UW/FoW farming, best speed/drops combination?

Andemius

Krytan Explorer

Join Date: Nov 2008

Vanguard's Last Stand [Hero]

W/

Hello people.

I am well aware of the many builds out there for farming UW and FoW, however, I never seem to be able to find a good one which balances time taken for a run with a decent amount of foes killed.

I've tried SoS in vairous areas, while it seems strong, it's not terribly fast (at least I think), and it takes a while to rack up a lot of kills.

I've tried D/A (or A/D) for the plains, which is good, but seems very slow, although you do kill a lot of foes, I never seem to have a run faster than 20mins.

I'm also aware that there's a few Dervish builds floating around for spiking the smites (last one I tried was centred around VoStrength).

I've ran SoS on the beach in FoW (spider cave too), which has been the best FoW build i've tried.

I've also tried a forest farming assasin, which has very fast runs, but few foes, just the shepherds (i think :S the lightning eles)

So do you have any opinions as to which is the best expendature of time against amount of foes?

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Learn speedclear roles.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

It is the perfect answer to your question. You just chose to not accept it.

Speedclears are often dismissed but it's not hard to find a guild that's willing to teach you. Most require reasonable knowledge and some pve skill ranks but it's not exactly difficult to get there. Nobody gets anything for free,the effort you put in is equal in reward.

Solo builds while great in their own right,can only ever be capable of farming so much of an area. You want more drops in less time then the solution is a simple one,do more of the area. Speedclears facilitate that..

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

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Ranger can solo the entire Underworld, minus the quests. It's not exactly fast; quite the opposite.

Warrior can solo Smites with various builds; Hundred Blades should be comparable to Vow of Strength. Warrior can also solo beach and spider cave, but don't run PvX bars, because Dolyak is slow. Warrior can clear beach and cave in less than 25 minutes, and 20 should be possible. UW smite solo is 7 or 8 minutes on warrior I believe.

How long did spirits in FoW take? I'm curious.

Solo builds eliminate time spent forming a party, don't require cons, and can be left at any time without hurting the group. They also don't depend on the group for performance. I don't doubt that SC's are more profitable in the long run, but zzzz, SC's.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Quote:
Originally Posted by Calista Blackblood
View Post
It is the perfect answer to your question. You just chose to not accept it.

Speedclears are often dismissed but it's not hard to find a guild that's willing to teach you. Most require reasonable knowledge and some pve skill ranks but it's not exactly difficult to get there. Nobody gets anything for free,the effort you put in is equal in reward.

Solo builds while great in their own right,can only ever be capable of farming so much of an area. You want more drops in less time then the solution is a simple one,do more of the area. Speedclears facilitate that.. exactly what id have said as well as - if you have tried the numerous builds out there then you would actually know the answer to your question as well.
Solo will always take longest - anet hates the idea of solo players farming uw really fast - they added/changed a few foes several times since uw came about.Add more players then more dmg is added and foes die quicker also means more survivability.
So in a way the equation is (no of players)=(faster time) .
Btw groups that require stones are the most stupid ppl around ( no offence intended ) because if someone has the cash they can buy xx stones and not step foot in uw - does that make them a gd or elite player ?
How many times has some of us normal players felt like getting some stones and joining a group to purposly fail just to show how stupid it is ? Quite a few i reckon but actually it would be unfair ... but bloody funny.

Maya Cerestiez

Maya Cerestiez

Frost Gate Guardian

Join Date: Oct 2009

Sweden

HYAHHHHH!

SoSing only the inner chamber wields 16-17 kills of aatxes/skellies. This run takes 6-7 minutes and drops 0-2 ecto per run. Chance of getting an ecto is something like ~85%. This is imo the fastest way to farm ecto + it doesn't cost any cons/no risk of failure if you know what you're doing. entrance cost is halved by the drops. I've farmed +3 stacks of ecto this way and yes it's very boring but still gets the job done.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by Vampire of Bone View Post
Such a pointless and stupid response, its clearly not what he was asking.

Doing advanced UW in the current meta doesn't gain you very many ecto at all as you spend a lot of money on pcons.

