Make WoC Greens moddable

Surgo

Surgo

Academy Page

Join Date: Mar 2011

The title says it all. There are some great and unique skin choices attached to really stats. I'd love to use a lot of these items, if I could actually give them worthwhile stats.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

Greens are greens, they arent modable...( But the Bo-staff-scythe should be fixed, green item WITH the "Strenght of honor" <Inscription on it, but you cant mod it )

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I disagree for two reasons:

1) There's only one green moddable in the game. Let's keep it unique, perhaps?

2) These items already exist. If more moddable greens will be put in the game, then they should be brand new and not alterations to existing greens, which by the way won't affect the greens already obtained by players (which would be a huge annoyance to them as they'd have to re-obtain those greens they want).

Surgo

Surgo

Academy Page

Join Date: Mar 2011

I don't understand your objection #2 at all. You're assuming a technical limitation that changing the green wouldn't change what players already have. An assumption that is demonstrably false, as the change to the imperial spear a couple days ago shows.

As for objection #1...um, so what?

As it is, these items are mostly crap. Which is a shame because the skins are so nice. So let's be able to actually make them nice.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

Its always been like this, and just because they add new greens doesnt mean that they should be moddable.

Then we might aswell make all greens moddable

/notsigned for konigs reasons aswell..

Surgo

Surgo

Academy Page

Join Date: Mar 2011

"It's always been this way" is never a reason to not do something. If that was the case, nothing would ever be changed at all.

It's never mattered for greens before because, with few exceptions, they never had unique skins. Now just about all the new skins are unique in some way.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

There are still a few expeptions to things you dont change, as with greens, they are one.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

nah, let greens be greens, but making blue versions would do, inscribable

i mean, inscriptions came to GW to make customization of weapons better, so can use it for newer skins

i'd rather see greenies with impossible to make bonusses, but those skins being available to mod

or just some more versions of the WoC greenies, more useful ones

i dont mind if they become moddable, i just care about some of the weapons skins, and i like to customize my stuff

but thats me, i guess some people are against such options just cuz they want to have rare stuff, to be special or something, i guess

but thats how MMO's (yes, i see GW as MMO too) are, and always will be

Derrick the Nomad

Derrick the Nomad

Academy Page

Join Date: May 2006

The Gear Trick

E/R

You can trade imperial guard scrolls for blanks skins of the imperial weapons. What is the issue here?

simooshy

simooshy

Academy Page

Join Date: Dec 2010

[AoM]

E/

Quote:
Originally Posted by Derrick the Nomad View Post
You can trade imperial guard scrolls for blanks skins of the imperial weapons. What is the issue here?
I think he's talking more about things like the scythe with a Bo Staff skin

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

/not signed....as was mentioned, greens are unique and not-modable...and no reason to change. If they were to ADD those skins as golds--that would be fine.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Everybody already said it but...greens are greens, that's the whole point of a green: not being moddable. I mean, they're the only not moddable ones, they wouldn't be greens other way.
So the only thing that would make sense would be making golds/purple/whatever with those skins, as they should do with all the skins ingame imho.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by cosyfiep View Post
no reason to change.
i must point out that that statement is something Anet ignored for a while now
no reason? people will become happier, as they can do what they want with their moddable versions

people happier = more money, any company should know that by now

and i ignore the elitism ways, which say that everything hard to get should be special, so that they can feel special

also, if you wanna feel special, wait til GW2 is out then most go to GW2, and after a few months, GW will be way emptier, and everything new will be special, as most people most likely will not get it and stay in GW2 (to be elitists maybe? i dunno)
/endsarcasm (or is it? )

i dont call everyone who wanna feel special elitists, but most just take it too far, like those who still rage about survivor being re-obtainable and such
justy explaining....

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

To be honest, I see where it's coming from. To paraphrase a guildy of mine when we were talking about the WoC greens he put it this way:

"I think that when deciding the mods for the WoC greens they wrote down all the possible mods on pieces of paper, tied those to rat tails and raced them."

