I expect someone reading this will think I'm playing the Troll here, but I'm not I'm quite serious.
I very much like playing my Warrior, I just like to hack and slash on the front line of the battle; but between Assassin's flitting in and out of reality like so many demented Dr Who's and Necro's racing behind walls of minions the would do the Dallas Cowboys Offensive line proud.
I have to say, I've begun to seriously wonder if other players see them as a totally nerfed NPC class not to be taken seriously as a player character option;
Genuinely interested in your thoughts. BB.
Warrior's (are they relevant?)
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I play a warrior, so I'm pretty biased; but I think they've a perfectly viable class. With a sin secondary and some aoe skills, they can jump into groups and deal pretty high damage very quickly. I find warriors a perfectly good character to play in a normal group, and for scs, such as FoW, can rival the dervishes for speed.
I see them as underpowered, only reason I play mine is so I can swing those fancy swords from time to time. I also find them to be the class with the least options. You either play melee warrior or you do what? Melee Aoe is better on sin and derv and tanking is better on sin or random gimmick builds.
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As player, I prefer assassin or dervish as melee class. The warrior is rather underpowered compared to these. As NPC or hero, I ceased to take a warrior hero or henchman 4 years ago. Only required when forced by the mission. Their AI isn't even remotely able to deliver what a player can do: clever positioning play, blocking enemy NPCs at the terrain. Caster heroes are way more efficient.
I cannot understand why so many posts in this forum say: "The warrior is THE damage machine". These are mostly directed to new players. This is in fact what drives new players away, since the warrior (in PvE) cannot deliver what these posts promise.
I cannot understand why so many posts in this forum say: "The warrior is THE damage machine". These are mostly directed to new players. This is in fact what drives new players away, since the warrior (in PvE) cannot deliver what these posts promise.
Want to see damage numbers exploding on your screen? Take hammer with adrenaline mod and Death's Charge for jumping in foes. Don`t forget heroes with barbs, mark of pain and splinter, hex and condition remover.
Popular pve builds: W/N Raptor Farmer, PvE Hundred Blades Warrior, PvE Earth Shaker
and no, I not recommend warrior heroes.
Popular pve builds: W/N Raptor Farmer, PvE Hundred Blades Warrior, PvE Earth Shaker
and no, I not recommend warrior heroes.
For PvE I love my dervish/sin since they are quite powerful, the only time I would use a warrior would be in PvP because of the excellent KD and power the hammer has but it is not needed or really meant for PvE. Rather it is used for quick shots on specific targets, which in PvE you would rather have pure damage and pressure consistently. Eh thats just my two cents on this though.
Quote:
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Popular pve builds: W/N Raptor Farmer, PvE Hundred Blades Warrior, PvE Earth Shaker
and no, I not recommend warrior heroes. |
I'll also add a PvE Dragon Slash spammer to that.
I'm a Warrior player, and I'd agree that they are underpowered in PvE, to some extent. In PvP, they're still good pressure, but that's not really necessary in PvE.
However, there's a few builds (some listed above) that are very good. The one I typically run spams Dragon Slash/Brawling Headbutt for 20~ seconds of solid K/D, or 20~ seconds of solid Dragon Slash.
Offensively, there's:
Hundred Blades/Whirlwind/Sun & Moon Slash AoE build
Earth Shaker build
Dragon Slash K/D build
Warrior's Endurance build
And a few other minor ones. Defensively, of course, they're still worthy tanks, but a lot of areas don't even need tanks anymore.
Since the last few Dervish updates, I'd say the Dervish more or less outclasses the Warrior as a general pressure/AoE thing. More self-maintaining too. Assassins though? I disagree. Sure, they're still much better at spiking, but not as a general PvE wailer.
Agreed. Power creep is bad. Warrior is fine, and calling them underpowered is silly. Now, hero warriors on the other hand are pretty dumb, so you could definitely argue they are underpowered, but that's mostly because of AI faults.
F
I don't play much with my warrior, practically just use it to raptor farm.
They aren't underpowered in my view, they are in fact one of the most balanced professions. The later updates on the other hand overpowered some of the others but that's another matter for discussion.
One last thing, a Warrior is not a (dedicated) tanker, it's a great damage dealer. There are/were some niche builds that used them for tanking but that's not it's main purpose.
They aren't underpowered in my view, they are in fact one of the most balanced professions. The later updates on the other hand overpowered some of the others but that's another matter for discussion.
One last thing, a Warrior is not a (dedicated) tanker, it's a great damage dealer. There are/were some niche builds that used them for tanking but that's not it's main purpose.
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I am feeling alot or warrior hate when I play.
Other than FoWsc, which is at best since now people prefer VoS Dervs instead, you are shunned from UW. The only time I can find groups who will take a warrior is when it's needed for tanking on Z Bounties, and so it resigns you to a tedious garrison role(bitch job).
Other than FoWsc, which is at best since now people prefer VoS Dervs instead, you are shunned from UW. The only time I can find groups who will take a warrior is when it's needed for tanking on Z Bounties, and so it resigns you to a tedious garrison role(bitch job).
