Having become a little bit bored with the usual lately, I decided to set out a challenge for myself. I started a new PvE monk - having never played one before - and will try for Legendary Master of the North playing as the primary backliner for my 7h group. But I intend to do so while using only one of each profession in my team; only one rit hero, one mesmer, one necro, etc. I've also tried to shy away from relying too much on the heroes' secondaries, using them mostly for rezzes or the occasional utility skill.
Ultimately, this is what I ended up with:
It's a bit of an eyesore, but it was the best I could come up with. It's kind of a scrap heap of meta caster builds and odd physical builds with essentially zero synergy. I was thinking of adding "ToF!" and Blazing Finale to the para, but I'm not so sure it'd be worthwhile (actually, "GftE!" should be on there somewhere - I forgot to add it).
Can anyone come up with something better? I'd definitely appreciate any advice or alternate teams before I start my endeavor.
Advice on my gimped 7h build
itiscurtains
Gabs88
Haha, as far as I'm concerned you've chosen the worst possible hobby in this game ;p Playing as a backliner just plain sucks
Sagittario
You'll soon find out, that back-line is the most boring role in general PvE. Monks are only fun in SCs, elite end-game and PvP.
You'll also soon find out, that since you don't fight, you heroes won't fight properly.
And about the heroes' builds, you should consider a major overhaul.
You'll also soon find out, that since you don't fight, you heroes won't fight properly.
And about the heroes' builds, you should consider a major overhaul.
mage767
Will require a lot of c-spacing and I don't think you have enough heals for HM stuff in EOTN.
Morte66
Had you considered smiting?
I would get Holy Spear and Spiritual pain on the para/mes for some anti-minion/spirit firepower.
If you're going to have 3 physicals + minions + pet + EVAS, then if you're prepared to micro try putting Mark of Pain the necro instead Putrid Bile. [Stick him in the top 3 heroes so you can hotkey it.]
Bring Winter on the ranger against destroyers and the various fiery critters.
You seem good for direct heals and prot but could perhaps use more party heal, maybe on the paragon.
Don't forget to buy your monk a longbow for pulling things onto pre-placed spirits/minions.
Looking at this thread, it brings home just how much we rely on synergy and multiclassing to get groups that are stronger than the sume of their parts. It makes me wonder what playing GW2 is going to be like.
I would get Holy Spear and Spiritual pain on the para/mes for some anti-minion/spirit firepower.
If you're going to have 3 physicals + minions + pet + EVAS, then if you're prepared to micro try putting Mark of Pain the necro instead Putrid Bile. [Stick him in the top 3 heroes so you can hotkey it.]
Bring Winter on the ranger against destroyers and the various fiery critters.
You seem good for direct heals and prot but could perhaps use more party heal, maybe on the paragon.
Don't forget to buy your monk a longbow for pulling things onto pre-placed spirits/minions.
Looking at this thread, it brings home just how much we rely on synergy and multiclassing to get groups that are stronger than the sume of their parts. It makes me wonder what playing GW2 is going to be like.
Wenspire
I will have to be the odd-one in all this; I find playing a backline monk very fun. With pure heroes, not as much as with a real group of people though, but fun none-the-less. One good thing is that since I fill one of the more delicate roles (that you will no longer need to leave to hero-AI), it opens up some nice possibilties with which heroes you take. It's kinda hard to explain what I mean in words though. It does also require a bit more skill since you have to divide your attention between your allies and enemies more than if you were to just play a front/mid role.
In regards to your builds, you may want to try using HealingBurst instead of WoH (if you have access to it). Maybe give the derv DeathsCharge so he can jump in quicker and maybe grab more of the initial agro. And you will probably need more healing in your group for HM, as stated above.
In regards to your builds, you may want to try using HealingBurst instead of WoH (if you have access to it). Maybe give the derv DeathsCharge so he can jump in quicker and maybe grab more of the initial agro. And you will probably need more healing in your group for HM, as stated above.