What did you like or dislike about WoC(Part 3)
Pyrthas
With a couple exceptions (Minister Cho's, Tracking the Corruption), I really liked the difficulty in HM, and hope they keep doing things like this. (Honestly, I kind of like the "like the titan quests" approach, but I get why that's not ideal.)
I'd be happy to have HM not give any new rewards (just more of the same), but I'll also say that having a new hero be HM only motivated me to finish HM sooner, and I'm personally OK with that (because I like HM anyway). I get why people didn't like it, though, and like I said, I'd be happy without it.
I'd be happy to have HM not give any new rewards (just more of the same), but I'll also say that having a new hero be HM only motivated me to finish HM sooner, and I'm personally OK with that (because I like HM anyway). I get why people didn't like it, though, and like I said, I'd be happy without it.
Vilaptca
Still working through HM and now I'm stuck again on Warning the Angchu. I see many people beating these quests with casters going /Mo bonder or /Rt SoS. I often feel in these quests that my Warrior is just dead weight.
Gli
Warning the Angchu is an annoying quest, because of the random enemy/ally group composition. You can't ball up the first group of initially peaceful ministry clowns, which means that shutting them down is kind of hard, especially with a small party. Too many clerics in that group means you can't make good time wiping them out, while a few starburst guys vaporize the Angchu in no time. Basically, you need a spawn that suits the strengths and weaknesses of your party, or the fight's going to be hellishly tough.
Pyrthas
If you have an MM with death nova, that can help clean up the first group. Just flag into them before they turn hostile. It might still be a pain, depending on the composition, but that can make it a lot easier.
Wielder Of Magic
If you are still having trouble there, PM me ingame ( IGN is the same as my forum name) and I will be more then happy to give you the builds I always use for my heroes with a few positioning/skill use tips as well if you'd like.
ruk1a
MithranArkanere
For now I only wish the enemies in Minister Cho were in parties of 3 instead of 4.
EPO Bot
It's sooo hard...

DRGN
Having beat it on my Dervish and starting on my Assassin, the amount of enchantment removal is beyond the pale. Pretty much the first thing would happen in every mob was Pious/Strength of Honor/Critical Agility getting stripped, often all at once from Strip Enchantment. Even if I had enough covers for the initial pull, the necro soul explosions strriping up to 4 enchantments is crazy. I had a lot of fun in WoC with my Dervish because Pious was a great cover, but trying to play my assassin is not fun at ALL.
That, and I loathe quests where you have to protect NPCs that have atrocious AI such as Soar in Warning the Angchu who will happily stand in AoE all day long.
That, and I loathe quests where you have to protect NPCs that have atrocious AI such as Soar in Warning the Angchu who will happily stand in AoE all day long.
Vilaptca
Thanks, I just got it. I now see what people were talking about when they said to use a MM with Death Nova. It really is about where you flag him. During the dialogue I was manually making him cast Death Nova on all his minions and himself. When they turned hostile there was a great explosion and pretty much everyone dropped dead.
tenderpoison
Quote:
Having beat it on my Dervish and starting on my Assassin, the amount of enchantment removal is beyond the pale. Pretty much the first thing would happen in every mob was Pious/Strength of Honor/Critical Agility getting stripped, often all at once from Strip Enchantment. Even if I had enough covers for the initial pull, the necro soul explosions strriping up to 4 enchantments is crazy. I had a lot of fun in WoC with my Dervish because Pious was a great cover, but trying to play my assassin is not fun at ALL.
That, and I loathe quests where you have to protect NPCs that have atrocious AI such as Soar in Warning the Angchu who will happily stand in AoE all day long. |


DRGN
Quote:
Finished WoC NM on 7 chars, derv and sin included. Also finished WoC HM just on my sin. NM was really easy, while some of the HM quests were not. The most annoying quest HM for me was Finding Jinnai. But I somehow managed to finish it easier than I expected (took me some tries, but I did it on my own, no help from anyone xD). Raid on Shing Jea Monastery HM was surprisingly easier than NM. Final Confrontation HM - well...that one was the toughest of them all, but still doable. On my sin I found all quests to be from easily doable to a little harder - using not only the right builds, but right tactics too got me through. By the way, I didn't use any enchants on my sin on the entire WoC story line, exactly for the reason you're talking about.
