Let me just start of by saying that I'm neither trying to insult any of you GW lovers, game devs or anything...
I'm a new GW player. Just read about the game the other day and it sounded so exiting that I rushed home and bought the trilogy pack.

Being a long time fan of D&D games I could hardly wait to get it going. Especially Neverwinter nights (and Storm of Zehir) was my favorite.
I started a new game with a warrior using the Prophecies campaign and was utterly disappointed but maybe I just don't understand the games full potential yet..?
Compared to what I'm used to the game seemed very hack and slice. I moved around, met some NPCs and got several quests. As I moved through the landscape I also met several monsters but none of them attacked me even though I was rather close to them. Just to get some action I started fighting some of them and even then the others didn't join (think I experienced it ONCE in 50 battles or so). Even more the battles seemed boring - hack and slice like with no real variance.
Compared to Neverwinter Nights the character building system also seemed very shallow - wheres the skills, feats and all?

Furthermore I really love party based games. I kind of knew that I wasn't able to build my own party from the beginning so I was prepared for that but in this game it seems I can't even get cohorts to join me (other than other players?).
Am I missing something here? Would really love to find out out that there was much more to the game than what I've seen so far.
Right now I'm back to NWN2 Storm of Zehir again and enjoying it..!
\Skodkim