Thanks for WoC :D
Andemius
Well, personally, I'm impressed and perfectly happy with WoC and it's resolution. I'd just like to say thanks to Anet for doing it, and releasing this content. I particularly liked the humorous dialouge in places, and some of the new items are pretty sharp!
Thanks! *hugs*
Thanks! *hugs*
trickfred
Yes, thank you A.net! While we don't play as much as we used to, Guild Wars has been an institution in our household since 2005, a part of our yearly Hallowe'en traditions, and a way for the missus and I to spend some family-friendly quality time together.
Here's to a long life for both Guild Wars and its upcoming sibling.
/raiseglass
Here's to a long life for both Guild Wars and its upcoming sibling.
/raiseglass
GhostKairi
I will admit, i think Anet could of put a tad more thought into the Imperial Weapons as they really did make me frown when i got to the end, but i did love the story, the humour, and i REALLY loved the end fight, was great fun and the story around it all was really enjoyable.
3 cheers for WoC and Anet, ending their game in style
3 cheers for WoC and Anet, ending their game in style
Sagittario
This 3rd and final part of WoC is extremly enjoyable, I gotta love the new panda pet, miniatures and heroes.
/raiseglass
/raiseglass
The forth fly
Schmerdro
Thank you Arena-Net and, especially, John Stumme!
War in Kryta and Winds of Change are some of the best quests in all of Guild Wars and we truly appreciate them!
P.S.: Please make them repeatable, just like the EoTN primary quests.
War in Kryta and Winds of Change are some of the best quests in all of Guild Wars and we truly appreciate them!
P.S.: Please make them repeatable, just like the EoTN primary quests.
Wandering Hades
Winds of Change was pretty much a new turn for guild wars so we can get used to what we'll be seeing in guild wars 2. the fire bomb, which is the environment skill change, and reiko multiplying as the mesmers can mirror themselves in GW2, then theres the main hand/offhand item skins that they switched. Those were smart, and risky choices to make but you guys made it work. the only thing i disliked bout WoC is how the ending was, and how i was struggling to read everything while im trying to keep alive in the mission. there should have been more cinematics. but non less was a good beyond point for Guild Wars.
Daesu
I don't know what the big deal is, the cleansing quests are boring. I guess people just go for new shiny objects as reward no matter how boring the quests are.
It is just more of the SAME thing over and over so please don't make them repeatable.
It is just more of the SAME thing over and over so please don't make them repeatable.
MithranArkanere
Quote:
I don't know what the big deal is, the cleansing quests are boring. I guess people just go for new shiny objects as reward no matter how boring the quests are.
It is just more of the SAME thing over and over so please don't make them repeatable. |
Instead, it allows others to make them again if they want.
So what you ask is rather selfish.
Daesu
I dont see any point in making 70(35*2) quests that look the same for both HM and NM repeatable. Would you repeat the quests if there are no rewards? I don't think so, it is the rewards that you want, not the quests. Making the WoC rewards farmable would hurt the economy.
I don't mind if they are repeatable provided the rewards are changed to personal rewards like XP and some gold upon repeat. I sure hate to see all the WoC greens and pandas flooding the game economy.
I don't mind if they are repeatable provided the rewards are changed to personal rewards like XP and some gold upon repeat. I sure hate to see all the WoC greens and pandas flooding the game economy.
aspi
I quite enjoyed part 2 and part 3. The first episode was kinda boring because it was quite the same. But they really made an effort with part 2 and 3. Thanks.
Schmerdro
Absolutely.
I would especially repeat the following quests:
- Temple of the Intolerable from WiK
- Battle for Lion's Arch from WiK
- Raid on Kaineng Center from WoC
- Raid on Shing Jea Monastery from WoC
- When Kappa Attack from WoC
There are other quests that are ok, but those are the ones that stick out in my mind.
So yes, John Stumme, please make the WiK and WoC quests repeatable and make them give only experience as the reward.
I would especially repeat the following quests:
- Temple of the Intolerable from WiK
- Battle for Lion's Arch from WiK
- Raid on Kaineng Center from WoC
- Raid on Shing Jea Monastery from WoC
- When Kappa Attack from WoC
There are other quests that are ok, but those are the ones that stick out in my mind.
So yes, John Stumme, please make the WiK and WoC quests repeatable and make them give only experience as the reward.
Daesu
DiogoSilva
To be honest, ministerial commendations would motivate me to repeat the quests, should they ever add that option sometime. Just make them harder to obtain, anyway (uncommon drops, rewarded randomly and not consistently, etc).
