Have a bunch of golds here and have no clue how to price armor or shields - most I think is junk since it's 10+ reqs for the most part, but may find something worth selling.
All weapons are max damage/energy.
1. r9 Marksmanship: Zealous Sturdy Recurve Bow of Shelter (1e on hit, -1e regen, +7a, insc: "Dance with Death" +15% dmg in stance)
2. r9 Marksmanship: Vampiric Bramble Flatbow of Enchanting (5 life drain, -1 regen, enchants 20% longer, insc: "I Have the Power!" +5e)
3. r9 Dagger Mastery: Shocking Bronze Daggers of Dagger Mastery (7-17 Lightning Damage, 20% +1 dagger mastery using skills, insc: 1/2 skill recharge 10%)
4. r10 Divine Favor: Swift Protective Staff of Endurance (half cast time 10%, +44h in stance, insc: +15% dmg vs hexed)
5. r10 Spear Mastery: Brass Spear of Warding (+7 armor vs ele, insc: half skill rc 9%)
6. r10 Scythe Mastery: Razorclaw Scythe of Defense (+5a, insc: +15% dmg vs hexed)
7. r10 Swordsmanship: Crenellated Sword (insc: +20% dmg when health is under 50%)
8. r10 Spawning Power: Spawning Wand of Quickening (half rc 10%, insc: +7e when hexed)
9. r10 Swordsmanship: Barbed Ornate Scimitar of Fortitude (bleed dur +33%, +30h, insc: +19% dmg while hexed)
10. r10 Divine Favor: Defensive Platinum Staff of Endurance (+5a, +44h in stance, insc: +15% dmg while enchanted)
11. r11 Tactics: Shadow Shield (insc: +10a vs piercing)
12. r11 Hammer Mastery: Shocking Ruby Maul of Defense (19-35 lightning dmg, +5a, insc: +19% dmg while hexed)
13. r11 Death Magic: Wailing Wand (insc: +15%, -10a while attacking)
14. r11 Domination: Swift Clairvoyant Staff of Enchanting (half cast 9%, ench last 19% longer, insc: +19% dmg when hexed)
15. r11 Hammer Mastery: Glowing Runic Maul of Deathbane (+19% dmg undead, insc: 10% half cast time)
16. r12 Axe Mastery: Heavy Grinning Dragon Axe (Weakness dur +33%, insc: +14% dmg -10a when attacking)
17. r12 Scythe Mastery: Heavy Embossed Scythe of Enchanting (Weakness dur +33%, Ench last 20% longer, insc: +14% dmg in stance)
18. r12 Fire Magic: Flame Artifact (insc: +5a -20h)
19. r12 Communing: Harmonic Rod of Quickening (10% half skill rc, insc: +14% dmg vs hexed)
20. r12 Axe Mastery: Sundering Halo Axe of Fortitude (20% armor pen (chance 19%), +29h, insc: Improved Sale)
21. r12 Earth Magic: Defensive Earth Staff of Enchanting (+5a, Ench last 19% longer, insc: +15% dmg when ench)
22. r13 Tactics: Tribal Shield (insc: disease dur -20%)
23. r13 Axe Mastery: Ebon Avian Axe (insc: +14% dmg, -5e)
24. r13 Fire Magic: Flame Artifact (insc: poison dur -20%)
25. r13 Spear Mastery: Ebon Nightmare Spear of Warding (+7a vs ele, insc: +19% dmg when hexed)
26. r13 Domination: Adept Clairvoyant Staff of Defense (half cast Dom spells 20%, +5a, insc: +19% dmg when hexed)
27. r13 Swordsmanship: Cruel Platinum Blade of Defense (Deep Wound dur +33%, +5a, insc: +15%^50)
28. r13 Curses: Skull Brush of Fortitude (+29h, insc: Crippe dur -20%)
29. r12 Tactics: Celestial Shield of Fortitude (+28h, insc: -5 phys dmg recieved)
30. r12 Hammer Mastery: Icy Shining Maul of Shelter (19-35 cold dmg, +7a vs phys, insc: half cast time 9%)
31. r12 Earth Magic: Earth Staff (insc: +15e, -1e degen)
32. r12 Air Magic: Defensive Tempest Staff of Earth Magic (+5a, Earth Magic +1 20% chance, insc: half cast time 10%)
33. r13 Marksmanship: Sundering Bladed Recurve Bow of Marksmanship (+20% Armor Pen (20% chance), +1 Marksmanship 20% chance, insc (half skill rc 10%)
Closed: Bunch of random (junk?) weapons/shields
Inferos
Inferos
bump 12 char
Bright Star Shine
The r9 things are about 5k each if you want to sell them, you could save yourself the effort and merch them.
All the rest is merch.
http://www.guildwarsguru.com/forum/b...tml?t=10491661
Read this. It will help you next time.
Also, don't post PC threads with two million items, people see how many things you asked to PC and basically go: "meh, someone else will do it"
All the rest is merch.
http://www.guildwarsguru.com/forum/b...tml?t=10491661
Read this. It will help you next time.
Also, don't post PC threads with two million items, people see how many things you asked to PC and basically go: "meh, someone else will do it"