The mods are absolute garbage. A 20/10 offhand? On a pisscommon skin? Thank you so, so much. Dual wielding Katanas that have almost the exact same complete shit mods you already gave us on a dual jitte green variant? We really needed that Anet. The Water staff is pretty much the only one with decent mods. Oh, and the shield/daggers thing. The rest is terrible. At least make them worthwhile.

I sincerely think Anet should be playing their own game a little bit more, so that they might actually understand it a bit.

Nonetheless: not signed. Designing Greens to be freely modded completely defeats the purpose of greens. I'd kill for dual katana's though. I'm already loving my Daggers of Purity, but a second set of Daggers of Awesome would be cool too...

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
i must point out that that statement is something Anet ignored for a while now
no reason? people will become happier, as they can do what they want with their moddable versions

people happier = more money, any company should know that by now

and i ignore the elitism ways, which say that everything hard to get should be special, so that they can feel special

also, if you wanna feel special, wait til GW2 is out then most go to GW2, and after a few months, GW will be way emptier, and everything new will be special, as most people most likely will not get it and stay in GW2 (to be elitists maybe? i dunno)
/endsarcasm (or is it? )

i dont call everyone who wanna feel special elitists, but most just take it too far, like those who still rage about survivor being re-obtainable and such
justy explaining....

greens are GREENS for a reason, if they wish they can make the skins gold/purple/blue that can be modded.
again I see no reason to change this, just add the skins as drops in gold/purple/blue--problem solved (oh though you must also remember they wont be inscribable as its factions).

If they want to make me happy they would reintroduce the mini pet panda as well as making the mpb obtainable all year round, not to mention other minipets that I will never have......I really dont see any of that happening either.

(really dont care about gw2--its a totally different game)

Venganza

Wilds Pathfinder

Join Date: Feb 2011

Fire

Apart from the blatantly obvious reasons why this suggestion is a non-starter... What part of "UNIQUE" do people not understand?

/notsigned.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
i must point out that that statement is something Anet ignored for a while now
no reason? people will become happier, as they can do what they want with their moddable versions

people happier = more money, any company should know that by now
Giving people what they say they want does not always result in happier customers nor higher profits.

I'm not saying that applies in this case, but it does mean that the "we want it, therefore it's in their best interest to give them to us" argument doesn't really work.

Gabs88

Desert Nomad

Join Date: Jan 2011

IMO this would be great. There's a lot of greens in this game with unique skins that simply don't get used. Or only exist in moddable versions as PVP weapons, which is crap

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Skyy High View Post
Giving people what they say they want does not always result in happier customers nor higher profits.

I'm not saying that applies in this case, but it does mean that the "we want it, therefore it's in their best interest to give them to us" argument doesn't really work.
i never said it'd work with anything, but making people a bit happier now, will affect GW2 alot

also, i did say i dont care much about greens, but i said that statement "no need to change" often has been ignored by anet, luckily

i can keep repeating the examples, like 7 hero, which was supposed to kill multiplayer and the game (heard it before), the way to get LDoA etc.
but repeating kinda gets boring

what i mean is, people said its all fine as it was, yet anet did change some of em

i think i made my point more clear now, i hope o_O

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Weapon mods hardly matter in PvE anyway so long as they are half-decent... which most, if not all, of the WoC greens are. Its not like I'm against this idea... but I certainly find it unnecessary and wouldn't want resources to be spent on it that could instead be spent on other more useful stuff (like skill updates.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Keiran's bow is the exception, and it should be the only one.

But it's true that it would be great to be able to mod those skins, so, instead, they should be added to the game as drops or craftables.
For example, adding a chest to the end of the Tombs of Primeval Kings, and making some of them drop from there as rare inscribable drops, or making them drop from ministry units (and chest nearby ministry unit spawns) as normal drops, or adding another material like ZCoins that can be acquired from Imperial Lockboxes or in exchange from Imperial Requisitions, and used to craft them.

There's also some other skins that appear only as uniques, and I strongly believe that every single skin should be available as a modable drop, reward or craftable in PvE, and also as a PvP reward, not only as uniques or only as PvP rewards.