King Size
Not bad for such a small team that takes care of guild wars
Thanks
Thanks
justin1010
I too would like to thank Anet for WoC. It's not often a game developer gives new content for free, especially that which is of good quality. And though I haven't finished WoC yet (I think I'm still in part 2) I am thoroughly enjoying the quests and the rewards. Yes even the chapter 1 cleansing quests which were interesting in that we were finally given the opportunity to rid cantha of the inflicted once and for all. Can't wait to see what you guys come up with in future GWB content.
asb
Now that was a really well paced conclusion to the WoC story, which I enjoyed a lot playing through. Really, the dialogue is a lot tighter and to the point, and some of the npc references gave me a wide grin(the Peacekeeper Goon's "Yea, I'm short, wanna fight about it?)
Now I'm going to get a Panda pet, record it dying over and over again, and send it to the Chinese government. Take that!
Balls to you, Mr. Stumme and co. Very well done.
Now I'm going to get a Panda pet, record it dying over and over again, and send it to the Chinese government. Take that!
Balls to you, Mr. Stumme and co. Very well done.
Ayuhmii Shanbwa
WoC itself isnt bad, i just hate to protect npc's, even on NM its very hard for me now, and will need lots of help for sure soon
please Anet, dont make hard stuff for NM, as NM WoC is hard, which it shouldnt be
and i dont complain about stuff being hard that easily, as mostly i got help, but in 4 or 6 party places, its bad
i did cho estate WoC quest, and did it very slowly, but thats after the nerf of the quest, so was very lucky, now however, i'm most likely stuck
so only my rit will do this, the rest of my chars will ignore it all, too bad, i wanted more chars having the last reward (spoiler censored)
i hope Anet will do better for me in elona, even WiK was easy with a bit of help to me
i'll get money to ask for help then....
also, IF its true that the spawns are changed permanently, that sux....
i already regret doing the first quests
please Anet, dont make hard stuff for NM, as NM WoC is hard, which it shouldnt be
and i dont complain about stuff being hard that easily, as mostly i got help, but in 4 or 6 party places, its bad
i did cho estate WoC quest, and did it very slowly, but thats after the nerf of the quest, so was very lucky, now however, i'm most likely stuck
so only my rit will do this, the rest of my chars will ignore it all, too bad, i wanted more chars having the last reward (spoiler censored)
i hope Anet will do better for me in elona, even WiK was easy with a bit of help to me
i'll get money to ask for help then....
also, IF its true that the spawns are changed permanently, that sux....
i already regret doing the first quests
StormDragonZ
I think it gets to a point when just about every line of dialogue has some kind of reference to something else.
I'm probably the only person in the entire GW playerbase that is getting rather annoyed over the supersaturation of references. It only made these quests and WoC itself seem like one big display of humor.
Then again, it wouldn't surprise me if nearly 70% or more of those who did these quests didn't even bother to read any dialogue.
That's my only problem coming out of the WoC storyline, and it only makes me ponder how deep in random references will be seen in GW2.
I'm probably the only person in the entire GW playerbase that is getting rather annoyed over the supersaturation of references. It only made these quests and WoC itself seem like one big display of humor.
Then again, it wouldn't surprise me if nearly 70% or more of those who did these quests didn't even bother to read any dialogue.
That's my only problem coming out of the WoC storyline, and it only makes me ponder how deep in random references will be seen in GW2.
Ayuhmii Shanbwa
oh, i saw there's a quest to undo every spawn, but you most likely must have done everything in WoC -_-
i quit WoC after my rit done it and every future content like this
quest is called : Memories of Purity
i quit WoC after my rit done it and every future content like this
quest is called : Memories of Purity
nuclear_herring
I was offered Memories of Purity before I finished Part 3, so you are not forced to finish if you want the old spawns back.
Not that it makes much difference to me. I vanquished Cantha before WoC was even a glimmer in Anets' eye.
Not that it makes much difference to me. I vanquished Cantha before WoC was even a glimmer in Anets' eye.
Kook~NBK~
Quote:
I think it gets to a point when just about every line of dialogue has some kind of reference to something else.
I'm probably the only person in the entire GW playerbase that is getting rather annoyed over the supersaturation of references. It only made these quests and WoC itself seem like one big display of humor. Then again, it wouldn't surprise me if nearly 70% or more of those who did these quests didn't even bother to read any dialogue. That's my only problem coming out of the WoC storyline, and it only makes me ponder how deep in random references will be seen in GW2. |
Having said that, I did enjoy the quests of parts 2 & 3. Didn't know why I was doing (story-wise) whatever it was I was doing, but at least the quests had some variety to them.