@OP: Do you mean for PvE or PvP or both? In PvP they are so viable. Like any class, it's the player not the class that shines. A good player on a bad class can make mediocre players think they can do the same thing with that class. That is saying something. I am a terrible warrior, but I have watched replays of HA and GvG that have made me roll into RA with a Warrior only to realize I have no skill lol.
In PvE there are a TON of cool things you can do with a Warrior. Also, if you are being a hipster Warrior and not using EotN skills, you are just hindering your success.
In PvE there are a TON of cool things you can do with a Warrior. Also, if you are being a hipster Warrior and not using EotN skills, you are just hindering your success.
Tons to think about, Thanks for all the interesting responses.
I was mostly thinking PvE because honestly I have not touched PvP yet; I recently ran 'Test of the Chosen' with a Minion maker, and have used one myself a few times as a Hench; and like I said it seemed like you very quickly got this snowball of undead running in front of the Necro, which (intuitively at least) made one think, ok and me an my axe are here for ???
I am surprised the consensus opinion seems to favor Hammer builds; I recently rolled my Warrior her Merc, and my other Hero over to Axes, which again intuitively seemed more effective. I kept the hammers because I'm still working my way through the storylines and you never know when your going to find something with just a ton of Armor,
BTW, am I reading this thread correctly...
http://www.guildwarsguru.com/forum/w...tml?t=10027353
I know if you say have a +8 Axe, and you only invest 7 you get seriously nerfed.
But am I right in believing that what folks are saying here is; beyond that you have to invest 12 in the Mastery of Any Weapon just to get the full Baseline Damage spread; honestly that seems like a huge investment in Attribute points just to get to Baseline Zero? no? I think it's relevant to our conversation; because you certainly want your warrior to get full value from their weapon when s/he hits.
Once again,
Much more to think about than I expected when I opened this thread; thank you all for your thoughts. BB.
----------------------------------------------------------------------------
(I later found this, but honestly if find it more confusing than clarifying; but it does indicate yes to get 1:1 value out of your weapon you do have to make that huge investment in Attribute points to buff yourself up to 12. Oh well I will never understand the underlying code in any real detail. )
http://guildwars.wikia.com/wiki/Dama...ng_progression
http://guildwars.wikia.com/wiki/Talk
amage_calculation )
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I have to admit, I can't make any judgements about the builds linked to the next post; because honestly I'm not familiar with more than half the skill icons presented. My own KISS build relies heavily on pretty low energy skills.
Bane Signet, Reveral of Fortune; Frenzy to up the Hit count. A Distance Rez and a Good +80Heal to help the Monk(s) out; but it seems to me for now, better to have low Energy skills available than Awesome skills that aren't.
I was mostly thinking PvE because honestly I have not touched PvP yet; I recently ran 'Test of the Chosen' with a Minion maker, and have used one myself a few times as a Hench; and like I said it seemed like you very quickly got this snowball of undead running in front of the Necro, which (intuitively at least) made one think, ok and me an my axe are here for ???
I am surprised the consensus opinion seems to favor Hammer builds; I recently rolled my Warrior her Merc, and my other Hero over to Axes, which again intuitively seemed more effective. I kept the hammers because I'm still working my way through the storylines and you never know when your going to find something with just a ton of Armor,
BTW, am I reading this thread correctly...
http://www.guildwarsguru.com/forum/w...tml?t=10027353
I know if you say have a +8 Axe, and you only invest 7 you get seriously nerfed.
But am I right in believing that what folks are saying here is; beyond that you have to invest 12 in the Mastery of Any Weapon just to get the full Baseline Damage spread; honestly that seems like a huge investment in Attribute points just to get to Baseline Zero? no? I think it's relevant to our conversation; because you certainly want your warrior to get full value from their weapon when s/he hits.
Once again,
Much more to think about than I expected when I opened this thread; thank you all for your thoughts. BB.
----------------------------------------------------------------------------
(I later found this, but honestly if find it more confusing than clarifying; but it does indicate yes to get 1:1 value out of your weapon you do have to make that huge investment in Attribute points to buff yourself up to 12. Oh well I will never understand the underlying code in any real detail. )
http://guildwars.wikia.com/wiki/Dama...ng_progression
http://guildwars.wikia.com/wiki/Talk
amage_calculation ) ---------------------------------------
I have to admit, I can't make any judgements about the builds linked to the next post; because honestly I'm not familiar with more than half the skill icons presented. My own KISS build relies heavily on pretty low energy skills.
Bane Signet, Reveral of Fortune; Frenzy to up the Hit count. A Distance Rez and a Good +80Heal to help the Monk(s) out; but it seems to me for now, better to have low Energy skills available than Awesome skills that aren't.
The main problem with warriors is the players. See bellow.
http://www.guildwarsguru.com/forum/p...t10482447.html
http://www.guildwarsguru.com/forum/p...t10482447.html