As for farming builds I found a great one to be R/A whirling farmer and cleaning forest in FoW.
http://www.gwpvx.com/Build:R/A_Whirling_Farmer
I didn't have much success at the start but now I can ball whole of forest, or almost all sheperds, in about 2 balls and whirling them down. Normally yields at least 2 shards, I've had as many as 6, in about 10-12minutes. sc's aren't made for drops, they're made for the end chest. drops you get on the way are just a bonus.

Kiki Go Boom

Krytan Explorer

Join Date: Dec 2009

Mr Sunqua Blade

Rt/

I agree with Maya Cerestiez. It's an incredibly easy run and you usually get at least one ecto. I once got three ectos in a run.

Quote:
Originally Posted by turbo234 View Post
sc's aren't made for drops, they're made for the end chest. drops you get on the way are just a bonus. This thread is made for drops . Idk why so many people are talking about sc's .

Mists

Mists

Ascalonian Squire

Join Date: Feb 2010

ATL

Vibration Science [TCKL]

A/

Quote:
Originally Posted by Calista Blackblood View Post
It is the perfect answer to your question. You just chose to not accept it.

Speedclears are often dismissed but it's not hard to find a guild that's willing to teach you. Most require reasonable knowledge and some pve skill ranks but it's not exactly difficult to get there. Nobody gets anything for free,the effort you put in is equal in reward.

Solo builds while great in their own right,can only ever be capable of farming so much of an area. You want more drops in less time then the solution is a simple one,do more of the area. Speedclears facilitate that.. If someone was just starting to learn SC's its a little bit more difficult. I don't know about you but I don't have the extra 12 hours a day to spend trying to setup and start a practice group. I know how to SC but I can see the reasoning behind people wanting to do it solo. I honestly have no time between classes and life to go out of my way to wait for a practice group. I could see how others could run into the same problem.

Rhunex

Rhunex

Krytan Explorer

Join Date: May 2005

Dark Nightmare

E/

I'm in the boat that Mists describes. I don't have time to wait for practice groups for SCs. I've learned to farm UW and FoW solo as a SoS rit. One weekend I was actually able to clear FoW in NM(took about 5 hours I think).

With all my time farming added up I could do SCs, but in my experience the practice groups take too long to form(30-60 minutes minimum), they fail, and I'm occasionally out a conset or a scroll.

I can solo at my own pace, with no wait, and the drop rate in FoW is pretty damn good for shards. You can clear all monsters in FoW with an SoS(burning forest is a HUGE waste of time, though). For the people who want to do solo, I suggest clearing the beach, the tower of courage, the battlefield, the spider cave, and the forest of the wailing lord. You get a lot of monsters with potentially good drops per 1k spent, it's somewhat quick(once you get used to it) and no waiting! Obviously much easier in NM.

UW farming is also pretty successful, clearing outside the labyrinth is pretty much a waste of time(too much effort for too few drops), but smite crawlers are possible if you spam summon spirits. Best chamber I've seen was 3 ecto and a sapphire(when they peaked around 10k a pop), its usually at least 1 ecto, though sometimes nothing good drops. You always get your 1k back in gold drops though.

XaiXo

XaiXo

Academy Page

Join Date: Dec 2005

South Wales.

The Reclaimers of Drascir [TROD]

W/

I've been out of the farming game for quite some time, but I know for a fact that variants of the UW farm are still quick ways to earn a bit of cash.

However, you need to elaborate on your request. Are you looking for fast runs with reasonable/good drops, builds that make runs it go faster, or runs that require little set-up prior?

As for fast runs, here are the options off the top of my head. As I mentioned earlier, I've been out of the big farming scene for many years (back when Ectoes were worth double what they are now...Those were the days):

UW Labyrinth clear - Aatxe hunting in the first area(s) of UW. Good for a few ectoes, sometimes a decent drop. Lots of vendor trash quickly accumulates for either salvaging lots of glittering dust or some small change.

UW Smites clear - Still doable, still profitable. Obviously longer than the straight Labyrinth run, but better drops, more likelihood of chests, and more enemies to get ecto drops from.

UW Ranger Run - As somebody already mentioned in this thread, Rangers are capable of doing most of UW. It's not a quick thing, but it's easy to set up. Doesn't require any good timing or skills, just a working build and you're golden.