Going through WoC once was enough for me - but Kudos to you, A-Net for putting something out that so many other people are enjoying.
MithranArkanere
Quote:
oh, i saw there's a quest to undo every spawn, but you most likely must have done everything in WoC -_-
i quit WoC after my rit done it and every future content like this quest is called : Memories of Purity |
By the way... doesn't feel weird to have a quest that doesn't have any objectives?
Can you even call it a quest?
Quote:
[...]
I don't mind if they are repeatable provided the rewards are changed to personal rewards like XP and some gold upon repeat. I sure hate to see all the WoC greens and pandas flooding the game economy. |
GW doesn't have an automated trade system like most other similar games, and you can't force players to trade manually, because for many people it's horribly boring, and a game isn't supposed to be boring.
jazilla
Quote:
. I sure hate to see all the WoC greens and pandas flooding the game economy.
|
On topic: I just want to give a big THANKS to anet for putting together a great 3rd part of WoC! Super cool content and very creative new weapons.
_Aphotic_
Thanks ANET!
You should make an E-card out of this or something.
You should make an E-card out of this or something.
DiogoSilva
I beat WoC yesterday on NM, and absolutely loved every moment of part 3. The random, high rewards from lockboxes (plus the many other choices to spend on too), the storyline, the humour, and the creative quests that felt both acessible (difficuly-wise) but intense (omg, they're popping from both sides, I must be quick, quick! omg they're almost killing that guy, quick heroes, kill those first!).
In fact, considering that most of GW quest content is about battling, I was really surprised by the creativity behind the new quests (part 2 included, and even a few from part 1). Managing two sides under attack, running away from hordes of monsters with a "time limit" (and battling your way out), punching gangs to death, getting away from factions clashing with each other, using environment weapons and positioning armies for ground control, etc. There was a tasty combination of story flavor mixed with quest objectives, where the "story" or the "background story" was told many times through gameplay, which further made each quest memorable.
This is also the first GW storyline that I truly cared for. Although it was hard to get interested early on (too much monotonous background exposition), and the lack of cutscenes and the huge walls of text (all faults of an outdated engine) never helped much through the entire thing, so it's to be expected that a lot of people skip it.
From Nightfall and on, the stories of GW started to have good dialogue, good humour and good character development, but they remained as cliché and predictable as ever. But this time, the ambiguity and the realistic development of the ministry was far more interesting and thought-provoking, Miku's arch enhanced the politics arch by strenghtning the human side of the story and the player's personal affection to it, making it overall more memorable, and even the player's Hero/ Main Character got some interesting development that lead them to say some epic lines later on about themselves. I also found the hero's/ player's role in the story extremely active. Our character wasn't just there being endlessly guided by random NPCs, and then going to a final battle and killing everything out. We actually took (scripted, exceptions aside) decisions, and we were actively involved in the many sides of the story (inside the ministry, out of the ministry, the tengu, the gangs, Miku's/ Reiko's, the citizens of Cantha).
I've never cared about Factions storyline and world before Winds of Change. Now, whenever I explore it, vanquish it, or do whatever in it, I always associate this continent with its current events. The constant depression upon the citizens, and those who try to fight in the shadows, the annihilation of races and gangs in the shadows, the places overrun by the white ministry soldiers and what started as a perfectly "good" order going misguided and getting oppressive (NOT in a simple "Im now evil way), and the unclear future of Cantha in the middle of such chaos. Because I never cared about Factions before, I can safely say that Factions was never, to me, about chasing Shiro and fighting zombies in the way. If I were to choose the most iconic image for Cantha, I would go for an image of the Ministry of Purity.
In fact, considering that most of GW quest content is about battling, I was really surprised by the creativity behind the new quests (part 2 included, and even a few from part 1). Managing two sides under attack, running away from hordes of monsters with a "time limit" (and battling your way out), punching gangs to death, getting away from factions clashing with each other, using environment weapons and positioning armies for ground control, etc. There was a tasty combination of story flavor mixed with quest objectives, where the "story" or the "background story" was told many times through gameplay, which further made each quest memorable.
This is also the first GW storyline that I truly cared for. Although it was hard to get interested early on (too much monotonous background exposition), and the lack of cutscenes and the huge walls of text (all faults of an outdated engine) never helped much through the entire thing, so it's to be expected that a lot of people skip it.