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My point about my sin wasn't that it's been HARD thus far; it's been as easy as it was on my Dervish. My point was that it simply does not feel FUN and makes me want to use my Mesmer or something instead because at least my Dervish had some level of protection against the enchant removal and had scythe + splinter weapon to provide some entertainment. But then I remember I have to drag my way all the way through the least enjoyable campaign in the game again to use her.
I guess I should also get to the rewards. On the one hand, the rewards from doing the quests were, to my surprise, extremely good. The greens at the end, on the other hand, are atrociously bad. 20/20 offhands would have been great, not 10%/+30 HP. Same with the +15% while enchanted weapons. Unforutnately, Anet has a habit of doing this with endgame weapons and I have no clue why, especially caster ones(Straw Effigies, Golden Boar Scepters).
I meant to mention another positive, though. My favorite part was the Jade Brotherhood Demolitionists. Something about the self-destructing monsters with an impressive explosion cracked me up, particularly when I went to pull them and forgot to micro Shelter and blew up.

Lithril Ashwalker
what i dont like is so fat the quests arent repeatable, some quests like the Keiran quests can be retaken in the hall of monuments such as the quest RISE to get war supplies in order to get your weapons etc in the Keep. this isnt the case, its awful slow to get other weapons/lockboxes, and considering most arent trade-able(lockboxes) the content replay value for me personally went out the bloody window...complete it nm +hm get both heroes & done...never will go back to it.
you cant add the weapons to yout HoM (gold) the green end trophy isnt tradable either.
so much crap is ....crappy.
you cant add the weapons to yout HoM (gold) the green end trophy isnt tradable either.
so much crap is ....crappy.
Flameseeker
I liked the difficulty but loved even more the few adjustments (on cho and tracking) since they were too frustrating to do.
For now it's just missing some kind of repeatable quest.
I would like it to either a solo (like keiran) or some kind of challenge that would require an actual human party.
This way it would be way easier and less boring to get more lockboxes.
For now it's just missing some kind of repeatable quest.
I would like it to either a solo (like keiran) or some kind of challenge that would require an actual human party.
This way it would be way easier and less boring to get more lockboxes.
Eevee11
i liked (about WoC in general)
-Miku (she's probably my overall favorite npc. its a shame the sin hero AI blows. cuz id always be using her. pity.)
-the panda pet. that was a nice surprise
-imperial weapons. i love the staff
-greens with skins of other weapon types (sword wand, dagger shield)
Didnt care for:
-the NM/HM approach. made it SEEM like there was way more content then there actually was
-Unbalanced quests (needing to hide in a corner, pull the NPC back, relying on some exploit in AI, etc)
-the fact that my character complained about slaughtering humans, when she's done it many many times before (Crimson Skulls, Mantle, Corsairs, Kournans, Jade Brotherhood, Am Fah, Outcast, Luxon, Kurzick...why the change of heart now?........>.> )
-the entire "cleansing" part
-Miku (she's probably my overall favorite npc. its a shame the sin hero AI blows. cuz id always be using her. pity.)
-the panda pet. that was a nice surprise
-imperial weapons. i love the staff
-greens with skins of other weapon types (sword wand, dagger shield)
Didnt care for:
-the NM/HM approach. made it SEEM like there was way more content then there actually was
-Unbalanced quests (needing to hide in a corner, pull the NPC back, relying on some exploit in AI, etc)
-the fact that my character complained about slaughtering humans, when she's done it many many times before (Crimson Skulls, Mantle, Corsairs, Kournans, Jade Brotherhood, Am Fah, Outcast, Luxon, Kurzick...why the change of heart now?........>.> )
-the entire "cleansing" part
makosi
It becomes tiresome killing the same mob 20 times per quest for 20 quests.
Rather than producing thoughtful content, they just copy and paste shitloads of that same mob to spawn right on your head. Then you get to do it again in HM.
Rather than producing thoughtful content, they just copy and paste shitloads of that same mob to spawn right on your head. Then you get to do it again in HM.
Godess Charmaine
like it all in most parts only have 1 complaint so far. The drop rates from the minastary guys is down right appalling, All though I haven't tried hm yet wiki does say that these guys drop commendations and weapons , so far after running 2 toons through in nm not one drop thats decent, in fact, the drops are ridculess with pretty much bugger all droping from any group.
cheers Phab
cheers Phab
EPO Bot
When i'm finally trough with this i will probably have burned trough thirty con sets.
