RoJ Feels Meh
Clay Brick
Am I the only one that isn't a huge RoJ fan? Against undead or in very compact areas maybe, but it doesn't float my boat like a UA healer or swapped for another profession completely. My experience has been heroes will use it on that one frontline then use it on a minion and it goes on from there.
Queen Of Recovery
you can always call a target and they will use it correctly
or if you dont like it, just dont use it ^^
or if you dont like it, just dont use it ^^
InStars
I am not a fan of RoJ too, not worth it IMO.
Only useful for "Strengh of Honor" if you use a melee profession.
Only useful for "Strengh of Honor" if you use a melee profession.
Ewon
You will find that RoJ becomes much more useful when you start microing your heroes. Does this make it better than other skills, maybe not, but you will not see the full power of RoJ if you just let your heroes use it as they please.
Maya Cerestiez
I don't like RoJ. It's such a big investment in the smiting line which apart from the elite skill doesn't pack the most powerful bunch of skills. AoE Mesmers or Eles are much more powerful imo. Rupts, snares, conditions are all included and they have superior e-management compared to the monk. RoJ with a shorter recharge would be quite nice though, since it's really the only serious smiting damage skill.
Pew
Useful when balling foes and/or vs undead. Otherwise you're not really getting the use out of it.
Ewon
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Originally Posted by Amy Awien
Well, if other hero builds are as effective without having to micro them then those would be better. Personally I really don't want to micro their skills, setting flags, ok, but it ends right there.
Agrred, but I am not comparing RoJ to other bars. I'm just stating how the skill needs to be used in order to be successful.
Xsiriss
RoJ was only ever useful becaused the AI ignored it. It's okay if you arcane echo it as a human player, but beyond that just no. Hell all of smiting prayers is pretty useless, just like a lot of things, and unfortunately none of it will get revamped.
Shaikar
Not a big fan of RoJ here either. I'd like to be because it looks awesome but heroes are terrible at using it well without player intervention and it's just not that good outside of the ideal situation. Not bad, just not amazing, which is a problem when it comes to considering the alternatives for that hero slot.
I never go anywhere without a hero with a pile of smiting spec though, because as a warrior, doing anything without Strength of Honour and Judge's Insight just seems strange and wrong.
I never go anywhere without a hero with a pile of smiting spec though, because as a warrior, doing anything without Strength of Honour and Judge's Insight just seems strange and wrong.
Daesu
RoJ suits melee better if you hold aggro well. Look at EFGJack's videos to learn how to use it.
http://www.youtube.com/user/EFGJack
http://www.youtube.com/user/EFGJack
Kunder
RoJ alone is fairly poor. SoH is godly though, and smite hex + smite condition for a melee is a great combination, they are in the area range (which is 10x better than adjacent). Judge's Intervention is also particularly good for Dervs, combined with SoH you are looking at about +35-40 damage per swing.
Real problem with RoJ itself is the adjacent range. The only reason you really want to use a smiter is if you are a melee, and if you are a melee and enemies are clustered in adjacent range then Splinter Weapon deals damage 10x better than RoJ. This isn't even unique to RoJ, the majority of of adjacent spells in the game have similar issues unless they are really quick recharge/cast time. RoJ is on smite bars more because... well look at the other Smiting Elites.
Personally I like Rt/Mo Channeling/Smite combinations more though. The monk primary just doesn't do much for smiting while a rit primary boosts exponentially the best physical buff in the game and adds a lot of energy management.
Also UA's are pretty bad, don't run them.
Real problem with RoJ itself is the adjacent range. The only reason you really want to use a smiter is if you are a melee, and if you are a melee and enemies are clustered in adjacent range then Splinter Weapon deals damage 10x better than RoJ. This isn't even unique to RoJ, the majority of of adjacent spells in the game have similar issues unless they are really quick recharge/cast time. RoJ is on smite bars more because... well look at the other Smiting Elites.
Personally I like Rt/Mo Channeling/Smite combinations more though. The monk primary just doesn't do much for smiting while a rit primary boosts exponentially the best physical buff in the game and adds a lot of energy management.
Also UA's are pretty bad, don't run them.
Chthon
RoJ feels meh because RoJ is meh.
Clay Brick
As others have noted the recharge time, casting time, and energy cost along with erratic AI makes me feel the same even when you micro the skill.
Showtime
You just gotta know how to properly use RoJ. Though it would be nice if the smite line got a buff.
Lanier
Well of course you need to bring a rez. I typically bring 2 (one if I have scrolls in my inventory). I'm just saying that rezzes are safety nets, and you should never have to use them. You shouldn't be using an elite that you never have to use, and if you do have party member dying outside of super tough areas (like the before mentioned DoA or WoC HM), then your team build has some serious problems.
Honestly, I have argued countless times on these forums about why UA is bad, so I'm just going to bow out of this arguement. Saying the same thing over and over again gets tiring...
Honestly, I have argued countless times on these forums about why UA is bad, so I'm just going to bow out of this arguement. Saying the same thing over and over again gets tiring...
Daesu
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Originally Posted by Lanier
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A reason to bring it alone, it works well with heroes.
Honestly, I have argued countless times on these forums about why UA is bad, so I'm just going to bow out of this arguement. Saying the same thing over and over again gets tiring...
About UA, it maybe just a matter of personal opinions, I don't see it to be as bad as you do. Heroes use it very well and if you flag your UA monk far from danger you would probably be res safe next to him at full hp and energy. I believe Jeydra and EFGJack use UA in their builds too for the really tough areas.
Clay Brick
I will defend UA to the death. I've tried HB, RoJ, etc.
Heroes dismiss Unyielding Aura the instant a party member dies in range to resurrect them. They also give a low priority to re-casting it during combat.
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The main difference between HB and UA besides upkeep.
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Unyielding Aura - increases healing of all monk spells Healer's Boon Healer's Boon - increases healing of Healing Prayers spells There are a few cheap diving favor spells worth bringing. Quote:
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