Need some help in chosing

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

So based on your guy's experience with these two classes mixed (or maybe not) and your ability to make your own builds instead of using pvx - which class combo would be better based on this info:

R/ME - using barrage and incendiary arrows on mobs.

ME/R - using pet as "tank"/"main attack"

Thoughts?

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Me/R doesn't really add much to a build. R/Me would be understandable if you were using Epidemic with Broad Head Arrow,but even that is redundant with Techobabble(and if you really need AoE Daze)

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

I was told me/r is good because you can bring a pet - most people in prof (i have all campaigns and expansions but will start in prof) go me/r for the pet.

Epidemic and Broad head arrow seem good but im going for the "your dead before you reach me" or if i decide to do a bit of pvp with this pve character then - "i will annoy you and make you rq harder then your mom" - rq = rage quit

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

What exactly are you going to do with an R/Me that a primary mesmer won't do better and with higher attributes?

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

slaughter you with arrows. but for stronger enemies that wont fall through a hail of arrows, like end game bosses and dungeons - ill slow you down and make you confused while i run away and hail you with more arrows....if r/me not a good choice for this? - solo (less heros/no hench) is the ultimate goal. but if I have to ill hide behind my pet or a hero or two.

I just thought of something:

if you dont fall from my rain of arrows, I could run away rain fire on your ass and then barrage you with arrows (r/e)

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

ive been to end game on all of my three characters....9/10 it was easy ...so easy i could dance and would still win >_> - but that 1/10 i died....angry face

My friend suggested the Bunny Thumper Build...

Kendil

Krytan Explorer

Join Date: Apr 2009

Sweden

Me/R is good for pre-searing, but not anywhere else in the game.

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

so will r/me work then i need to kill with arrows. i've already beaten all the campaigns - i know what to expect, prof was so easy.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Anything works,it's how well that matters. You've beaten everything and done endgame areas?

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

just because im unsure what something means in a build doesn't mean I haven't beaten the game. the only thing I haven't done is HM - so what I ask a "newb question" and im pegged as a newb?

Aycee

Aycee

Lion's Arch Merchant

Join Date: Aug 2010

The other side

HM is what end game is. To be honest though I would be very surprised if you could get through NM, and if the option was available EM, with this kind of build. Without of course getting carried by your team in which you would be a wasted slot.

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

You can run NM with an empty skillbar and still win.
That is no endgame content.
Want a taste of endgame content?
Play DoA/Winds Of Change content/Underworld.
In Hardmode.
thats endgame content.
and it will destroy you.

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

Quote:
Originally Posted by a-kyle View Post
R/ME - Mind fcuk from a distance while using barrage and incendiary arrows on mobs.

ME/R - Mind fcuk from a distance while using pet as "tank"/"main attack"

Thoughts? Thoughts:
1)Choose Either Me/X for spells or R/x for pet and interupting attacks + lots of other builds.
2)Let a Hero, who is better at the job than most players run the Interupt builds.
3)Ranger primary is worth considering a Pet, but not Mesmer primary (except 1 off builds)

If you Give a spell caster a Bow or Give a physical damage dealer spells, both will be less effective (most of the time).

I'd go with R/x as you can put 1-2 mesmer skills on the bar if you really want, you can always have a pet, you have more armour and you have better PVE skills. err...(IMO)

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

i'll try to sum it up for you without sounding rude

me/r or r/me, choose whichever you want if you're just playing through pve, it will all work just fine.

however, if you plan on doing any harder content, you have to be more practical. any class other than a ranger using a pet doesn't work well. it just becomes a waste of a slot/attributes with no real damage. also r/e doesn't do any good because switching back and forth between casting high energy spells and firing arrows doesn't work well. leave the casting to casters.

3.142

Academy Page

Join Date: Jan 2010

England

Sad Flute Clan [sfc]

Mo/W

Describing something as though it's good doesn't make it good.

Quote:
Originally Posted by a-kyle View Post
slaughter you with arrows.
No, you wont. You will be doing very measly damage. (Bows have slow attack speeds and limited AoE options, pretty much only barrage) In HM things have alot of armour.

Quote: Originally Posted by a-kyle View Post
but for stronger enemies that wont fall through a hail of arrows, like end game bosses and dungeons - ill slow you down and make you confused while i run away and hail you with more arrows.. You'll make them confused while you run away? No offence but it sounds like you just finished reading Anets description of the mesmer class right there. The only way you will be doing any confusing is while your team try and figure out why their ranger is running mesmer skills.