The Super Chilli

The Super Chilli

Lion's Arch Merchant

Join Date: Jun 2008

BEHIND YOU!

HRUU

Me/

Moddable greens are already in game. They're called golds

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Greens should have never existed in the first place and I say this because 90% of green items are useless due to useless mods.

What Anet should have done is make bosses drop gold items in their name that are modable(ex. Dhuum's Scythe)

I actually would like to see Green items become modable so many that are thrown away can become useful. Just make the mods non salvageable so you don't have weapon mods becoming worthless.

Another way to do this is implement some type of system other than the traditional way to mod weapons. An example would be for bosses to drop special green modifiers.

Unfortunately the new WoC greens pose problems because of their strange universal caster requirements.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Surgo View Post
I don't understand your objection #2 at all. You're assuming a technical limitation that changing the green wouldn't change what players already have. An assumption that is demonstrably false, as the change to the imperial spear a couple days ago shows.

As for objection #1...um, so what?

As it is, these items are mostly crap. Which is a shame because the skins are so nice. So let's be able to actually make them nice.
It isn't possible to change the items on a character or the storage box. It's the reason why old bugged or other changed items exist - such as the old version of the Yakslapper.

As to "so what?" - it makes the green that can less special. If any greens should ever be moddable they should be the rarest or most unique greens. In WoC's case, only those that come with Zei Ri and Miku, just as the one for Keiran is. Furthermore, a lot of greens have less-than-wanted mods. Often having 2 good mods and 1 bad. Why should WoC be special in being changed? Instead, ask for more unique-skinned greens but with better mods on them.

Now, if you were to say "make weapons with the same skins/attribtues, fitting names, but gold and make sure they're inscribable" - then I'd agree.

I'd rather see these as "Ministry Dual Swords" or something (that example replacing Oruku's Slicers), than to see greens be moddable.

Quote:
Originally Posted by Swingline View Post
Greens should have never existed in the first place and I say this because 90% of green items are useless due to useless mods.
While I don't disagree with this statement, or the rest of your post, I think what truly ruined greens was that in Factions and on every boss had its own special green. Even newb island bosses. Which was silly.

Prophecies and its greens (including WiK/HotN combo - but excluding EotN) is how greens should be done. Odd places, elites, end-game, and a moddable given with hard-to-get (playtime wise) heroes (Keiran, Zei Ri, Miku being the only ones atm - questionably Razah).

Why?

Frost Gate Guardian

Join Date: Oct 2006

Society Of Souls [Argh]

N/Me

I never understood why Greens didn't have a menu to choose what mods were on them, sort of like the pvp weapons screen. If you could choose the mods to whatever you needed for your build that would make them actually good.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Acyually, items HAVE been changed on inventories.

For example, all armors got updated to insignia. Either they replaced the old ones with copies that accept insignia, or they edited the existing ones to accept insignia.

I don't know exactly how it works, but I assume they get changed the next time a character is loaded instead globally for all characters at the same time.
Otherwise it would be quite a strain on the servers.

Why didn't they change other items? I suppose that's because they are harder to detect and determine. Armor isn't as easy to change as "It's in the armor slot". They changed armors that were in inventory and storage.
Who knows what kind of data trickery they used to save storage, that makes things horrible to code. Making harder to 'lock on' the item, or edit it, or make a copy with proper properties.



If you ask me, all mods should have dropped maxed like runes and insignia, all items inscribable, and PvE drops should have come with inherent PvE only properties, and unique weapons with actual unique properties. Moving properties like "vs race", "highly salvageable" and "improved sale value" to the PvE-only properties of items.

That way, there could be a weapon upgrade trader, and for PvP all items and mods would have been maxed, and for PvE, there would be variation and rarity, so you may get something slightly better once in a while, and uniques would be really unique, not in skin, but in unique properties impossible to replicate, with things like -20% cost in Fire magic spells in Rago's flame staff, or +10% chance to double strike in Chkkr's Pincers, or +10% movement increase in the Traveler's Bo Staff.