.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Of course it won't impact RA negatively. This will actually give no-monk teams a chance to overpower a team WITH a monk. And dual-monk teams are in the shit. This is brilliant from what I can tell. All you regular monk players; man up and play another class for a month.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Natural Healing works wonders on my Mesmer in RA. Love it.

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

because efeast is so bad, yea.

St??phane Lo Presti

St??phane Lo Presti

ArenaNet

Join Date: Apr 2010

Seattle

Game Designer Robert Gee posted some information about this month's flux on his wiki journal. His post should answer some of the points made in this thread:
http://wiki.guildwars.com/wiki/User:...Yourself_Alive

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Wizards of the Coast has something called the Future Future League (FFL), an internal playtesting group in Magic: the Gathering's R&D department that plays with sets in development in order to anticipate upcoming metagames and potential balance issues.

What kind of testing is being done with Fluxes? Has the Live Team anticipated the lack of effect that nearly every Flux thus far has had on the metagame?

yitjuan

Lion's Arch Merchant

Join Date: Aug 2007

GMT +8

redt

Rt/

So this affects Gunther?

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by yitjuan View Post
So this affects Gunther?
Yes. As if it wasnt hard enough to keep him alive. Especially with the shitty lure exploit.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Swingline View Post
Yes. As if it wasnt hard enough to keep him alive. Especially with the shitty lure exploit.
FA is all about who glitches turtles/gunther the most.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

It would be if the people who played it had more than 10 brain cells between them.