Hello everyone, my wife and I recently purchased GW to tide us over until GW2 release and to work on our HoM, we enjoyed the game thoroughly until we realized that we would have to play the rest of the game with large groups of henchmen/heroes following us around all the time... What was the point of this?
I can understand requireing henchmen/heroes for dungeons and difficult areas but for just doing zone quest i would rather run around alone or with just my wife. How has everyone else just tolereated this for so many years?
My wife and I have been talking about giving the game another chance (SWTOR is completely unimpressive, wife doesnt want to go back to Rift, and if we go back to WoW we will have fun for a couple weeks and then sit around being bored in SW). But we starting hateing GW before we even go to max level.
We made characters in factions, I made a necro and she made a warrior. We were cruising through the content and then around level 17 we started wipeing on what seemed to be relatively simple pulls/groups, we put up with this until nearly level 20. Our guildies told us that it would get better after we got some elite skills, which wasnt going to be anytime relatively soon. We were also told that we sucked at makeing groups (suprised since we had been playing the game an entire week, shouldve been pros by then). we were also told that Factions is the worst campaign to start in.
What is a good group for leveling? there arent really that many henchman to choose from, we tried to get a good mix of tank/healer/mdps and rdps what more can go into building a group than that? I really dont want to babysit a group of AI all the time, I want to jsut play my character. Again I ask, what was the reasoning behind requireing henchman/heroes for the ENTIRE game?
G