Ayuhmii Shanbwa
i like the story and lots of fights, and love the rewards (havent got any yet, but i like heroes)
new enemies are fun too, lil hard, but most arent too strong
i like panda as pet, and i like a few other items we can get, like in WiK, by farming or gaining
what i dislike:
- NM and HM difficulty
- 1 hero you get only through HM
- saving npc's which, if die, fail the quest (always had that, but now its even harder to keep em alive)
and whats not sure yet, is that i rather have WiK kind of quests, like those wanteds, to get those Ministerial Commendation, to be able to get those lockboxes, just as fun as nicholas gifts and royal gifts from WiK
but its not here, and i dont know if it will come or not, so cant put it in any lists yet, who knows
new enemies are fun too, lil hard, but most arent too strong
i like panda as pet, and i like a few other items we can get, like in WiK, by farming or gaining
what i dislike:
- NM and HM difficulty
- 1 hero you get only through HM
- saving npc's which, if die, fail the quest (always had that, but now its even harder to keep em alive)
and whats not sure yet, is that i rather have WiK kind of quests, like those wanteds, to get those Ministerial Commendation, to be able to get those lockboxes, just as fun as nicholas gifts and royal gifts from WiK
but its not here, and i dont know if it will come or not, so cant put it in any lists yet, who knows

Oni-Claire
like
mhenlo asking cynn to marry him to make her fight in hm during raid in shing jea xD
hero rit only as hm reward
random green from box
dislike
hm during some quest like finding jinnai >_<
mhenlo asking cynn to marry him to make her fight in hm during raid in shing jea xD
hero rit only as hm reward
random green from box
dislike
hm during some quest like finding jinnai >_<
Markaedw
What I dislike about WoC is it killed my enthusiasm for the game. I finished HM last night, today I was going to play Sorrow Furnace on another character. So stupid Ozar got himself killed by charging off while I was getting my drops. So back Warcamp when I was getting ready to start over I decided that it would be more fun to clean the bathroom instead, even after I caught my finger on an edge and was bleeding, I still would rather clean (and QQ about it here : ) than play GW.
Jeydra
Likes -
Some of the dialogue. As a character I have really killed thousands of other characters, if not tens of thousands.
The fact that you really have a choice at one stage that has some consequences on the rest of the tale. Pity it's an almost irrelevant choice.
The difficulty of certain quests is good.
Some quests that do nothing except tell story. Story-oriented, not action-oriented, gameplay I find appealing
The fact that the battlegrounds are outposts. I like that, even if Kaineng Center can be a bit hard to move around in (and there are curiously no commoners around).
One quest, There Goes The Neighbourhood, was specifically designed to be easy to play. Mobs follow one another in quick succession, no need to run from one corner of the map to another.
HM and NM quests have some slight differences, making them a little less tedious.
3rd Rit! That closes a lot of the gap between having mercenaries and not having mercenaries.
It's hilarious killing a clone of myself who uses You Move Like A Dwarf lol.
Dislikes -
Parts of the storyline is still nonsensical. Ashu speaks way too maturely for someone his age.
Seems like no attention was paid to some of the difficulty, making quests like When Kappa Attack HM one of the hardest in the game. I have no disagreement with difficult content, but they should be clearly labelled as so.
Last quest a bit anticlimatic. There is no chance of failure.
Cutscenes, but no voice
Some of the dialogue. As a character I have really killed thousands of other characters, if not tens of thousands.
The fact that you really have a choice at one stage that has some consequences on the rest of the tale. Pity it's an almost irrelevant choice.
The difficulty of certain quests is good.
Some quests that do nothing except tell story. Story-oriented, not action-oriented, gameplay I find appealing
The fact that the battlegrounds are outposts. I like that, even if Kaineng Center can be a bit hard to move around in (and there are curiously no commoners around).
One quest, There Goes The Neighbourhood, was specifically designed to be easy to play. Mobs follow one another in quick succession, no need to run from one corner of the map to another.
HM and NM quests have some slight differences, making them a little less tedious.
3rd Rit! That closes a lot of the gap between having mercenaries and not having mercenaries.
It's hilarious killing a clone of myself who uses You Move Like A Dwarf lol.
Dislikes -
Parts of the storyline is still nonsensical. Ashu speaks way too maturely for someone his age.