FoW Beach clear - Probably the best bang for your buck here. Shards are still worthwhile, there are always chests along the way, and it's not as long-winded or tiresome as the UW runs.

FoW chest running - Easy, fairly fast, and possibly profitable.


I'm afraid I can't help much with the current builds for any of those, but I'd wager there's not been much change. Pretty sure 55/160 builds still work in UW, as do Warrior Smite tanks and trapper Rangers. FoW beach clear still works, and possibly even better than before thanks to PvE skills.


Hope that helps.

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

Might I ask what this ranger UW build is? Trapper? Spirits? Hit and run?

XaiXo

XaiXo

Academy Page

Join Date: Dec 2005

South Wales.

The Reclaimers of Drascir [TROD]

W/

Quote:
Originally Posted by tuna-fish_sushi
View Post
Might I ask what this ranger UW build is? Trapper? Spirits? Hit and run? If it's anything like it was back in the day, it's a Trapper build. 2+ trappers running a bar of traps and Serpent's Quickness etc. can peel through most things in UW without so much as a scratch. The downside, of course, is that it's relatively slower due to it lasting longer and requiring more set-up to attack (but to deploy and get into UW, of course).

Labyrinth takes a fraction longer than normal, Smites/Ice Wastes a little bit longer still, and everything else takes a similar amount of time - But the other builds can't handle most of the rest of UW.

Kiki Go Boom

Krytan Explorer

Join Date: Dec 2009

Mr Sunqua Blade

Rt/

Quote:
Originally Posted by tuna-fish_sushi
View Post
Might I ask what this ranger UW build is? Trapper? Spirits? Hit and run? It's the SoS spirit farmer. It can be done by any profession. Some better than others ofcourse.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

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W/

Quote:
Originally Posted by tuna-fish_sushi
View Post
Might I ask what this ranger UW build is? Trapper? Spirits? Hit and run? Solo trapper is what I referred to. It can kill almost anything in UW (No Obsidian Behemoths, but meh). It's slow, like I mentioned. Spirits work, but they're slower than traps in Wastes and possibly Planes.

This thread isn't about ability though; it's about speed and drop efficiency, and traps aren't either of those things.

Andemius

Krytan Explorer

Join Date: Nov 2008

Vanguard's Last Stand [Hero]

W/

Thanks for the replies people!

I'm reading from this that either clearing the Lab with SoS, or the beach is probably my best bet for a decent mix of speed and drops.

RE the SoS in the labrinth, is it purely the aatxes and skeles that you bother with?

Rhunex

Rhunex

Krytan Explorer

Join Date: May 2005

Dark Nightmare

E/

Quote:
Originally Posted by Andemius
View Post
RE the SoS in the labrinth, is it purely the aatxes and skeles that you bother with? Almost. The dryders and mindblades can also drop goodies(ecto, sapphire, ruby). Also, once you've killed the Aatxes in the lab there's 3-4 skeletons right inside the village and only one group of graspings in the way. Graspings and dark nightmares don't have interesting drops.

And FYI for those who haven't used SoS builds before, it's definitely better to be a Rt/? than ?/Rt. Your spirits live far longer with a few points in spawning power, which is a huge deal with Aatxes. Without spawning power, Aatxes will one-hit your spirits.

Here's the boiler plate build I run in UW:
OACjAuiMpRXT+glTfTnNQTVTDgA

For FoW just change shadowsong for anguish or any other damage dealing spirit. It's also good to have a decent rank in the sunspear track for Vampirism(not really necessary, so don't go farming points if you don't have a high rank). The key in both areas is to keep using summon spirits to move them out of AoE, heal them, and reduce the amount of times that strong melees can hit.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

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Quote:
Originally Posted by Rhunex
View Post
Without spawning power, Aatxes will one-hit your spirits. This is false. Any/Rt can use Shadowsong, Black Powder Mine, and/or other skills and tactics to stop OHKO from Aatxes. Rt/ is still the superior option primarily because runes means you kill faster. Spawning is nice and all, but you can just pop another one out.