From Nightfall and on, the stories of GW started to have good dialogue, good humour and good character development, but they remained as cliché and predictable as ever. But this time, the ambiguity and the realistic development of the ministry was far more interesting and thought-provoking, Miku's arch enhanced the politics arch by strenghtning the human side of the story and the player's personal affection to it, making it overall more memorable, and even the player's Hero/ Main Character got some interesting development that lead them to say some epic lines later on about themselves. I also found the hero's/ player's role in the story extremely active. Our character wasn't just there being endlessly guided by random NPCs, and then going to a final battle and killing everything out. We actually took (scripted, exceptions aside) decisions, and we were actively involved in the many sides of the story (inside the ministry, out of the ministry, the tengu, the gangs, Miku's/ Reiko's, the citizens of Cantha).
I've never cared about Factions storyline and world before Winds of Change. Now, whenever I explore it, vanquish it, or do whatever in it, I always associate this continent with its current events. The constant depression upon the citizens, and those who try to fight in the shadows, the annihilation of races and gangs in the shadows, the places overrun by the white ministry soldiers and what started as a perfectly "good" order going misguided and getting oppressive (NOT in a simple "Im now evil way), and the unclear future of Cantha in the middle of such chaos. Because I never cared about Factions before, I can safely say that Factions was never, to me, about chasing Shiro and fighting zombies in the way. If I were to choose the most iconic image for Cantha, I would go for an image of the Ministry of Purity.
Gill Halendt
Will we get to know what happened to Evennia before GW2 by any chance?
Or, they could just place her gravestone in the sequel with an inscription that says: "Maybe we should have given her a map instead of supplies. You will be missed. Like, litterally."
Or, they could just place her gravestone in the sequel with an inscription that says: "Maybe we should have given her a map instead of supplies. You will be missed. Like, litterally."
Wielder Of Magic
Thank you for creating WoC Anet.
I found it to be very enjoyable, and a few HM quests ( read: tracking the corruption) were even challenging to complete.
Also thanks for giving me Zei Ri as an additional reward for replaying the content in HM.
I hope that you will consider creating a series of GW:Beyond quests for Elona as well.
Keep up the good work!
I found it to be very enjoyable, and a few HM quests ( read: tracking the corruption) were even challenging to complete.
Also thanks for giving me Zei Ri as an additional reward for replaying the content in HM.
I hope that you will consider creating a series of GW:Beyond quests for Elona as well.
Keep up the good work!
Daesu
Thank you for listening to the community and creating the quest "Memories of Purity" to bring the spawns back to pre-WoC.
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Wik nerfs the rewards when you repeat their repeatable quests from medals of honor to war supplies. This makes it more difficult to repeatedly farm them. Ask yourself, why would they bother to setup a different set of reward for repeat vs the first time. They are trying to preserve the rarity of those items.
I disagree with you that we should make these quests farmable and flood the markets with the unique WoC rewards without nerfing the rewards on repeated attempts. Next thing you know there will be speed clear builds for them. If ANet wants to make the quests repeatable then they should also nerf their rewards upon repeat, like they did for WiK, so that it is not as worth it to farm them.
@jazilla: You can try to farm the 15 gold zcoins but it would take awhile which is the point.
----------
Quote:
WiK also had greens and miniatures, and they are not flooding anything. They are rare enough so you can buy it from others if you are impatient, or get them by yourself if you don't want to trade, without having to take eons.
GW doesn't have an automated trade system like most other similar games, and you can't force players to trade manually, because for many people it's horribly boring, and a game isn't supposed to be boring. |
I disagree with you that we should make these quests farmable and flood the markets with the unique WoC rewards without nerfing the rewards on repeated attempts. Next thing you know there will be speed clear builds for them. If ANet wants to make the quests repeatable then they should also nerf their rewards upon repeat, like they did for WiK, so that it is not as worth it to farm them.
@jazilla: You can try to farm the 15 gold zcoins but it would take awhile which is the point.
MithranArkanere
Quote:
[...]
I disagree with you that we should make these quests farmable and flood the markets with the unique WoC rewards without nerfing the rewards on repeated attempts. Next thing you know there will be speed clear builds for them. If ANet wants to make the quests repeatable then they should also nerf their rewards upon repeat, like they did for WiK, so that it is not as worth it to farm them. @jazilla: You can try to farm the 15 gold zcoins but it would take awhile which is the point. |
I never mentioned anything about number of rewards in the first place. You just said they should not be repeatable because you found them boring, and I believe that is not a valid reason.
Then you wanted to change the rewards to just XP and gold, which isn't needed.
