Cleansing Haiju Lagoon HM

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W
Why?
Frost Gate Guardian
#1
I can't figure this one out. I've tried defensive builds, offensive builds, insane offensive nuker builds, and nothing seems to kill them all fast enough to survive. Nor can I get enough defense to keep every one alive long enough to kill everything when i go full defensive build. I read that you can get the initiate to chase minions, but I haven't been able to get him to move once the waypoint blinks and he runs to it.

What's the trick to this one?
Sinny survivor
Sinny survivor
Academy Page
#2
Bring order of pain on yourself, no heroes. Once your at the lagoon, start casting order of pain out of the iniates bubble. If they follow continue to walk back slowly across the island till they are out of harms way. If they don't duck in and out of aggro range until they do follow you. If you can't get it to work you can just bring 7 defensive/healer sand lots of copy's of ua.
D
Dont Tell Dave
Ascalonian Squire
#3
Use bip(blood is power) to pull the NPC away onto the island and then wait for the quest to update, saves the headache of actually fighting mobs.
MisterB
MisterB
Furnace Stoker
#4
I used BiP to sac and pull, and that was easy. I don't know if that's fixed, because I did it before part 2 or 3. Apparently bonding may work.

http://wiki.guildwars.com/wiki/Talk:...on_(Hard_mode)

See Heroway section, added today.
W
Why?
Frost Gate Guardian
#5
finally, thank you people, that initiate did not want to be dragged. or i'm just terrible at doing that type of thing, which is more probable.
nuclear_herring
nuclear_herring
Krytan Explorer
#6
While I can't say it was the most balanced build, 8 bonds on the initiate plus symbiosis made it a lot easier. Damage limitation plus 2000+ hp made her a lot less squishy. I think I had a panic mes as well and the obligatory mm to confuse target selection. Maybe an ele to finish off might work as this is one of the few places where scatter works in your favour. Anyone else have any workable team builds, or was it just sac and pull?
Olle
Olle
Furnace Stoker
#7
Aotl, roj-nec, ss, panic, ST was enough for me.
I did pop an bu, but meh
I so suggest saccing, it helped My other toons!
W
Why?
Frost Gate Guardian
#9
i do , because that is how I did it, after i finished part 3 of WoC. It doesn't always work, and sometimes the initiate won't pull anywhere, but eventually you can pull it anywhere on the map.
p
peter81
Krytan Explorer
#10
Yup - it still works. Ive just finished it after 3 part of WoC. I took one hero and spamed on him BiP. Initiate came after me at the end of the island.
CE Devilman
CE Devilman
Wilds Pathfinder
#11
bip still works.
C
Chthon
Grotto Attendant
#13
Moves to the south bank a thousand times easier than to the island. Just make sure to get it far enough west that the first mob doesn't get her. (Or block it with heroes.)
Agnostic
Agnostic
Ascalonian Squire
#14
Yep, still works. Cast BiP on one hero, no flag. That way you don't have to be within spell range of the initiate. Makes all the difference.
x
xDusT II
Wilds Pathfinder
#15
out of curiosity does anyone have any tips for this doing it the normal way (i.e. killing the groups) for a frontliner and without having to spend money on cons.

my big issue playing on a sin is the environmental effect ends up pressuring my heroes energy so much and trying to pull the afflicted out of the water usually results in me not killing them fast enough and getting swarmed.