BiP and BR on heroes

Relyk

Lion's Arch Merchant

Join Date: Feb 2008

W/

I've always wondered this. There is no reason other heroes on the team need BiP unless you purposely give them builds they can't manage energy well. Maybe it's the low investment or that you can bring it on an N/Rt, but you have so many other more useful elites. Blood Ritual isn't as bad but it still seems like a waste of points and a skill slot to compensate for bad playing.

So why do people use Blood is Power and Blood Ritual?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

AI is bad at energy management, and those skills are band-aids to the problem.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Also, using a BR (or better a Bip) hero allows you to drop half of the skills devoted to e-management to other heroes (like mesmers or monk, those usually have 2 among Pdrain-leeh-WNWN) and use that space for moar dmg/heal/whatnot.

Also, i've seen most ppl use Bip as elite of a N/rt healer, which makes sense to me, because the biggest issue of that build is the lack of good resto elites. Puttin few points in Blood allows to use Bip effectively, and solve some problems.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

BR is a horrible skill to use for a hero if you plan on running multiple heroes with EN-problems. This would, in short, render that hero (using BR) useless since he would be spending most of his time running from hero to hero using a slow skill.

If one really wants a battery, I would highly suggest using BiP instead. Personally, I would want to rely on neither.

Damian Manson

Academy Page

Join Date: Dec 2007

D/

Funnily enough I was glad we got the 7 hero update just so I could use a BiP hero lol and drop those pesky self sustaining energy skills on every other hero that needed them, yes its slightly risky if the BiP goes down but I think it more than makes up for it with the availability of so many more skills in the team make up. I find it funny that you think using BiP is a stand in for people being bad players but I wont go further with that, I know my team works incredibly well in most circumstances with the few exceptions where you need to change up a little or a lot for obvious reasons imposed by the areas/missions/dungeons that your about to complete or even if you just fancy a change.

What I'm getting at is if your team works out better because you can afford to drop an elite to gain so many more skills that makes it worth while to what your about to do then why not I don't swear by it but in my own play style it works out the best.

P.S Agreed with above BR on a hero Imo is a horrible skill for reasons stated above although it was usefull on Eve back in the days of henchman only lol :P

Also this is based on me being on my main as a Derv so some of the the bloodline can come in handy so ties in fairly well with that respect.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Having BiP in my party allows me to almost entirely drop e-management on my mesmer, smiter, and other chars. From experience with BiP in my party, I can tell you that the 33% health loss really isn't a big deal at all when you have OP defenses in your party.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

I'd rather have my SoS casting SplinterWeapon more often. But it would be less detrimental on an SoS compared to almost all other roles.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Relyk
View Post
So why do people use Blood is Power and Blood Ritual? Because a mesmer's typical energy management skills are conditional and they sometime misses (yes I noticed that they miss WNWN sometimes because HM monsters cast and attack so quickly). WNWN doesn't give much energy back anyway, even when they succeed (resultant 6e @ Inspiration 8/9/10). PDrain is better but heroes are not perfect with their interrupts either. Having multiple PDrain with multiple mesmers on your team can also cause both of them to try to interrupt the same spell. More energy for your mesmers, leads to more spamming which leads to more damage. More damage leads to higher DPS, a faster, and safer clear.

If you want to bring a BiP, because of its high cost, it makes more sense if you at least bring it to 13 Blood breakpoint for +6 energy regen. This means your BiPer should be a primary necro. If you can't bring your blood magic to that level, then you might as well consider BR which doesn't require a high level Blood.

If you only need to bring 1 energy management skill per mesmer, like me, and all your mesmers have more than enough energy throughout all their battles then sure, you don't really need a BiPer. But I don't think this is the case most of the time in HM elite areas. People tend to assume that the mesmer's energy management skills alone would ALWAYS give them the necessary energy whenever they need it which is not true. The more mesmers you have in your team, the more of a difference having a BiPer would make to your team.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Relyk View Post
I've always wondered this. There is no reason other heroes on the team need BiP unless you purposely give them builds they can't manage energy well. Maybe it's the low investment or that you can bring it on an N/Rt, but you have so many other more useful elites. Blood Ritual isn't as bad but it still seems like a waste of points and a skill slot to compensate for bad playing.

So why do people use Blood is Power and Blood Ritual? That's why: you purposely give them builds that can't manage energy well, exploiting the fact that you have a BiP in your party.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by HigherMinion View Post
So you sacrifice one elite skill and about 3-6 attributes in Blood, for what?
Sacrifice? I don't see it that way. If not BiP then what better elite would you suggest that I bring on my N/Rt healer? Xinrae's weapon is meh and overrides Splinter weapon and weapon of warding. Pain of Disenchantment is an elite enchant remover which I don't need unless maybe in certain areas.

BiP allows me to only bring 1 energy management skill on each of my 4 mesmers thus saving me 4 skill slots in my team. Any alternative elite choices for my N/Rt that can provide such an impact?

Quote:
I don't know how well heroes use BiP, so, someone tell me. They use it pretty well to me.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Daesu View Post
Any alternative elite choices for my N/Rt that can provide such an impact? Aura of the Lich, although I still think BiP is pretty good.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Remember: if you have a bip in the team, you won't have to worry about healing him the 33% sac. Your healer will have a shit load of energy, casting a couple of direct heals more to keep up the bip isn't much problem.