Seems like no attention was paid to some of the difficulty, making quests like When Kappa Attack HM one of the hardest in the game. I have no disagreement with difficult content, but they should be clearly labelled as so.
Last quest a bit anticlimatic. There is no chance of failure.
Cutscenes, but no voice

Pyrthas
I thought so too, but someone was asking for help here on guru. I think if you don't kill the Reiko clones fast enough, they eventually overwhelm you (with help from the phantasms and ministry reinforcements).
I'm not sure how you fail it if you've beaten the rest of WoC, but it is possible.
I agree it was anticlimactic, though.
I'm not sure how you fail it if you've beaten the rest of WoC, but it is possible.
I agree it was anticlimactic, though.
Gli
I just found a new like!
Raid on Kaineng Center (normal mode) can be completed just by entering the mission area. I was going to do this, and had just told Qao Lin to take me to the battle, when my phone rang. Went afk to answer it and when I got back to my PC an hour or so later, I saw my character standing in Kaineng Center with an unclaimed loot window and the quest completed. According to my /death counter I hadn't even died! Awesome!
Raid on Kaineng Center (normal mode) can be completed just by entering the mission area. I was going to do this, and had just told Qao Lin to take me to the battle, when my phone rang. Went afk to answer it and when I got back to my PC an hour or so later, I saw my character standing in Kaineng Center with an unclaimed loot window and the quest completed. According to my /death counter I hadn't even died! Awesome!
FalconDance
Haven't initiated WoC - didn't like Cantha as it was, and all the reports of how WoC have changed the mobs to unbearable/unbeatable in places do not make me want to return.
Godess Charmaine
I know there are some posts on this but I think as an average player who has played this game for 5 years and am relatively good I need to have an honest say about this.
Woc is incredible fun however the HM version I give a big congratz to Anet for separating the boys from the men so too speak .I am so stuck on the quest Tracking the Corruption I have given up. 3 con sets , 3 tengu summonings and hrs of builds and I just cant do it.
This is for elite players and us average guys just need to stop winging and suck it up. Just like uw I cant complete that area alone without elite guys help for sure. A challenge is just that, a challenge, and I really thank anet for this as I have been so bored of late with nothing left to challenge me on , cept uw, that finnally they have brought to the game something amazing.
rewards are just that and if you cant do something why should you get the reward for it, keep trying till you can do it or hang up the boots and go do something else. I have look at all the posts about everyone whining about the end hero, and untill I even seen thouse posts I had no idea there was one, I just wanted the challenge of doing something fun and hard.
So too the average player this woc hm will test you till the end of your wits as it was designed to do. Keep trying or give up it isn't a big deal its just a game and I can see finnally content in this game that would challenge even the pros.
On one side note I would love to see a rework of possibly Sf or Spellbreker to help us average guys deal with the current buffs to ele's, but I know that won't happen, would be nice though lol
Cheers Phab
Woc is incredible fun however the HM version I give a big congratz to Anet for separating the boys from the men so too speak .I am so stuck on the quest Tracking the Corruption I have given up. 3 con sets , 3 tengu summonings and hrs of builds and I just cant do it.
This is for elite players and us average guys just need to stop winging and suck it up. Just like uw I cant complete that area alone without elite guys help for sure. A challenge is just that, a challenge, and I really thank anet for this as I have been so bored of late with nothing left to challenge me on , cept uw, that finnally they have brought to the game something amazing.
rewards are just that and if you cant do something why should you get the reward for it, keep trying till you can do it or hang up the boots and go do something else. I have look at all the posts about everyone whining about the end hero, and untill I even seen thouse posts I had no idea there was one, I just wanted the challenge of doing something fun and hard.
So too the average player this woc hm will test you till the end of your wits as it was designed to do. Keep trying or give up it isn't a big deal its just a game and I can see finnally content in this game that would challenge even the pros.
On one side note I would love to see a rework of possibly Sf or Spellbreker to help us average guys deal with the current buffs to ele's, but I know that won't happen, would be nice though lol
Cheers Phab
HanSolo
I agree fully. I just finished on one of my characters, and It took me almost 2 weeks. It's not designed to be rolled through with ease.