Quote:
Originally Posted by a-kyle View Post
if you dont fall from my rain of arrows, I could run away rain fire on your ass and then barrage you with arrows (r/e) This just sounds like when two kids are talking about how they're gonna keep eachothers asses.

Kid 1: I cud kik ur ass! I a black belt in jew jitsew an id choke you wiv wun arm!

Kid 2: Nuu id do backflip and kick u face!

Saying you will rain fire on someone when in reality you will stand still for 2 seconds casting what will probably be Fire Storm which will then hit for about 20 per tick and within 1 tick they will probably have moved from it and it will no longer be doing anything at all.

Listen to the people here, they have a decent idea of what they're talking about (mostly).

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

There really only are two places in "endgame" HM that are considerably difficult, which are UW and DoA. If you don't plan on spending much time in there, you won't have to worry too much. Just run what you like and enjoy the ride through the game. Personally, I never liked how those areas were designed, nor the drops in there, so I very seldom attempt repeating them.

But back to your original question, I'd say out of those two it would have to be the Ranger. Mes with pet is pretty much pointless. Without a decent investment into BM and skills in that tree, you probably would experience "blackout" fairly often.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Since you can change your secondary class its no real problem if you find its not working change.

Ranger/mesmer will work just don't try to be a caster and spam off high cost mesmer skills.
Your a ranger with a few mesmer skills that aid your ranger abilities.

Mesmer/ranger less useful imo but by all means give it a go plain mesmer is excellent and that will carry you through to where you can change secondary if I am right.

Mesmer/Ranger with a pet will be tricky, you have a lot of points in beastmastery to make the pet effective and enough points in marksmanship to use the bow, that leaves precious few for any mesmer skills.

You could put no points in marksmanship and just use the bow for pulling, the pet would do the damage while you harass the enemy with mesmer skills.

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

Unless the ranger gets buffed... go with mesmer. In it's current iteration you can run them anywhere. Rangers not so much. Well my ranger goes everywhere, but I'm a masochist.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

My main, Lili, started out as R/Me. Still don't know why except it sounded as if it would be an awesome combination (back in the days of one campaign). For the most part, she ran all ranger skills although every now and then, she ran as a Thumper (what fun! ) or with a skill or two of something-else. Generally speaking, in higher areas, she is R/Mo and carries Rebirth.

She still goes as a bow ranger nearly exclusively. Anywhere she darned well pleases!

Mookz

Ascalonian Squire

Join Date: Feb 2012

none

A/

This thread is gold.

Quote:
Originally Posted by 3.142
View Post
Saying you will rain fire on someone when in reality you will stand still for 2 seconds casting what will probably be Fire Storm which will then hit for about 20 per tick and within 1 tick they will probably have moved from it and it will no longer be doing anything at all. Read OP and instantly thought this, started laughing when I read your post because you worded it much better than what I was thinking.

Ranger is generally really weak relative to other classes at every aspect of the game (unless you make a pre-searing char, in which case I think they are even and maybe even ahead). Not wanting to use GWPvX is great and all, but you may still want to browse there and see what works together and what doesn't as a general guideline to creating your own custom build. Simply throwing two random classes together for the hell of it normally won't work, and R/Me is probably one of the worst I can think of (maybe E/W? I guess then you would at least have SY!). If you want to do some crazy build physical hybrid build I would go with A or D as a primary, simply because they are the only classes that could keep up with the energy demand that most caster skills put on a character - they will have 25 base energy with 4pip regen. With any hybrid, though, I would just go ahead and take a caster primary for the pool/regen and then go from there.

So yeah, there's a reason why GWPvX is around - not only for just giving you cookie cutter builds, but also for testing of what has worked and hasn't worked in the past, which makes the trial and error of custom build making a lot easier.

Oh, and as a sidenote, I would just go with a class primary that can steamroll content without a secondary or that suits any other secondary well (first thing to come to mind is Assassin, or Rit but they get extremely boring imo). That way when the novel idea of being a unique snowflake wears off, you aren't stuck with some weak class, and can continue playing with strong builds.

Sorry for the (what seems to me as I type this) huge post, just woke up and can't control my fingers.