White_Chaos

White_Chaos

Wilds Pathfinder

Join Date: Jan 2006

Evrope

I just tried it after long time and got 3 ectos in single run ( most of aataxe spawns). I quit doing it before because of zero drops and time needed.
I'm thinking about duo with my sec acc. Rt clears way up to plains, then I use a 100b to kill smites, while rt takes care of Coldfires and skeletons. To bad I only have a lvled sin on 2. acc.

Is sin a killing smites with 100b or traps possible?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

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Quote:
Originally Posted by White_Chaos
View Post
Is sin a killing smites with 100b or traps possible? Assassin won't be able to kill with traps. You might be able to kill Smites as A/D with Vow of Strength and/or enchantment strips, or you could try A/Me with AV/SV and Physical Resistance with daggers. I'm unable to test A/ builds, so this is theorycraft. It's possible to avoid the Coldfires and Skeletons in Ice Wastes and Labyrinth if you are just targeting Smites.

As an aside, apparently that W/Me 100B build can clear Smites in 5-6 minutes. Smites have a lower ecto drop rate than Skeletons and Aatxes though, so I'd also recommend killing those in the Labyrinth instead.

bytes

Pre-Searing Cadet

Join Date: Feb 2012

Sorry for hijacking the thread, but i got a similar question like the OP. I'm still reasonably new go GW, about 3 weeks in, and recently convinced a friend to join me for the Hall of Monuments. Now my question is, me being a Ritualist main and all, are duos like this http://www.guildwarsguru.com/forum/6...tml?t=10242460 still viable?
We simply need an insane amount of plat (well, for newbies that is) to even craft armor sets etc. for the hall, not to speak of the costs for the items.

Appreciate your help, it's kinda harsh to get a grip on GW this late in the game, so thanks guys

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by bytes View Post
Sorry for hijacking the thread, but i got a similar question like the OP. I'm still reasonably new go GW, about 3 weeks in, and recently convinced a friend to join me for the Hall of Monuments. Now my question is, me being a Ritualist main and all, are duos like this http://www.guildwarsguru.com/forum/6...tml?t=10242460 still viable?
We simply need an insane amount of plat (well, for newbies that is) to even craft armor sets etc. for the hall, not to speak of the costs for the items.

Appreciate your help, it's kinda harsh to get a grip on GW this late in the game, so thanks guys Just use this for 2 man UW, especially since you're a Ritualist. It's easier, and some of the skills in that linked thread have changed. The UW has also gone through several changes.

http://www.gwpvx.com/Build:Team_-_2_Man_Spirit_Farmer
Spiritleech isn't very good, or at least it's overrated.

bytes

Pre-Searing Cadet

Join Date: Feb 2012

So the idea is to simply let the spirits tank and not use the whole lifeleech-tank aspect? How about my monk buddy in this scenario, can you recommend a useful build for him in this case?

Also, does this apply to the UW only, or is spirit tanking the better approach in general these days?

E: oh i see, the build recommends all out spirit and pretty much nothing else, even for the second guy.

Alay

Frost Gate Guardian

Join Date: Nov 2010

Quote:
Originally Posted by bytes
View Post
So the idea is to simply let the spirits tank and not use the whole lifeleech-tank aspect? How about my monk buddy in this scenario, can you recommend a useful build for him in this case?

Also, does this apply to the UW only, or is spirit tanking the better approach in general these days?

E: oh i see, the build recommends all out spirit and pretty much nothing else, even for the second guy. he can /rit and pretty much just use the same build just fine, just loses a bit of extra health from spawning power.

hankey

hankey

Frost Gate Guardian

Join Date: Jun 2011

Quote:
Originally Posted by MisterB
View Post
Spiritleech isn't very good, or at least it's overrated. true but against mindblades it helps speed up due to hex breaker

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

If you can't get into a speed clear because of your lack of stones, do what I do. Start your own group asking for 100+. Noone ever thinks of asking the leader for his stones, at not least in my experience in doing it.

hankey

hankey

Frost Gate Guardian

Join Date: Jun 2011

I've read there have been changes to the mindblades due to the AI changes, so is the old D/A // A/D build still viable for the farm?

@lawliet kira: as the OP already explained he isn't interested in SC
edit: scratch that its perfectly fine :/