Man W/ Club
Quote:
I agree fully. I just finished on one of my characters, and It took me almost 2 weeks. It's not designed to be rolled through with ease.
|
I disagree, I followed all those cheese AI tips and blew through the hard quests, even Warning the Angchu wasn't too bad since I used an MM with blood of the master so I had 10 minions lol.. all u gotta do is google search and you can find a way to do it. Maybe if I started before people found out all these tricks?
Tracking the corruption was quite difficult, but there are more difficult quests, I would say the hardest quests were
1. Warning the Angcu
2. Finding Jinnai
3. Tracking the corruption
rest were just hero way spank quests.
The monastery quest was the best, getting that chick drunk and throwing the molotovs around lol.
Gli
Another like:
Doing Free Birds and Light my Fire on HM at the same time. Pick up the angchu first, then collect 5 drakes before going to get the prisoners. Epic amounts of allies (tengu and drakes) and huge fights on the rooftops between ministry, am fah and jade brotherhood mobs.
Doing Free Birds and Light my Fire on HM at the same time. Pick up the angchu first, then collect 5 drakes before going to get the prisoners. Epic amounts of allies (tengu and drakes) and huge fights on the rooftops between ministry, am fah and jade brotherhood mobs.
Ayuhmii Shanbwa
i started WoC when all parts were here, so dunno where it started to be part 3, but what i do like, and forgot to tell
i LOVE the fact that you can revert cantha to its old self, and that the WoC affected areas wont always have the enemies from the quests (dunno if some do yet)
and i like the ministerial commendations dropping from some foes
i LOVE the fact that you can revert cantha to its old self, and that the WoC affected areas wont always have the enemies from the quests (dunno if some do yet)
and i like the ministerial commendations dropping from some foes
maraxusofk
For HM, th eonly quests I had difficulty with were
1. tracking corruption
2. raid on kaineng
3. raid on shing jea
The last 2 were relatively easy once I figured out how to approach them. Didn't even blow consumables or summons.
1. tracking corruption
2. raid on kaineng
3. raid on shing jea
The last 2 were relatively easy once I figured out how to approach them. Didn't even blow consumables or summons.
agrios
Im almost halfway into HM, only to get Zei Ri, just finished "What waits in shadow".
My main "dislike" so far is that due to the huge amounts of mobs, the pull-and-retreat strategy are making each quest a run of near 1 hour.
The overall difficulty is high, but so far acceptable. Its supposed to be Hard dont?
My main like is that WoC brought me back to play GW.
My main "dislike" so far is that due to the huge amounts of mobs, the pull-and-retreat strategy are making each quest a run of near 1 hour.
The overall difficulty is high, but so far acceptable. Its supposed to be Hard dont?
My main like is that WoC brought me back to play GW.
justin1010
Quote:
Im almost halfway into HM, only to get Zei Ri, just finished "What waits in shadow".
My main "dislike" so far is that due to the huge amounts of mobs, the pull-and-retreat strategy are making each quest a run of near 1 hour. The overall difficulty is high, but so far acceptable. Its supposed to be Hard dont? My main like is that WoC brought me back to play GW. |
StormDragonZ
Uncertainty (Neither like nor dislike)-
- The fear that this is a small glimpse into what GW2 will revolve around as gameplay.
- The fear that this is a small glimpse into what GW2 will revolve around as gameplay.
nuclear_herring
Quote:
Uncertainty (Neither like nor dislike)-
- The fear that this is a small glimpse into what GW2 will revolve around as gameplay. |
That said, I know what you mean.
Mintha Syl
Voodoo Rage
I really like the crazy green combinations (shield that looks like a dagger, wand that looks like a sword, etc...). I like that the enemy forces change as you progress through the story (Afflicted --> Am Fah/Jade Brotherhood --> Ministry forces....) unlike War in Kryta. I LOVE the giant Afflicted; those where just awesome. Love my panda. Like a +20 enchanting multi-profession green reward weapon. I like how most of the missions are fairly forgiving for wipes (you can resurrect and try again). I like throwing Fire Bombs at giant mobs of Sensali.
I dislike that a lot of the missions are just kind of tedious (Rescue at Minister Cho's, What Waits in Shadow, and Architect of Corruption come to mind). I hate that killing an Afflicted Ritualist wipes my spirits and minions; seems kind of arbitrarily punitive. The final fight against Reiko is kind of.....meh. Hate that I'm stuck with an Assassin hero as my reward (really?) while the rit hero that I really want is going to be a massive PITA.
