I've been annoying myself over this build for a while, because it's obviously meta. It obviously works. But is it good?
1. The main build includes Wandering Eye, Signet of Clumsiness and Clumsiness as their main damage, out of those, Wandering Eye is obviously fantastic. But Signet of Clumsiness and Clumsiness has Adjacent range, and questionable effectiveness. None of the skills are direct, and they are all conditional as in that they might not actually trigger.
2. Ineptitude is Adjacent range. Conditional, and brings blind. But in reality with other defences like interrupts, spirit walls and minions. Blind is generally pointless. Shared Burden is allright but brings no direct offence to the table. Psychic Instability is subpar to Panic.
3. Energy management is questionable at best. Sometimes it does allright, other times it completely fails.
What this leaves us with is an Arcane Concondrum and Wandering Eye machine, it really is the only thing this hero brings to the table worth a mention.
I'm not saying there isn't situations where this build shines. There obviously is! But the more I look at it the more I realize that it isn't stable enough to be called a great build. You want a build that performs reliably well in every situation, not one that does good at one group and then sucks at the next.
The only thing you might feel like you're missing by dropping this hero, is Arcane Concondrum. Which can be put on another hero, for instance an Esurge mesmer with a 9+1 fast 8+1 illusion 11+1+3 dom 8+1 insp setup.
Other then that a domination mesmer will reliably perform either on par with this hero or better then this hero in about 80% of all fights. And in the majority of the remaining fights it will not make a real difference anyhow. A second back or forth at best.
G

.