Also, heroes are quite good at it. They can actually "see" the other members energy and use bip only when under a certain level. Also, they never suicide themselves, they just stop casting it if becomes too risky. Obv a bip is a high priority target for low AL and less hp (right after a bip for example) so you'll have to have prots.


Or use another primary, seen some ppl toying with a P/N bip, due to high AL and additional support trough shouts.

Btw, a good BIp bar could be:
Bip, Sols, 3-4x resto skills (Spirit Light, MbaS, Kaolai, Res - if needed), 2-3x blood support (strip ench, well of blood, blood bond, dark fury, order of pain, mark of fury.....last 4 of them are better for a meele player tho).

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

How so? Mesmer e-management is almost exclusively in Inspiration, meaning with a BiP/BR necro around your Mesmer heroes wouldn't need to spec into Inspiration

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by 3.142 View Post
If your BiP is using it on 4 people does he ever just outright kill himself?
Never. The AI doesn't sac itself to death nowadays, there was a previous update years ago that fixed that. But like everyone said, there is a risk with a BiP because he can possibly take damage immediately after a sac which brings his life low. This risk is generally worth it with the benefits of BiP.

Quote:
I'm not convinced the added pressure on healers is worth the energy, adding to that you will probably have to BiP your other healer because he is spamming on you alot more and if you're then using it on 5 people that's alot less healing available for everyone else.
If he BiPs other healers then they should not be running out of energy. Each BiP cast gives about 20e, which is more than sufficient to heal back a 33% sac.

Quote: Assuming you have 500 health because you're holding PwK you will deal a total of 825 dmage to yourself with those 5 BiPs. The AI would not cast 5 BiPs continuously like that. First of all, BiP is an enchantment that lasts 10s each time so the AI would not override the same enchantment on the target if the enchantment is still active. Second, it is unlikely that all 5 casters would be low in energy at any one time. Third, the BiPer would have sacced himself to death saccing more life than he has, which the AI would not do.

Quote:
Assuming you have an ST or SYG or SY or some other from of defense no one else in your team will be taking a fraction of that damage. SY is not active 100% all the time. SYG is also not active all the time too unless you chain it with another copy or you bring along a paragon with [email protected] Shelter is certainly not active all the time and AI would only consider to recast it when the previous one died.

Quote:
Good elite choice for an N/Rt resto is imo, Icy Veins. You get to take 15 SR too so you can spam forevah. The bigger concern with a necro BiPer is more of a health loss than energy loss, so I don't think having a 15 SR is necessary. I have to equip my BiPer with skills to help mitigate the sac, like SoLS, Ghostmirror Light, and PwK.

Despite the fact that Icy Veins is more usable now, it is still far from stellar unless it is used against foes with low cold resistance.

Quote:
In the extra Mesmer slots what do you guys take? All the universally good skills will already be gone. Since mesmer direct damage spells are generally spammable and the AI doesn't override the same hexes, having multiple mesmers can work well even with similar builds.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by 3.142
View Post
Not sure you understand what I meant. The problem isn't that the mesmers will be using the same skills it's that the 3 really good skills for a Dom mes CoF,E-Surge and Mistrust are already on your bar.

Even with 2 Insp skills you have another 3 slots for the niche skills Shatter Hex, Shatter Enchantment, Chaos Storm, Unnatural Signet, Overload. Being able to take them all doesn't really add a whole lot and with them all I'm not even sure BiP would be enough to keep their energy up so you might want one insp skill anyway so you haven't even gained atts for fast casting.

You're removing the need for 3x WNWN by taking BiP/Ghost Mirror Light so in total you're gaining 2 normal slots for the price of an elite and some team stability. Maybe I don't understand what the concern is. We know that there is a risk but we also know the benefits. I don't want to make a claim that any team that has mesmers must bring a BiP. In the end, it is still up to you to decide if bringing a BiP for your team is worth the risk. I suspect the answer may be related to personal playing style.

Right now I have one insp skill per mesmer since I don't see a need to max fast casting. Having >=9 to FC should be enough for most mesmer builds. But others have tried a BiP without investing in insp at all and that seems to have worked for them too.

Ghostmirror light is a healing skill so it fits my N/Rt build well. Even without BiP, it doesn't mean that a healer would never take any damage, so I would still take it without a BiP since there are not many worthwhile restoration skills to bring other than Spirit Light, MB&S, PwK, and Life.

My caster build has 4 mesmers in the team. With 1 insp skill each, I save 4 normal skill slots.

Jeydra

Forge Runner

Join Date: May 2008

Don't forget you get to spec 13 Fast Casting.

Domination Magic has no lack of decent skills. You may run out of outstanding skills, but assuming you have no energy problems, there's no harm in bring stuff like Wastrel's Demise, Overload and Shatter Delusions.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

I use it all the time with my own mesmer. I suck with energy management with powerdrain and such and I won't go for another AP caller. This way My mesmer can throw out skills all map/mission long without ever running out of energy.
I also use the P/N variant.