I dislike that a lot of the missions are just kind of tedious (Rescue at Minister Cho's, What Waits in Shadow, and Architect of Corruption come to mind). I hate that killing an Afflicted Ritualist wipes my spirits and minions; seems kind of arbitrarily punitive. The final fight against Reiko is kind of.....meh. Hate that I'm stuck with an Assassin hero as my reward (really?) while the rit hero that I really want is going to be a massive PITA.
Skyy High
They added an NPC that reverts the spawns, so you can start WoC without fear of getting "stuck" with difficult mobs.
tummlykins
Quote:
I know there are some posts on this but I think as an average player who has played this game for 5 years and am relatively good I need to have an honest say about this.
Woc is incredible fun however the HM version I give a big congratz to Anet for separating the boys from the men so too speak .I am so stuck on the quest Tracking the Corruption I have given up. 3 con sets , 3 tengu summonings and hrs of builds and I just cant do it. This is for elite players and us average guys just need to stop winging and suck it up. Just like uw I cant complete that area alone without elite guys help for sure. A challenge is just that, a challenge, and I really thank anet for this as I have been so bored of late with nothing left to challenge me on , cept uw, that finnally they have brought to the game something amazing. rewards are just that and if you cant do something why should you get the reward for it, keep trying till you can do it or hang up the boots and go do something else. I have look at all the posts about everyone whining about the end hero, and untill I even seen thouse posts I had no idea there was one, I just wanted the challenge of doing something fun and hard. So too the average player this woc hm will test you till the end of your wits as it was designed to do. Keep trying or give up it isn't a big deal its just a game and I can see finnally content in this game that would challenge even the pros. On one side note I would love to see a rework of possibly Sf or Spellbreker to help us average guys deal with the current buffs to ele's, but I know that won't happen, would be nice though lol Cheers Phab |
I hated that I was missing out on a hero and some story elements so I dragged myself through HM from the very first quest (I don't enjoy it so I had no incentive to even start it prior to part three) and grinded my way through the entire thing. I didn't use consumables and I didn't use "skill", I exploited AI (used wall blocking/tanking strategies, pulled "must protect" mobs out of aggro range etc) and I ran counter builds to deal with the rediculous scenarios you constantly encountered. HM just pushes out viable builds and play styles and marignalises all the viable strategies. It wasn't harder, it just forced me to play how I didn't want to play.
People who complain about all the content is too easy are usually running consets, summoning stones and 7 hero player support, ursan, sabway, panic mesmers or whatever other flavour of the month meta builds are being used. HM should never be balanced with these people in mind for as long as they intend on offering unique rewards even NM players deserve access to.
I got Zei Ri and I only had trouble with about three quests, it didn't take me too long but I can't really say I "enjoyed" the challenge, I just wished I was able to bring the party set ups I enjoy bringing instead of having to optimise everything.
agrios
I'm in the final steps to get Zei Ri. I only need to do the last 2 quests.
So far, WoC HM has got me with mixed feelings.
Some quests are absurdly enervating, most notably that ones with " X must survive". Not only the major parts of these npcs are squishies, but also have tendency to go Leroy on a group of enemies 6 levels higher.
In other moments, I failed in a quest many times, using the same hero setup and strategies just to succeed "no sweat" in the same conditions on the next try. This leaves me thinking some random element on spawns - "luck" if you like the term - was crucial to my victory. Warning the Angchu is an example of this.
In other hand, it is kinda good the "adrenalin rush" that comes out of fighting and winning against all odds (Finding Jinai and Raid on Kaineng Center comes to my mind), it somehow rewards you a sense of real accomplishment, ya know?
So far, WoC HM has got me with mixed feelings.
Some quests are absurdly enervating, most notably that ones with " X must survive". Not only the major parts of these npcs are squishies, but also have tendency to go Leroy on a group of enemies 6 levels higher.
In other moments, I failed in a quest many times, using the same hero setup and strategies just to succeed "no sweat" in the same conditions on the next try. This leaves me thinking some random element on spawns - "luck" if you like the term - was crucial to my victory. Warning the Angchu is an example of this.
In other hand, it is kinda good the "adrenalin rush" that comes out of fighting and winning against all odds (Finding Jinai and Raid on Kaineng Center comes to my mind), it somehow rewards you a sense of real accomplishment, ya know?