I brought up the WiK repeatable quests as an example and reference. If you already knew that they don't give as much rewards, then what made you think I would pretend to have the same rewards in WoC, when I used WiK repeatables as reference and I didn't mention anything else?
As long as Imperial Guard Requisition Orders and Imperial Dragon's Tear are not given again, it should be fine if they add repeatable wanted quests or make the quest chain repeatable.
Man W/ Club
About those of you concerned about the grind, I do agree PvE is grindy but understand that A-net is a dedicated team of zen masters making GW2 and I am happy with free content with a good story.
my favorite quest in all of winds of change was Cantha Courier crisis. The writing in the 3rd part was really good and relevent imo, so was the whole story of the damn communists trying to blame other people and form the ministry of oppression etc..
I do hope GW2 will live up to what it aims to be and understand that if the game is that good then it is up to us to make a good community and see the good in everyone.
Now, concerning farm, i dont farm, if u dont like grinding then dont and games wont cater to grinding. IF u want to farm to get more 'prestige', fine by me, i play to have fun.
my favorite quest in all of winds of change was Cantha Courier crisis. The writing in the 3rd part was really good and relevent imo, so was the whole story of the damn communists trying to blame other people and form the ministry of oppression etc..
I do hope GW2 will live up to what it aims to be and understand that if the game is that good then it is up to us to make a good community and see the good in everyone.
Now, concerning farm, i dont farm, if u dont like grinding then dont and games wont cater to grinding. IF u want to farm to get more 'prestige', fine by me, i play to have fun.
E N I G M A
Thank you Anet for the WoC contents. I enjoyed the story and rewards for both completing NM and HM. I'm also thankful for this...
Daesu
Quote:
If you think these quests are 'farmable' (and give "farmable" the meaning I do), then we have a problem. Either you have or know of someone that has a build that can be easily used by anyone to complete WoC in little time, and so it must be a greatly overpowered build that must be nerfed as soon as possible.
I never mentioned anything about number of rewards in the first place. You just said they should not be repeatable because you found them boring, and I believe that is not a valid reason. Then you wanted to change the rewards to just XP and gold, which isn't needed. I brought up the WiK repeatable quests as an example and reference. If you already knew that they don't give as much rewards, then what made you think I would pretend to have the same rewards in WoC, when I used WiK repeatables as reference and I didn't mention anything else? |
The bigger concern to making these quests repeatable is that, if their rewards are not nerfed when repeated, they can be farmed and the prices for WoC unique rewards hurt.
Quote:
As long as Imperial Guard Requisition Orders and Imperial Dragon's Tear are not given again, it should be fine if they add repeatable wanted quests or make the quest chain repeatable. |
Hara Makoto
I found the first part boring when I initially completed it it (although trying to do it all in 1 night maybe didn't help that), but having repeated all of it on my ranger have found it all extremely enjoyable - thanks Anet.
Konig Des Todes
GW, and Beyond, isn't over yet.
I felt the same when getting to Calling All Thugs
Previous references were just 1 per quest, mostly.
Nightfall shared the same issue imo, and I was glad when EN had less of it. WiK brought that back with Trial of Zinn though...
It's available once you do the last Cleansing quest (the Kurzick area one).
Quote:
I think it gets to a point when just about every line of dialogue has some kind of reference to something else.
I'm probably the only person in the entire GW playerbase that is getting rather annoyed over the supersaturation of references. It only made these quests and WoC itself seem like one big display of humor. Then again, it wouldn't surprise me if nearly 70% or more of those who did these quests didn't even bother to read any dialogue. That's my only problem coming out of the WoC storyline, and it only makes me ponder how deep in random references will be seen in GW2. |
Previous references were just 1 per quest, mostly.
Nightfall shared the same issue imo, and I was glad when EN had less of it. WiK brought that back with Trial of Zinn though...
It's available once you do the last Cleansing quest (the Kurzick area one).
Ayuhmii Shanbwa
Quote:
GW, and Beyond, isn't over yet.
I felt the same when getting to Calling All Thugs Previous references were just 1 per quest, mostly. Nightfall shared the same issue imo, and I was glad when EN had less of it. WiK brought that back with Trial of Zinn though... It's available once you do the last Cleansing quest (the Kurzick area one). |
so yea, gotta see if i can get enough and good enough help for the stuff after that quest
but that'll be the first and last char doing it, sry anet
also, i think the upcoming elona content will be just as bad or worse.... to me
i got this far with lot of help
Chilos
Thanks for WoC, I got my Survivor maxed via Cantha Courier Crisis. n_n